Cross Platform Professional Procedural Terrain Generation & Texturing Tool
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Updated
Oct 12, 2026 - C++
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Cross Platform Professional Procedural Terrain Generation & Texturing Tool
open-source gamedev opensource opengl cpp procedural-generation terrain-generation imgui game-development gpu-acceleration hacktoberfest 3d nodeeditor precedural-textures
🔗WPF node editor based on ReactiveUI
visualization scheme csharp state-machine wpf state reactiveui finite-state-machine statemachine net-core node-editor nodeeditor net-core-3-1 simple-state-machine simplestatemachine
Particle editor using flow graph nodes for the spark particle engine
A web-based node editor component for plotly dash
python data-science dataviz plotly data-visualization dash plotting flowchart plotly-dash nodeeditor
Pythonocc nodes for Ryven
python cad flow-based-programming 3d opencascade visualprogramming parametric-modelling pythonocc nodeeditor
Visual graph editor for Three TSL
ComputerVisionBlueprint is an open-source tool that simplifies computer vision with a drag-and-drop interface using Qt, OpenCV, and Qt Node Editor. It supports camera inputs, image processing, and basic OpenCV operations. Available as a Linux AppImage, it's designed for easy experimentation and contribution.
Widget for visual creation of logical connections, based on Qt5.
Visual scripting node editor to make BepInEx plugins for Unity games
可视化程序编辑器,类似虚幻引擎的蓝图。A visual programming editor similar to Unreal Engine's Blueprint.
node-based map generators in Unity
GraphFlow is a node-based graph editor built with Qt/QML and C++. It allows you to visually create, connect, and manage computational flows using a flexible, interactive UI.
BepInEx Mono plugin to load and resolve .nodemod files made with BepInNode software.
OgreBlueprintKalami try to implement a node editor using QGraphics(a Qt module), aim to help guys to use this tool for material and particle editing.
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