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GeezerVison is showing github.com — Bevy Lifecycle / simple rendering · Issue #1271 · processing/processing4

Bevy Lifecycle / simple rendering #1271

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Bevy Lifecycle / simple rendering#1271
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catilactychedelia
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webgpu

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@catilac
catilac
opened on Oct 12, 2025
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The goal here will just be to make sure that we can have Bevy present to the surface managed by Processing.
Create the FFI code for driving the Bevy event loop, the idea here will but that each logical "frame" we'll drive the Bevy event loop forward one or more ticks (i.e. run the Main schedule) as well as figure out how to feed and map any user input events into the ECS. This probably isn't strictly necessary at first as we won't be writing too many of our own user-responsive systems in Rust, but could be useful for things like render picking in the future. I think this will be the first step in which we stub out a class for WebGPU that extends PGraphics

Activity

  1. catilac
    assigned
    catilac
    and
    tychedelia
    on Oct 12, 2025
  2. catilac
    moved this to Ready in WGPU Rendereron Oct 12, 2025
  3. catilac
    added this to WGPU Rendereron Oct 12, 2025
  4. catilac
    moved this from Ready to Backlog in WGPU Rendereron Oct 12, 2025
  5. tychedelia
    moved this from Backlog to In progress in WGPU Rendereron Oct 22, 2025
  6. tychedelia
    added
    webgpu
    on Oct 22, 2025
  7. catilac
    moved this from In progress to In review in WGPU Rendereron Nov 12, 2025
  8. catilac
    moved this from In review to Done in WGPU Rendereron Jan 12, 2026
  9. catilac
    closed this as completedby moving to Done in WGPU Rendereron Jan 12, 2026
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  • @catilac
    catilac
  • @tychedelia
    tychedelia

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webgpu

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    • WGPU Renderer
      Closed
      Status
      Done
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