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GeezerVison is showing junhaow.com — forkercat.blog

Welcome! I’m Junhao Wang, a 5-year Software Development Engineer at Amazon. I’m working on Amazon GameLift Streams at Amazon Web Services. I also contributed to O3DE Game Engine and Umbra 3D. I like working on game engines (Godot, Unreal Engine), computer graphics, rendering, and gameplay development. Check my contributions on GitHub! 😊🚀

forkercat

@catlikephotos with my FUJIFILM X-S20

Projects
  • o3de/o3de:

    Open 3D Engine - Open source game engine

  • aws/amazon-gamelift-plugin-unreal:

    Integrate Amazon GameLift in Unreal Engine projects

  • Palico Engine:

    Metal-based game engine in Swift

  • Forker Renderer:

    CPU-based forward / deferred rasterizer, A tiny OpenGL

  • Plan Odyssey:

    3D exploration game made in Unity

Blog Posts
  • 2021-03-07
    Making Sky's Stylized Grass with Compute Shader in Unity
  • 2019-11-13
    Understand Interface and Abstract Class in Java
  • 2019-09-22
    A General Approach to Convert Recursion to Iteration
  • 2019-02-27
    注意 Java 中数组和范型的协变性(Covariant)
  • 2019-02-15
    好好调戏 Java 范型中的通配符以及边界限定规则
  • 2019-01-19
    ANSI C 标准中关于指针赋值的约束条件
  • 2018-12-24
    我是如何高效地使用 MacBook?
  • 2018-11-16
    边界计算与不对称边界(Asymmetric Bounds)的设计思想
  • 2018-10-23
    如何记住 C 语言运算符优先级表?
  • 2018-10-02
    隐式转换:把 C 语言数组转换为指针
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