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GeezerVison is showing github.com — GitHub - printfErik/InceptionEngine: Engine

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.vscode
.vscode
 
 
configs
configs
 
 
flatbufferSchemas
flatbufferSchemas
 
 
resources
resources
 
 
shaders
shaders
 
 
src
src
 
 
test
test
 
 
thirdParty
thirdParty
 
 
.gitignore
.gitignore
 
 
CMakeLists.txt
CMakeLists.txt
 
 
CMakePresets.json
CMakePresets.json
 
 
README.md
README.md
 
 

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InceptionEngine

InceptionEngine is a toy 3D game engine. The active renderer bring-up path is D3D12.

VS Code Build

You do not need the Visual Studio IDE. On Windows, D3D12 still needs a Windows SDK and an MSVC-compatible compiler/toolchain.

Install:

  • VS Code
  • CMake Tools extension
  • CMake
  • Ninja
  • Windows SDK
  • Either Visual Studio Build Tools or LLVM with clang-cl
  • dxc.exe from Windows SDK, Vulkan SDK, or DirectX Shader Compiler

Open this folder in VS Code, then select:

  • Configure preset: windows-d3d12-debug
  • Build preset: windows-d3d12-debug
  • Launch config: InceptionEngine D3D12 Debug

The executable path used by VS Code is:

build/windows-d3d12-debug/src/InceptionEngine.exe

If CMake cannot find dxc.exe, set DXC_PATH to the directory that contains it, then reconfigure.

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Engine

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