Sandbox repository for various C++20 Modules use cases and how to build them
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May 23, 2023 - Shell
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Sandbox repository for various C++20 Modules use cases and how to build them
RavEngine sample programs
graphics-engine metal game-engine vulkan game-development spatial-audio sample-code 3d-graphics directx12 cpp-20
C++ events in Paris
events meetup cplusplus cpp cpp14 cpp11 cpp17 cplusplus-14 french paris cplusplus-11 cpp-11 cpp-14 cplusplus-17 cpp20 cplusplus-20 french-speaking cpp-17 cpp-20
Entertainment bot for Discord made with DiscordCoreAPI
bot cpp discord discord-bot discord-api discordbot cpp20 cpp-20 discord-cpp discordcoreapi cpp-discord-bot discord-bot-cpp
Conversion library between string, u16string, u32string and u8string
Header-only C++20 utility library — AI-authored, zero dependencies
benchmark cpp hpc containers header-only lock-free cpp-20 zero-dependencies ai-generated policy-based-design
The worst STL implementation is just for handing in homework.
A C++ Graphics engine/SDK made with modern Vulkan
open-source gamedev graphics-engine game-engine cpp vulkan 3d-graphics 3d-engine vulkan-game-engine cpp-20 vulkan-engine cpp-game-engine
Pages du site web
github-pages events meetup cplusplus cpp cpp14 cpp11 cpp17 cplusplus-14 french paris cplusplus-11 cpp-11 cpp-14 cplusplus-17 cpp20 cplusplus-20 french-speaking cpp-17 cpp-20
Find intersection between polygons you entered, look at the result in the GLFW window and become happy! Written with OpenGL3 and GLAD and tested by GTests libraries.
cmake geometry glfw linear-algebra imgui actions polygon-intersection glfw3 glad interpol cpp-20 opengl3 triangle-intersection-tests triangle-intersection polygon-intersection-tests
Materials for Functional Programming course at Faculty of Mathematics, University of Belgrade
An coroutine wrapper for async gRPC servers.
Small template for the Nova C++ 2D game development framework
Client part of a simple currency converter with live exchange rates, written in C++20 + Qt GUI
App for viewing, generating and solving mazes and caves developed using C++ and Qt6.
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