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Software developer and hobbyist graphics programmer. Coding in C/C++, C# and Python
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Hi, I'm Simon. I study computer science at the Albert-Ludwigs University of Freiburg. In my freetime, I'm working on a cross platform render engine, the Atlas Engine. One thing that is particularly interesting to me is the scalability across multiple platforms (Android, Linux and Windows).
I'm most interested in:
- Optimizing code
- Working on hard problems
- Graphics stuff
- Pipelines
- More
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Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
C++
478
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A repository for testing audio stuff
Python
1
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