GV

GeezerVison

The World Wide Web, restored to 800 pixels of glory.

Home|About|Gaming cabinet|Archives|How it works|Starter sites

On this site

  • Sign in
  • ActionsCI/CD and automation
  • CodespacesCloud development environments
  • All Features
  • Documentation
  • Training
  • Certifications
  • Build with Copilot
  • Customize Copilot
  • Integrations
  • Trending repos
  • GitHub Sponsors
  • Developer articles
  • Enterprises

This view

  • Original page
  • New address

GeezerVison is showing github.com — GitHub - ishtms/glooprint: An Unreal Engine plugin for automatic Blueprint graph formatting and clean/performant wire routing. Press F to tidy up your entire graph.

BranchesTags
Open more actions menu

Latest commit

 

History

70 Commits
70 Commits

Folders and files

NameName
Last commit message
Last commit date
Config
Config
 
 
Documentation
Documentation
 
 
Resources
Resources
 
 
Scripts
Scripts
 
 
Source/GlooPrint
Source/GlooPrint
 
 
Tests
Tests
 
 
assets
assets
 
 
GlooPrint.uplugin
GlooPrint.uplugin
 
 
README.md
README.md
 
 

Repository files navigation

GlooPrint - Press F. Tidy your Blueprints.

Blueprint and Material graphs get messy pretty quickly. GlooPrint helps with that - press F and it arranges the graph for you.

Select a node first if you'd like it to stay where it is. The whole active graph gets formatted around it, including groups that aren't connected. Your camera, zoom and selection stay put, so you can carry on from where you were.

Pick rounded wires, 45-degree turns or Unreal's own splines. You still get the usual pin colours, hover feedback and execution highlights. Double-click a visible wire to add a normal reroute. Your connections, pin values and existing reroutes are kept, and a changed layout can be undone in one step.

Download GlooPrint from GitHub Releases. For Windows with UE 5.8.2, choose the Win64.zip asset, close the editor, and extract its GlooPrint folder into your project's Plugins directory. Enable it under Edit > Plugins and restart if prompted. Open a Blueprint or Material graph, select a node, put the pointer over the canvas and press F. You can also use GlooPrint > Format Graph in the graph's context menu or change the shortcut in Editor Preferences > Keyboard Shortcuts.

Wire and spacing settings are under Editor Preferences > Plugins > GlooPrint. It starts with rounded wires, 96 horizontal spacing, 48 vertical spacing and 32 comment padding. Settings are saved for you in the current project.

Event Graphs, functions, macros, Construction Scripts, opened collapsed graphs and graphs made entirely of pure nodes are supported. An Animation Blueprint's ordinary Event Graph works too. Materials, Material Functions, Material Layers and Layer Blends, opened material subgraphs, named reroutes and Substrate nodes are also supported. Animation pose graphs, Niagara, Control Rig and behaviour trees aren't supported yet.

Very large graphs, or nodes with lots of pins, can take minutes on the first pass and may pause the editor. Wires keep the selected style while zooming and dragging. Moving connections use simple paths until routing finishes; overlapping nodes can prevent an unobstructed path. Other formatting and wire plugins can clash with the shortcut or drawing. The user guide covers installation from source, settings, gestures and things to check if something goes wrong.

For macOS or a source build, download the Source.zip asset from GitHub Releases, place its GlooPrint folder in your project's Plugins directory, and compile with your UE 5.8 engine's C++ toolchain (Xcode on Mac or Visual Studio on Windows). The Windows binary requires the matching UE 5.8.2 engine build; the source ZIP includes no prebuilt binaries. The user guide has more installation details.

The C++ source and guide are included. There are no extra plugins or services to sign up for. Turn GlooPrint off later and your Blueprints and Materials still work, with the saved layout and Unreal's usual wires. The cover combines artwork and actual Unreal captures. The gallery uses native graph captures with captions.

Get help or report a bug. Include your engine and plugin versions, OS and a small example that shows what's going wrong.

About

An Unreal Engine plugin for automatic Blueprint graph formatting and clean/performant wire routing. Press F to tidy up your entire graph.

glooprint.ishtms.com

Topics

blueprintsblueprints-visual-scriptingformatterglooprintunreal-engineunreal-engine-5

Resources

Readme
Activity

Stars

52 stars

Watchers

0 watching

Forks

6 forks
Report repository

Releases

Packages

Contributors

Languages

You are visitor 01402503 — GeezerVison does not store the pages you look up.
Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required.