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GeezerVison is showing github.com — KGame

README.md

🎮 Welcome to kgame

We are building a modular, high-performance game server ecosystem entirely in Java.

Our goal is to provide a robust set of decoupled core libraries that simplify the complexities of modern game server development.

🛠 Core Components (Under Active Development)

  • GServerECS: A Entity-Component-System framework tailored for server-side logic.
  • JSnapSync: A specialized library for high-frequency snapshot synchronization and state management.
  • Physx4Jni: (Coming soon) A JNI lib for Physx.

🚧 Project Status

This project is currently in the active development phase. We are focusing on refining the core architecture and ensuring thread safety and performance for high-concurrency gaming environments.


Technical Stack: Java / ECS / Network Synchronization / Multi-threading

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  1. GServerECS GServerECS Public

    An Entity-Component-System framework for Java game servers

    Java 12 2

  2. JSnapSync JSnapSync Public

    A Java library for snapshot synchronization in game servers

    Java 6 2

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  • GServerECS Public

    An Entity-Component-System framework for Java game servers

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    top-kgame/GServerECS's past year of commit activity
    Java 12 Apache-2.0 2 0 0 Updated Jul 22, 2026
  • JSnapSync Public

    A Java library for snapshot synchronization in game servers

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    top-kgame/JSnapSync's past year of commit activity
    Java 6 Apache-2.0 2 0 0 Updated Jul 6, 2026
  • Physx4Jni Public

    A JNI lib for Physx [Work in Progress]

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    top-kgame/Physx4Jni's past year of commit activity
    C++ 0 Apache-2.0 0 0 0 Updated Jun 14, 2026
  • .github Public

    Organization configuration and profile metadata.

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    top-kgame/.github's past year of commit activity
    0 Apache-2.0 0 0 0 Updated Jan 12, 2026

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@ZKGameDev

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