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Void wmjim

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  • https://wmjim.github.io/blog/
  • @Voidy7rp

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wmjim/README.md

Void

Software engineer interested in systems, programming languages, and developer tools.

I like understanding how things work beneath the abstractions โ€” and turning that understanding into small, useful software.

My current interests revolve around:

  • Systems & Linux โ€” Unix, operating systems, terminals, filesystems, networking
  • Programming Languages โ€” Rust, C++, and language/runtime fundamentals
  • Developer Tools โ€” CLI tools, automation, local-first software
  • Learning & Knowledge โ€” computer science, programming languages, and technical writing

What I'm Working On

๐Ÿฆ€ Rust

Exploring Rust through both structured study and real projects.

  • gg โ€” a personal command-line knowledge base for Linux commands. Markdown notes, terminal/browser rendering, search, editing, and optional AI-assisted note generation.
  • rustcamp โ€” a structured Rust learning project covering language concepts, idioms, concurrency, async I/O, backend development, and more.

I'm particularly interested in the parts of Rust that force you to think carefully about ownership, concurrency, error handling, and system boundaries.

๐Ÿง Linux & Developer Environment

I spend a lot of time working in Linux and shaping my own development environment.

  • nixos-config โ€” my NixOS configuration and reproducible development environment.
  • Shell, terminal tools, editors, system configuration, and Unix workflows are recurring subjects in my projects.

๐Ÿง  Knowledge & Learning

I maintain technical notes as part of learning rather than treating them as documentation written afterwards.

  • cpp-modern-notes โ€” notes on modern C++
  • blog โ€” technical writing and experiments
  • rustcamp โ€” structured Rust study

The goal is simple:

Learn something โ†’ understand it deeply โ†’ build something with it โ†’ write down what I learned.

Philosophy

I prefer understanding over memorizing, and building over merely reading.

I don't particularly care about using the most fashionable technology.

I'd rather understand why a system works, where its boundaries are, and what happens when things go wrong.

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  1. gg gg Public

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    Rust 4

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