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Nick Dimitrov nikoladimitrov98

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I build stuff
1 follower ยท 0 following
  • Nick Squared
  • Florida, United States
  • https://nicksquared.co
  • https://getloadsignal.com
  • https://spot.coach
  • in/nikoladimitrovv

Achievements

Achievement: Pull Sharkx3Achievement: QuickdrawAchievement: Pair ExtraordinaireAchievement: YOLO

Achievements

Achievement: Pull Sharkx3Achievement: QuickdrawAchievement: Pair ExtraordinaireAchievement: YOLO

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nikoladimitrov98/README.md
Riftstep gameplay: a hero smashing through enemies as the arena tiles break apart

Nicksquared Spot

Building now

๐ŸŽฎ Riftstep

Every step is a weapon.

A mobile action roguelite built in Godot. No attack button: the tiles you leave behind rip out and smash into enemies.

๐ŸŒฑ Aliveish

Don't let it die.

A tiny creature to check on once a day, ten friends and four small games keeping Sprout company.

๐Ÿ‹๏ธ Spot

Fitness coaching with a pulse.

A coach + client platform built around workouts, progress, video, character progression and a more engaging training experience.

App Store Google Play

App Store Google Play

spot.coach โ†’

Builder terminal

The stack I reach for

Tech stack

AI, agents + local generation

Claude Code Custom Claude Skills MCP Servers
ComfyUI CUDA PyTorch Hugging Face RunPod
Meshy 3D DaVinci Resolve
Skill flow: data, logic, experience

PRODUCT        ENGINEERING        AI / AUTOMATION        3D / INTERACTIVE
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
SaaS           TypeScript         Agents + tools          Godot / Unity
Mobile         React / Next.js    Custom Claude skills    Blender
UX systems     C# / .NET          MCP servers             3D pipelines
B2B workflows  Dataverse / Azure  Local gen (ComfyUI)     Motion / video
               Python             CUDA / GPU pipelines    DaVinci Resolve

How I like to build

Find an expensive or annoying workflow โ†’ strip away the friction โ†’ make the interface feel inevitable.

I care about products that are useful before they are impressive โ€” then I push the details until they feel premium. My work tends to sit where software, automation, AI and strong product UX overlap.

Ship loop

Current mode

BUILD โ†’ TEST โ†’ SHIP โ†’ WATCH REAL USERS โ†’ ITERATE

Always building. Usually overthinking the last 5%.

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