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js
 
 
loops
loops
 
 
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third_party
third_party
 
 
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README.md
 
 
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looper

Looperepool, a tool to create looperinos

Demo: https://spite.github.io/looper/#4 (Chrome and Safari Tech Preview only)

Steps:

  • Point a web server to the root folder of the project, for example in port 8000

  • Create a loop script on the loops folder, let's say foo.js. The script is basically an ES6 module that has to export three things:

    • a draw method, that can take an optional argument timeStart, in case you want to reset the animation when capture starts

    • loopDuration, the duration of the loop in seconds. This will tell the capturer how many frames to get

    • canvas, the HTMLCanvasElement to use for display and capture.

    • 1.js is an example of 2D Canvas

    • 4.js is an example of three.js

  • Open localhost:8000#foo

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Looperepool

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