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GeezerVison is showing github.com — mmp - Overview

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Matt Pharr mmp

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2k followers · 13 following
  • San Francisco, CA
  • http://pharr.org/matt

Achievements

Achievement: QuickdrawAchievement: YOLOAchievement: Pair ExtraordinaireAchievement: Starstruckx4Achievement: Arctic Code Vault ContributorAchievement: Pull Sharkx2

Achievements

Achievement: QuickdrawAchievement: YOLOAchievement: Pair ExtraordinaireAchievement: Starstruckx4Achievement: Arctic Code Vault ContributorAchievement: Pull Sharkx2

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Popular repositories Loading

  1. pbrt-v3 pbrt-v3 Public

    Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

    C++ 5.1k 1.2k

  2. pbrt-v4 pbrt-v4 Public

    Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

    C++ 3.8k 651

  3. pbrt-v2 pbrt-v2 Public

    Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

    C++ 1k 343

  4. pbr-book-website pbr-book-website Public

    HTML 653 84

  5. pbrt-v4-scenes pbrt-v4-scenes Public

    Example scenes for pbrt-v4

    Shell 525 82

  6. pbrt-v1 pbrt-v1 Public

    Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"

    C++ 87 39

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