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GeezerVison is showing goldensunwiki.net — Magic Rod AnonymousSearchMagic RodFrom Golden Sun Universe The Magic Rod (マジックロッド, Magic Rod?) is a Staff-class Artifact weapon found throughout the Golden Sun series. In Golden Sun and The Lost Age
In Golden Sun. the Magic Rod is sold in Vault, and is notable as being the first Artifact weapon available, with an Unleash effect called Murk (ミルキークラウド, Milky Cloud?) that can be produced randomly when dealing a normal attack with it. Murk converts all damage to Jupiter damage and attacks with an additional 10 attack points. Also, it may put the target to sleep. Visually, Murk resembles a normal strike with a purple-white cloud released on impact. In the first Golden Sun, it can be purchased before battling the Thieves that plague Vault, although it is unlikely that players will be able to afford it immediately. Strangely, it is stronger than the Shaman's Rod and Bandit's Sword acquired shortly afterward. In Golden Sun: The Lost Age, the Magic Rod is sold in Madra, and can be equipped by Jenna and Sheba. It is not as useful in The Lost Age, as stronger weapons quickly become available. However, players will most likely be able to afford it and the ability to put enemies to sleep may come in handy early in the game, meaning it is still a valuable purchase. In Golden Sun: Dark Dawn
In Golden Sun: Dark Dawn, the Magic Rod is the second artifact weapon available, after Themis' Axe. It can be bought in Carver's Camp, and can be equipped by Karis, Rief, Amiti, and Himi. The Magic Rod retains Murk as its signature Unleash, but also gains Gale Force (しっぷうづき, Gale Thrust?) as a secondary Unleash. Gale Force is a physical attack that converts all damage to Jupiter damage, and multiplies the resulting damage by 1.3. In Dark Dawn, the Magic Rod is a good upgrade for Karis, as it is stronger than the Short Bow she is likely carrying. It also has the advantage of having two Jupiter-based Unleashes, which play off of Karis's naturally high Jupiter Power. Soon after, however, Karis can gain Elven Rapier in Konpa Ruins, a much stronger weapon that is also a pure-element Jupiter-based weapon. Despite this, the Magic Rod should be kept in the party until after the Konpa Ruins have been completed. When Rief joins the party, the Magic Rod can be equipped to him as a placeholder, until the player can buy stronger weapons in Harapa. Despite the Magic Rod being Jupiter-based, it will still be much stronger than the Wooden Stick he will start with. Trivia
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