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LiteNetLibManager

Networking components for Unity built on LiteNetLib. LiteNetLibManager handles transports and messages; LiteNetLibGameManager adds scene, object, RPC, and state synchronization.

Start with the documentation, then see the game manager setup and state sync guide. The published guide is also available at insthync.github.io/LiteNetLibManager.

Dependencies

  • LiteNetLib
  • UniTask
  • ZLogger and ZString
  • Fleck for WebSocket server support
  • Unity Addressable Asset Tools for addressable assets

About

Higher level implementation for LiteNetLib (https://github.com/RevenantX/LiteNetLib)

insthync.github.io/LiteNetLibManager

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hlapilitenetlibunity-networkingunity3d

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