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GeezerVison is showing monoskop.org — Software studies - Monoskop

Software studies

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Contents

  • 1 Scholars
  • 2 Events
  • 3 Resources
  • 4 Publications
    • 4.1 Journals
    • 4.2 Book series
    • 4.3 Other books
    • 4.4 Journal issues, book chapters, papers, articles, theses
    • 4.5 Primary references
  • 5 See also
  • 6 Links

Scholars

  • Christian Ulrik Andersen
  • David M. Berry
  • Wendy Hui Kyong Chun
  • Geoff Cox
  • Florian Cramer
  • Federica Frabetti
  • Matthew Fuller
  • Alexander R. Galloway
  • Olga Goriunova
  • Anne Helmond
  • Adrian Mackenzie
  • Lev Manovich
  • Aymeric Mansoux
  • Nancy Mauro-Flude
  • Mathieu O'Neil
  • Luciana Parisi
  • Søren Pold
  • Johan Söderberg
  • Winnie Soon
  • Nathaniel Tkacz
  • Noah Wardrip-Fruin
  • Simon Yuill

Events

  • Software Studies Workshop, Piet Zwart Institute, Rotterdam, 25-26 February 2006. Facilitated by Matthew Fuller.
  • SoftWhere: Software Studies Workshop, University of California, San Diego, 21-22 May 2008.
  • Software Studies Retrospective, New York University, NY, 25 Apr 2014. Video: Wardrip-Fruin, Fuller, Manovich (response and Q&A).
  • Open Codes: Living in Digital Worlds exhibition, ZKM, 20 Oct 2017-5 Aug 2018. Curated by Peter Weibel, Lívia Nolasco-Rózsás, Yasemin Keskintepe, and Blanca Giménez.

Resources

  • Aesthetic Programming: A Handbook of Software Studies, eds. Winnie Soon & Geoff Cox, 2020.
  • Critical Code Cookbook, eds. Xin Xin and Katherine Moriwaki, New York, 2022ff.

Publications

Matthew Fuller (ed.), Software Studies: A Lexicon, 2008, Log.
Olga Goriunova (ed.), Fun and Software: Exploring Pleasure, Paradox and Pain in Computing, 2014. Log.

Journals

  • Critical Studies in Peer Production (CSPP), 2011, 1 issue.
  • Journal of Peer Production (JoPP), forked from CSPP in 2012. Editors: Mathieu O'Neil (coordinator), Athina Karatzogianni, George Michaelides, Johan Söderberg, Maurizio Teli, Nathaniel Tkacz.
  • Computational Culture, a Journal of Software Studies, since 2012. Editorial group: Matthew Fuller, Andrew Goffey, Olga Goriunova, Graham Harwood, Adrian Mackenzie.

Book series

Software Studies (MIT Press) [1]

Edited by Wendy Hui Kyong Chun, Winnie Soon, Jichen Zhu and Noah Wardrip-Fruin (since 2022); formerly by Matthew Fuller, Lev Manovich, and Noah Wardrip-Fruin. Roundtable, 2022.

  • Wendy Hui Kyong Chun, Programmed Visions: Software and Memory, The MIT Press, 2011, 239 pp. [2]
  • Rob Kitchin, Martin Dodge, Code/Space: Software and Everyday Life, MIT Press, 2011, 304 pp. [3] [4]
  • Noah Wardrip-Fruin, Expressive Processing: Digital Fictions, Computer Games, and Software Studies, MIT Press, 2012, 504 pp. [5]
  • Geoff Cox, Alex McLean (with Foreword by Franco Berardi), Speaking Code: Coding as Aesthetic and Political Expression, MIT Press, 2012, 168 pp. [6]
  • Nick Montfort, et al., 10 PRINT CHR$(205.5+RND(1)); : GOTO 10, MIT Press, 2012, 304 pp. [7]
  • Benjamin H. Bratton, The Stack: On Software and Sovereignty, MIT Press, 2016, xx+502 pp.
  • Annette Vee, Coding Literacy: How Computer Programming Is Changing Writing, MIT Press, 2017, 376 pp.
  • Warren Sack, The Software Arts, MIT Press, 2019, xx+375 pp.
  • Mark C. Marino, Critical Code Studies, MIT Press, 2020, 288 pp.
  • Noah Wardrip-Fruin, How Pac-Man Eats, MIT Press, 2020, 384 pp.
  • Alan F. Blackwell, Emma Cocker, Geoff Cox, Alex McLean, Thor Magnusson, Live Coding: A User's Manual, MIT Press, Nov 2022, 344 pp, HTML. Publisher.
  • Sarah Ciston, David M. Berry, Anthony C. Hay, Mark C. Marino, Peter Millican, Jeff Shrager, Arthur I. Schwarz Peggy Weil, Inventing ELIZA: How the First Chatbot Shaped the Future of AI, forew. Janet H. Murray, MIT Press, Jul 2026, 350 pp, PDF. Publisher.

Other books

  • Philip Agre, Computing and Human Experience, Cambridge University Press, 1997.
  • Lev Manovich, The Language of New Media, MIT Press, 2001.
  • Noah Wardrip-Fruin, Nick Montfort (eds.), The New Media Reader, The MIT Press, 2003.
  • Matthew Fuller, Behind The Blip. Essays On The Culture Of Software, New York: Autonomedia, 2003. [8]
  • Martin Campbell-Kelly, From Airline Reservations to Sonic the Hedgehog. A History of the Software Industry, MIT Press, 2003.
  • Alexander Galloway, Protocol: How Control Exists After Decentralization, MIT Press, 2004, 260 pp.
  • Olga Goriunova, Alexei Shulgin (eds.), Readme Edition 2004: Software Art and Cultures, Aarhus: University of Aarhus, 2004, 400 pp.
  • Florian Cramer, Words Made Flesh: Code, Culture, Imagination, Rotterdam: Media Design Research, Piet Zwart Institute, Willem de Kooning Academy Hogeschool Rotterdam, 2005, 140 pp. [9] (English)
  • Geoff Cox, Joasia Krysa (eds.), Engineering Culture: On ‘The Author as (Digital) Producer’, New York: Autonomedia, 2005, 240 pp.
  • Adrian Mackenzie, Cutting Code: Software and Sociality, New York: Peter Lang, 2006.
  • Jussi Parikka, Digital Contagions: A Media Archeology of Computer Viruses, New York: Peter Lang, 2007. Conclusions.
  • Matthew Fuller (ed.), Software Studies: A Lexicon, The MIT Press, 2008. [10]
  • Christopher M. Kelty, Two Bits: The Cultural Significance of Free Software, Durham, NC: Duke University Press, 2008, xvi+378 pp, PDF.
    • Two Bits: la trascendencia cultural del software libre, ed. Florencio Cabello, Barcelona: Icaria, 2019, 455 pp, PDF. (Spanish)
  • Jussi Parikka, Tony D. Sampson (eds.), The Spam Book: On Viruses, Porn, and Other Anomalies from the Dark Side of Digital Culture, Hampton Press, 2009, 320 pp.
  • Nick Montfort, Ian Bogost, Racing the Beam, The Atari Video Computer System, MIT Press, 2009.
  • Konrad Becker, Felix Stalder (eds.), Deep Search, Studeinverlag, 2010.
  • Exe.cut(up)able statements: Poetische Kalküle und Phantasmen des selbstausführenden Texts, Munich: Wilhelm Fink, 2011. (German)
  • David M. Berry, The Philosophy of Software: Code and Mediation in the Digital Age, Palgrave Macmillan, 2011.
  • Christian Ulrik Andersen, Søren Bro Pold, Interface Criticism: Aesthetics Beyond Buttons, Aarhus University Press, 2011. TOC and Introduction.
  • David M. Berry (ed.), Life in Code and Software: Mediated Life in a Complex Computational Ecology, London: Open Humanities Press, 2012.
  • David M. Berry, Software Studies: Theory and Practice, Cupertino: Apple iBooks, 2012. [11]
  • Matthew Fuller, Andrew Goffey, Evil Media, MIT Press, 2012. [12]
  • Lev Manovich, Software Takes Command, Bloomsbury, 2013.
  • Federica Frabetti, Software Theory: A Cultural and Philosophical Study, Rowman & Littlefield, 2014, 220 pp, ARG. [13]
  • Olga Goriunova (ed.), Fun and Software: Exploring Pleasure, Paradox and Pain in Computing, Bloomsbury, 2014, 285 pp.
  • Helen Pritchard, Eric Snodgrass, Magda Tyźlik-Carver (eds.), Executing Practices, New York: Autonomedia, 2017, 279 pp.
  • Bernhard Rieder, Engines of Order: A Mechanology of Algorithmic Techniques, Amsterdam: Amsterdam University Press, 2020, 353 pp. [14] [15]
  • Winnie Soon, Geoff Cox, Aesthetic Programming: A Handbook of Software Studies, Open Humanities Press, 2020, 293 pp.
  • Publications on software studies at Monoskop Log

Journal issues, book chapters, papers, articles, theses

  • Matthew Fuller, "It looks like you're writing a letter: Microsoft Word", Nettime, 5 Sep 2000.
  • Matthew Fuller, "Behind the Blip: Software as Culture (some routes into 'software criticism', more ways out)", Nettime, 7 Jan 2002; repr. in Read_me Festival 1.2, eds. Olga Goriunova and Alexei Shulgin, Moscow, 2002.
    • "Za signalom na ekrane: Programmnoye obespecheniye kak kultura" [За сигналом на экране: Программное обеспечение как культура], in Read_me Festival 1.2, eds. Olga Goriunova and Alexei Shulgin, Moscow, 2002. (Russian)
  • Adrian Mackenzie, "The Problem of Computer Code: Leviathan or Common Power?", Mar 2003, 23 pp.
  • Wolfgang Hagen, "The Style of Source Codes", in New Media, Old Media, eds. Wendy Hui Kyong Chun and Thomas Keenan, New York: Routledge, 2005.
  • Wendy Hui Kyung Chun, "On Software or the Persistence of Visual Knowledge", Grey Room 18 (Winter 2005), pp 26-51.
  • Matthew Fuller, Softness: Interrogability; General Intellect, Art Methodologies in Software, Huddersfield: Huddersfield University/Digital Research Unit, 2006; repr., Aarhus: Center for Digital Æstetik-forskning, 2006, 49 pp. Originally given as a talk at the ISEA in Helsinki in 2004
  • Mark C. Marino, "Critical Code Studies", Electronic Book Review, 12 Apr 2006.
  • Wendy Hui Kyong Chun, "On 'Sourcery,' or Code as Fetish", Configurations 16:3, Fall 2008, pp 299-324.
  • Sean Cubitt, "Codecs and Capability", in Video Vortex Reader: Responses to YouTube, eds. Geert Lovink and Sabine Niederer, Amsterdam: Institute of Network Cultures, 2008, pp 45-51.
  • Jana Horáková, "Konec dějin nových médií: Softwarová studia", in Martin Flašar, Jana Horáková, Petr Macek et al, Umění a nová média, Brno: Masarykova univerzita, 2011. (Czech)
  • Matthew Fuller, "Software Studies Methods", in The Routledge Companion to Media Studies and Digital Humanities, ed. Jentery Sayers, New York: Routledge, 2016; repr. in Fuller, How To Be a Geek, Polity, 2017.
  • Aymeric Mansoux, Sandbox Culture: A Study of the Application of Free and Open Source Software Licensing Ideas to Art and Cultural Production, London: Goldsmiths University of London, 2017, xxxviii+486 pp. PhD thesis.
  • Wendy Hui Kyong Chun, Winnie Soon, Noah Wardrip-Fruin, Jichen Zhu, "Software Studies, Revisited. A Roundtable on the Software Studies Series at MIT Press", Computational Culture 9, May 2022.
  • Digital Humanities Quarterly 17(2): "Situating Critical Code Studies in the Digital Humanities", eds. Mark Marino and Jeremy Douglass, 2023.
  • more

Primary references

  • Friedrich Kittler, "There Is No Software", Stanford Literature Review, 9:1 (Spring 1992), pp 81-90; repr. in CTheory, 18 Oct 1995; repr. in Electronic Culture, ed. Timothy Druckrey, New York: Aperture, 1996, pp 331-337; repr. in Kittler, Literature, Media, Information Systems, ed. John Johnston, Amsterdam, 1997, pp 147-155.
    • "Es gibt keine Software", in Writing/écriture/Schrift, ed. Hans Ulrich Gumbrecht, Munich, 1992; repr. in Kittler, Draculas Vermächtnis. Technische Schriften, Leipzig: Reclam, 1993, pp 225-242. (German)
  • Félix Guattari, "A propos des machines", Chimeres 19 (Spring 1993). Originally given as a lecture in November 1990 at the 'Cinema et Litterature: Le temps des machines' conference organised by the Centre de recherche et d'action culturelle de Valence. (French)
    • "On Machines", trans. Vivian Constantinopoulos, in Journal of Philosophy and the Visual Arts 6, ed. Andrew Benjamin, London: Academy Editions, 1995, pp 8-12. [16]
    • "Über Maschinen", in Ästhetik und Maschinismus. Texte zu und von Félix Guattari, ed. Henning Schmidgen, Berlin, 1995, pp 115-132. (German)

See also

Software art, Evil media, Cultural transcoding, Digital humanities

Links

  • Software Studies Initiative, Graduate Center CUNY & La Jolla, UCSD.
  • Critical Software Thing, a group of artists, practitioners, and researchers; est 2015.
  • Resource on Software studies, Aarhus U.
  • Software studies at Wikipedia
  • Critical Algorithm Studies: A Reading List, related work on algorithms curated by the Social Media Collective
  • Esoteric.Codes, a resource on unconventional programming languages, edited by Daniel Temkin.


Studies

Anthropology, Art history, History of architecture, Biomechanics, Classics, Commons, Cultural techniques, Cyberfeminism, Cybernetics, Decolonial aesthetics, Design research, Digital humanities, Information theory, Marxist aesthetics, Media archaeology, Media ecology, Mediology, Modern periodical studies, Neuroaesthetics, Neural aesthetics, Philosophy of technology, Posthumanities, Postmedia, Poststructuralism, Semiotics, Sensory ethnography, Software studies, Structuralism, Systems theory.
Art writers, Film writers, Music writers, Writers.

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