GeezerVisonThe World Wide Web, restored to 800 pixels of glory. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Home|About|Gaming cabinet|Archives|How it works|Starter sites | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GeezerVison is showing github.com — GitHub - jamesu/hiscumm: Scumm Interpreter painfully written in haXe Folders and files
Repository files navigationhiscumm ******* In order to compile hiscumm, you will need haXe which can be found at http://www.haxe.org/ . Then all you need to do is compile compile.hxml, like so: haxe compile.xml Which should output test.swf. Sadly hiscumm does not yet implement all of the functionality required to run a SCUMM game, so it is recommended that you download Alban Bedel's scummc compiler and compile the "road" example. Place its resource files (scummc.000 and scummc.001) in the directory in which "test.html" resides. The "road" example only requires a limited subset of SCUMM opcodes in order to reach its main input processing stage, and so will not error out prior to hiscumm displaying the initial room image. License ******* hiscumm is licensed under the GNU GPL version 2 and (C) 2007 James S Urquhart. Details should be enclosed in the "LICENSE.txt" file included in the distribution. Contact ******* Any questions, suggestions, or contributions should be directed to the following email address: jamesu (at) gmail.com AboutScumm Interpreter painfully written in haXe ResourcesReleasesPackagesUsed byContributorsLanguages | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| You are visitor 01402503 — GeezerVison does not store the pages you look up. Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||