Build 3D prototypes in your browser β alone or together.
Peer-to-peer, no account, no server holding your scene. Free and open source.
What is it? π§
A collaborative 3D editor that runs entirely in the browser. Drop in primitives or your
own models, wire up behaviour in a node graph, turn on physics, and walk through the
result in VR β then send someone your peer ID and they are editing the same scene with
you, in real time.
There is no backend. Sessions run over a peerjs mesh: a signalling server introduces
peers, then everything β objects, node graphs, voice, cursors, files β travels directly
between browsers. Nothing about your scene touches our servers, and you can point the app
at your own signalling server or self-host the whole thing.
Content packs β CC0 models and audio, served to the app over jsDelivr.
Open core π
Everything you need to build, collaborate and self-host is in core, under MIT, with no
feature gates. An optional hosted tier (accounts, room listing, roles) plugs into a small
set of documented seams β a capability gate, an auth hook and a plugin URL. With no plugin
loaded, the open-source build behaves byte-identically. The contract lives in
OPEN-CORE.md.
Sponsoring helps pay for the signalling and relay servers that keep public sessions
connecting. Starring the repo and telling someone about it helps just as much.
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