GV

GeezerVison

The World Wide Web, restored to 800 pixels of glory.

Home|About|Gaming cabinet|Archives|How it works|Starter sites

On this site

  • Sign in
  • ActionsCI/CD and automation
  • CodespacesCloud development environments
  • All Features
  • Documentation
  • Training
  • Certifications
  • Build with Copilot
  • Customize Copilot
  • Integrations
  • Trending repos
  • GitHub Sponsors
  • Developer articles
  • Enterprises

This view

  • Original page
  • New address

GeezerVison is showing github.com — torresflo - Overview

@torresflo torresflo Follow
More
  • Overview
  • Repositories
  • Projects
  • Packages
  • Stars
@torresflo
torresflo
Follow
View torresflo's full-sized avatar
🎲
Let's play!

Florian Torres torresflo

🎲
Let's play!
Follow
Senior Gameplay Programmer at Sandfall Interactive. Previously at Ubisoft Montpellier & Ubisoft Singapour.
24 followers · 6 following
  • Sandfall Interactive
  • Montpellier, France
  • 14:09 (UTC +01:00)
  • in/floriantorres
  • @torresflo.bsky.social
  • _torresflo_

Achievements

Achievement: StarstruckAchievement: Pull Shark

Achievements

Achievement: StarstruckAchievement: Pull Shark
More
  • Overview
  • Repositories
  • Projects
  • Packages
  • Stars
torresflo/README.md

👋 Hello there

Welcome to my (modest) GitHub page!

I'm Florian, a Senior Gameplay Programmer currently working at Sandfall Interactive (Montpellier, France). I previously worked at Ubisoft (Montpellier and Singapore) for 6 years. During my career, I mainly worked with multiple proprietary game engines and Unreal Engine 5 (long live Blueprints!).

I mainly code in C++ and Python, but I am trying new stuff and always learning. You will find here the different projects I am working and worked on. One of my lastest project is a complete Game Boy emulator, try it out here!

🔄 Currently working with a... Minitel! A Toolkit library and an application to access Wikipedia are already available!


🎮 Published games I worked on

I worked on several games during my career, here there are!

At Sandfall Interactive:

  • Clair Obscur: Expedition 33, released April 24, 2025. ✨GOTY 2025✨
    I had the chance to talk at GDC about my work on Clair Obscur: Expedition 33, you can find the video here (french accent and anxiety hearable 😅).

At Ubisoft:

  • Beyond Good and Evil 2, not released yet (maybe one day?).
  • Skull & Bones, released February 13, 2024.
  • Tom Clancy's Ghost Recon Breakpoint, released October 4, 2019.
  • Tom Clancy's Ghost Recon Wildlands, released March 7, 2017.

🚀 Projects I'm proud of

A few personal projects I had a lot of fun building:

  • Game Boy Reborn, a cycle-accurate Nintendo Game Boy (DMG-01) emulator written in modern C++ (with SFML and Dear ImGui). Supports MBC0–5 cartridges, save states, rewind and a full built-in debugger (breakpoints, disassembly, memory, tile inspection...).
  • Pokémon Obsidian, a fan-made Pokémon game inspired by the Ruby and Sapphire versions, with modern mechanics and content. Built in Ruby with RPG Maker XP and the Pokémon SDK.
  • Pokédex AI, a machine learning app that identifies first-generation Pokémon from images. Built in Python with PyTorch and PySide6.
  • Tag Machine, a photo auto-tagging tool that uses machine learning to detect image content and write keywords into the image metadata. Built in Python with PyTorch and PySide6.

⭐ My favorite game(s)

Want to play something cool? Here is one of my favorite video game!

This is updated every day, come back tomorrow for another great pick 👀

The Legend of Zelda: Tears of the Kingdom

📅 Released May 12, 2023
🏗️ Created by Nintendo
🕹️ Playable on Nintendo Switch

The Legend of Zelda: Tears of the Kingdom builds upon the open-world foundation
of Breath of the Wild, introducing new abilities that allow players to
manipulate objects, craft vehicles, and explore the skies above Hyrule. The game
emphasizes creativity and player-driven problem solving while delivering an epic
story about the origins of Hyrule and an ancient threat. Its freedom of
exploration and systemic design set a new benchmark for open-world games.

🕘 My Steam leaderboard

🎮 Recently played Steam games

No recently played games 😢

🎮 Steam playtime leaderboard

🎲 The Binding of Isaac: Rebirth     🕘 458 hours 47 minutes
🚀 Rocket League                     🕘 265 hours 40 minutes
🌍 Terraria                          🕘 243 hours 37 minutes
🪐 Halo Infinite                     🕘 215 hours 44 minutes
🎪 Fall Guys                         🕘 136 hours 36 minutes

📊 Some stats about my repositories (updated every week)

My GitHub Stats

⭐ Total Stars:                     136
➕ Total Commits:                   428
🔀 Total Pull Requests:             3
🚩 Total Issues:                    0
📦 Contributed to:                  0

Most Used Languages

C++            ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀ 71.46%
Python         ⣿⣿⣿⣿⣿⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀ 14.45%
HTML           ⣿⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀ 3.32%
JavaScript     ⣿⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀ 3.31%
CSS            ⣿⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀ 3.23%
C#             ⣶⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀ 2.06%
Others         ⣶⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀ 2.19%

📡 How to reach me

GitHub LinkedIn Bluesky Instagram


💻 Random shortcut every day

In Visual Studio

Ctrl + 1 + S to Go to Symbol

Pinned Loading

  1. Pokemon-Obsidian Pokemon-Obsidian Public

    A Pokémon fan game made with RPG Maker XP and Pokémon SDK.

    Ruby 15

  2. Game-Boy-Reborn Game-Boy-Reborn Public

    A cycle-accurate Nintendo Game Boy (DMG-01) emulator written in modern C++20. Comes with a complete, extensive and modulable debugger.

    C++

  3. Builderland-2-Origins Builderland-2-Origins Public

    Builderland 2: Origins is the winner game of the Retro Game Jam 2015. Done by Alexandre Lecomte, Pierre Planeau and Florian Torres.

    C# 5

  4. Tag-Machine Tag-Machine Public

    A little Python application to auto tag your photos with the power of machine learning.

    Python 44 9

  5. Blackboard Blackboard Public

    A C++ container that can store any value of any type referenced by a unique ID.

    C++ 18 3

  6. Spriters-Resource-Downloader Spriters-Resource-Downloader Public

    A downloader for the website https://www.spriters-resource.com

    Python 25 8

Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.

Uh oh!

There was an error while loading. Please reload this page.

You are visitor 01402503 — GeezerVison does not store the pages you look up.
Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required.