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GeezerVison is showing github.com — GitHub - slouken/Daemon: The Dæmon game engine. With some bits of ioq3 and XreaL.

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cmake
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external_deps
external_deps
 
 
libs
libs
 
 
pkg/daemon_src.dpkdir
pkg/daemon_src.dpkdir
 
 
src
src
 
 
.appveyor.yml
.appveyor.yml
 
 
.gitattributes
.gitattributes
 
 
.gitignore
.gitignore
 
 
.gitmodules
.gitmodules
 
 
CMakeLists.txt
CMakeLists.txt
 
 
COPYING.txt
COPYING.txt
 
 
GPL.txt
GPL.txt
 
 
LICENSE.txt
LICENSE.txt
 
 
README.md
README.md
 
 
azure-pipelines.yml
azure-pipelines.yml
 
 
src.cmake
src.cmake
 
 
srclibs.cmake
srclibs.cmake
 
 

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Dæmon

GitHub tag

IRC

Windows OSX Linux
AppVeyor branch Travis branch Travis branch

The standalone engine that powers the multiplayer first person shooter Unvanquished.

Workspace requirements

To fetch and build Dæmon, you'll need: git, cmake, and a C++11 compiler.

The following are actively supported: gcc ≥ 4.8, clang ≥ 3.5, Visual Studio/MSVC (at least Visual Studio 2019).

Dependencies

Required

zlib, libgmp, libnettle, libcurl, SDL2, GLEW, libpng, libjpeg ≥ 8, libwebp ≥ 0.2.0, Freetype, OpenAL, libogg, libvorbis, libtheora, libopus, libopusfile

Optional

ncurses, libGeoIP

MSYS2

base-devel

64-bit: mingw-w64-x86_64-{toolchain,cmake}
or 32-bit: mingw-w64-i686-{toolchain,cmake}

MSYS2 is an easy way to get MingW compiler and build dependencies, the standalone MingW on Windows also works.

Download instructions

Daemon requires several sub-repositories to be fetched before compilation. If you have not yet cloned this repository:

git clone --recurse-submodules https://github.com/DaemonEngine/Daemon.git

If you have already cloned:

cd Daemon/
git submodule update --init --recursive

If cmake complains about missing files in libs/crunch/ folder or similar issue then you have skipped this step.

Build Instructions

Instead of -j4 you can use -jN where N is your number of CPU cores to distribute compilation on them. Linux systems usually provide an handy nproc tool that tells the number of CPU core so you can just do -j$(nproc) to use all available cores.

Enter the directory before anything else:

cd Daemon/

Visual Studio

  1. Run CMake.
  2. Choose your compiler.
  3. Open Daemon.sln and compile.

Linux, macOS, MSYS2

Produced files will be stored in a new directory named build.

cmake -H. -Bbuild
cmake --build build -- -j4

Linux cross-compile to Windows

For a 32-bit build use the cross-toolchain-mingw32.cmake toolchain file instead.

cmake -H. -Bbuild -DCMAKE_TOOLCHAIN_FILE=cmake/cross-toolchain-mingw64.cmake
cmake --build build -- -j4

About

The Dæmon game engine. With some bits of ioq3 and XreaL.

unvanquished.net

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