Independent clean-room E-AC-3 JOC decoder in Rust, with OAMD metadata and reconstruction-basis decoding.
-
Updated
Nov 11, 2026 - Rust
GeezerVisonThe World Wide Web, restored to 800 pixels of glory. |
| Home|About|Gaming cabinet|Archives|How it works|Starter sites |
GeezerVison is showing github.com — Build software better, together
#
object-audioHere are 6 public repositories matching this topic...Independent clean-room E-AC-3 JOC decoder in Rust, with OAMD metadata and reconstruction-basis decoding.
rust audio-codec eac3 audio-decoder atmos joc dolby immersive-audio clean-room dolby-atmos oamd adm-bwf object-audio eac3joc
Real-time spatial / object-based audio rendering engine (VBAP + binaural) for multichannel and 3D audio — speakers or headphones.
mpv with the ad_orender Spatial decoder — Spatial object rendering via liborender (Omniphony)
Software Defined Home Theatre
linux mpv diy home-theater pipewire room-correction camilladsp dolby-atmos object-audio dts-x software-defined-home-theatre
An open encoding engine for immersive audio: object masters to a lossless TrueHD/MLP stream carrying object metadata. Pure Rust, headless, GPL-3.0-or-later.
Installer and wrapper for a live Dolby Atmos / DTS:X mpv player on Linux (Omniphony, harletty-bridge)
linux mpv home-theater pipewire dolby-atmos omniphony object-audio dts-x software-defined-home-theatre harletty-bridge bridge-for-omniphony
Add this topic to your repoTo associate your repository with the object-audio topic, visit your repo's landing page and select "manage topics." |
| You are visitor 01402503 — GeezerVison does not store the pages you look up. Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required. |