GeezerVison is showing github.com — owent - Overview
I develop distributed systems frameworks and solutions, game server software and solutions, and cross-platform middleware for game servers and clients. I also build runtime libraries and developer tools.
I work with C++, Rust, Go, Lua, JavaScript, TypeScript, and Java.

- Distributed systems & cloud-native infrastructure: server frameworks and deployment solutions, communication systems, gateway services, service discovery, topology-driven routing, and automatic reconnection
- Game server development & solutions: backend architectures, stateful object routing, write-ahead logging (WAL) based distributed transactions and message queues, and reusable components for rank board, chatting, friend, guild, matchmaking, teams, High-performance player-to-player (P2P) marketplaces(support search across multiple attributes and tags, exchange-style trading with dynamic pricing, and direct-trade modes for competitive order claiming, flash sales, and auctions), Unreal Engine Dedicated Servers supporting/optimization and etc.
- Cross-platform server/client middleware: communication libraries, RPC frameworks, protocol integration, client SDKs, shared gameplay components, and configuration/data loading pipelines
- Runtime & concurrency: coroutine libraries, task scheduling, channels, and low-overhead components
- Observability: OpenTelemetry integration, metrics/tracing pipelines, diagnostics, and performance tuning
- Build & engineering: CMake toolchains, CI/CD workflows, configuration/code generation, data export pipelines, and game server/client build, packaging, and deployment tooling
| Project |
What it does |
Start here |
| libcopp |
C++ stackful coroutines, C++20 coroutines, tasks, and channels |
Repo · Docs |
| atframework / atsf4g-co |
Cloud-native game server framework with coroutines, communication/gateways, generated RPCs, WAL, stateful object routing, distributed transactions/message queues, reusable game services, and observability |
Repo · Docs |
| xresloader |
Excel export, batch conversion, validation, and generated data loaders |
Repo · Docs |
| llm-usage |
Desktop dashboard for local AI agent usage: tokens, requests, cache statistics, trends, import/merge, and budget reminders. Pre-alpha. |
Repo · Docs · Download |
| AICodeReviewer |
Self-hosted AI review orchestration across GitHub, GitLab, Gitea/Forgejo, Perforce, and SVN, with agent adapters and structured findings |
Repo · Docs |
Documentation · Organization
Some repositories now live under owent; their original organization URLs remain working aliases.
The project links below point to current repositories, with the original paths kept alongside them.
| Project |
Function |
Original path / alias |
| atframe_utils |
Shared C++ utilities: logging, configuration, CLI parsing, algorithms, crypto, memory/data structures, and distributed-system primitives including WAL |
atframework/atframe_utils |
| libatbus |
Async messaging over shared memory and network connections, with topology-driven node routing |
atframework/libatbus |
| libatapp |
Application lifecycle, modules, configuration, messaging connectors, etcd service discovery, and topology-driven connection management/reconnection |
atframework/libatapp |
| libcopp |
Coroutine and task runtime used by the server framework |
— |
| atsf4g-co |
Cloud-native game server framework with atgateway and atproxy, generated RPCs, WAL, stateful object routing, Redis, OpenTelemetry, distributed transactions and message queues (DTMQ), leaderboards, friends, matchmaking/teams, shared gameplay components, and Orbit UE Dedicated Server management |
— |
| cmake-toolset |
CMake helpers, dependency builds, custom package versions/mirrors, and cross-compilation support |
atframework/cmake-toolset |
| generate-for-pb |
Protobuf-driven code generation with Mako and Jinja2 templates |
— |
| atdtool |
Deployment tooling: merge values, render per-instance configuration/scripts, generate IDs, and watch files |
— |
| hiredis-happ |
Async C++ Redis connector with reconnect/retry and Redis Cluster routing |
— |
Go, Rust, C# bindings, and simulation tools
| Project |
Function / status |
| atsf4g-go |
Go game server framework intended to work with atsf4g-co |
| libatapp-go |
Go application lifecycle, module, event, and configuration framework |
| libatbus-go |
Go service communication layer; its README still lists core transport/routing work as TODO |
| atframe-utils-go |
Go utility packages and build-tool/configuration management |
| libatbus-rs |
Rust communication middleware under development; its README describes design goals |
| atlist-rs |
Rust linked list with independently held iterators; other iterators survive insertions, moves, and removals |
| jiffies-timer-rs |
Rust jiffies timer implementation |
| protoc-ext-render-rs |
protoc plugin for customizing generated code |
| Atapp-CSharp |
C# access to libatapp through its C binding |
| AtgwInnerCli-CSharp |
C# access to the atgateway internal protocol through its C binding |
| simulator-co |
Command-driven server/client simulation components with libuv and Lua integration |
Documentation · Organization
| Project |
Function |
Original path / alias |
| xresloader |
Java Excel export engine for Protobuf, MessagePack, Lua, JavaScript, JSON, XML, and UE data; validation, aliases, and merged tables |
xresloader/xresloader |
| xresconv-cli |
Rust CLI for XML-configured batch conversion, scheme selection, parallel jobs, and command previews |
xresloader/xresconv-cli |
| xresconv-gui |
Tauri 2 desktop batch converter with a Node.js backend, search, output selection, previews, cancellation, and logs |
xresloader/xresconv-gui |
| xresconv-conf |
Shared XML batch-conversion configuration specification and examples for the CLI and GUI |
— |
| xres-code-generator |
Generates configuration loaders and indexes from Protobuf declarations; C++, Lua, C#, Go, and UE templates |
xresloader/xres-code-generator |
| xresloader-protocol |
Data headers and Protobuf extensions used by the export/loading pipeline |
xresloader/xresloader-protocol |
| xresloader-dump-bin |
Inspect binary exports as readable text and extract strings/tagged fields |
xresloader/xresloader-dump-bin |
| DynamicMessage-net |
Dynamic Protobuf messages and indexed configuration loading for .NET using protobuf-net |
— |
| xresloader-docs |
Documentation source and examples |
— |
| upload-to-github-release |
GitHub Action for uploading release assets, including overwrite support |
— |
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