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GeezerVison is showing pikmintkb.com — Pikmin Technical Knowledge Base

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Welcome to the Pikmin Technical Knowledge Base!

A wiki dedicated to the internal files in Pikmin games.


About

Throughout the years, Pikmin fans have tinkered with the files inside the games in order to better learn how they work and to create custom content. Since there are a lot of nuances in every little thing, and since newcomers to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!

Partners:

  • Pikipedia - the Pikmin wiki
  • Pikcord - the Pikmin community Discord server
  • Hocotate Hacker - the Pikmin hacking community Discord server

What this wiki is not

  • It's not a wiki about pirating Pikmin games.
  • It's not a file-sharing service.
  • It's not a wiki where you purposely document...
    • Canon content. Try Pikipedia instead.
    • Fan-made content. Try Pikmin Fanon instead.
    • Unused content or regional differences. Try TCRF instead.
  • It's not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.



Global information

Global info
  • General instructions
  • Glossary
  • Save files
  • Tools


Game-specific information

Pikmin
(and New Play Control! Pikmin)
Pikmin 2
(and New Play Control! Pikmin 2)
Pikmin 3
(and Pikmin 3 Deluxe)
Hey! Pikmin Pikmin 4
General
  • Main information
  • Instructions
  • Useful cheat codes
  • Memory addresses
  • Glossary
  • Main information
  • Instructions
  • Useful cheat codes
  • Memory addresses
  • Troubleshooting
  • Glossary
  • Main information
  • Instructions
  • Troubleshooting
  • Glossary
  • Main information
  • Instructions
  • Troubleshooting
  • Glossary
  • Main information
  • Instructions
  • Troubleshooting
  • Glossary
File lists
  • Directory tree
  • JAM file list (Pikiseq.arc)
  • STX file list
  • CIN file list
  • Directory tree
  • AST (streamed music)
  • BMS (sequenced music)
  • CND (sequenced music for caves)
  • Sound effects list
  • List of information of each cave unit
  • Pikmin 3 directory tree
  • Pikmin 3 Deluxe directory tree
  • BFSTM (streamed music)
  • MSBT (text string)
  • Directory tree
  • BCSTM (music)
  • Directory tree
Constants
  • Identifiers
  • Olimar's voyage log table
  • Identifiers
  • Pikmin states
  • Identifiers
  • Progress value
  • Identifiers
  • Identifiers
  • Text Identifiers
Particle effects
  • PCR particles
  • JPC particles
  • PTCL particles (Pikmin 3)
  • PTCL particles (Hey Pikmin)
Stage generation
  • Binary GEN format
  • Routes
  • Outdated pages
    • Generator
    • Gen codes
  • Overworld
    • Overworld generation parameters
    • Lighting
    • Waterbox
    • Collision
    • Mapcode
  • Caves
    • Cave generation parameters
    • Challenge Mode
    • Lighting
  • Units (cave rooms)
    • Cave unit generation
    • Cave unit definition
    • Cave fixed layout
  • Routes
  • Teki Units
    • NoraSpawner
  • Dandori Battles
  • Disabling Pikmin
  • AddLand Units
File formats
  • Archive Formats
    • Paired ARC+DIR file
    • BUN file (also ANM)
    • BARC file
  • Binary formats
    • MOD file (3D Model)
    • TXE file (Texture)
    • BTI file (Texture)
    • BLO file (2D screen data)
    • PCR file (Particle effect parameters)
    • DC? files (Identifier for either DCA or DCK)
      • DCA file (Animation)
      • DCK file (Animation)
    • H4M file (Pre-rendered video)
    • JAM file (Sequenced music)
    • STX file (Streamed music)
    • AW file (Sound Bank)
    • BX file (Sound system archive)
    • Parameter Files
  • Plaintext Formats
    • CIN file (Cutscene resource manager)
    • DSK file (Cutscene data)
    • DMD file (Intermediary 3D model)
    • CNV file (Intermediary conversion file)
  • Unknown Formats
    • GST file
    • ACT file
    • CARD file
  • Missing Formats
    • DVW file (Material file?)
    • JMP file (Intermediary plaintext 3D model file?)
    • MD3 file (3D Model)
    • BSP flle (3D Model)
  • Archive Formats
    • SZS file
    • RARC file
  • BMD file (J3D model)
  • BTI file (Texture)
  • BTK file (Animated texture)
  • JPC file (Particle effect container)
    • JPA file (Particle effect)
  • BCA file (Animation)
  • BCK file (Animation)
  • AAF file (Sound system archive)
  • BMS file (Sequenced music)
  • AST file (Streamed music)
  • AW file (Soundfont)
  • THP file (Pre-rendered video)
  • BLO file (2D screen data)
  • STB file (Cutscene data)
  • BMG file (Text)
  • BPK file
  • BRK file
  • BMC file


  • Misc.
    • DWN file (e-Reader minigames?)
    • DMD file (Intermediary 3D model)
    • Title screen
    • Saved game data
    • 2-Player Battle stage parameters
    • Mail
  • Radar
  • BFSTM (streamed music)
  • BFRES (file container, usually for 3D models and animations)
  • BFLYT (2D layout data)
  • MSBT (text string)
  • MSBF (message flow)
  • FSKB file (Unknown)
  • Saved game data
  • ARC (archive)
  • BCH (animation)
  • BFLIM (image)
  • MSBT (text string)
  • Z (archive)
  • WEBM (video)
  • BNVIB
  • UTOC/UCAS (Archive for UASSET Files)
  • UASSET File (Unreal Engine Asset File)
  • UFONT
  • LOCRES
  • WEM
  • BNK
  • Save Files
Parameters
  • Labeled
    • AI constants
    • Cuint
    • Demo
    • Game parameters
    • NaviMgr
    • PikiMgr
    • Sound
    • Wave
    • Prefs
    • Boss
  • Unlabeled
    • Camera
    • Key
    • Enemy
  • Leader
  • Pikmin
  • Camera
  • Entity
  • Titan Dweevil parameters
  • trackMap parameters
  • Day time parameters
  • Carry
  • Fruit
  • Pikmin
  • Item progress
  • Mission settings
  • Object
  • ActorSerializeParameter and AI
  • Data Table/Actor Parameters
  • Enemy parameters
  • ActorGeneratorList
Managers
  • Pikmin audio system
  • Pellets
  • Animations
  • Tekis (DOL)
  • Stage manager
  • Stage information / lighting
  • Audio system
  • Pellet List
    • Treasure Config
    • Upgrade Config
    • Carcass Config
    • Number Pellet Config
  • Animation Manager
  • Collision Info
  • Mail Table
2D Screens
  • Screen file list (Pikmin)
  • Screen file list (Pikmin 2)


Explanations, Notes, and Guides
  • Unread files
  • Disable loading from archives
  • Emperor crash
  • Minty Ramblings
  • Custom sequenced music
  • Cave spawning
  • Custom models
  • How J3D model materials work
  • Special cave properties
  • How Pikmin 2 loads text
  • Sound Replacement Tutorial
  • Enemy Memory Usage
  • Disassembly instructions
  • Jsystem
  • gEnemyInfo
  • Epoch Notes
  • Blo Editing Notes
  • Cutscene Editing and Creation
  • Cutscene Notes
  • Creating interactive area music
  • Creating interactive cave music
  • Decomp Usage for Beginners
  • Oddities
  • Story mode maps in other modes
  • Bingo Battle
  • Guide to Changing Starting Onion
  • Unread files
  • Documentation
    • Lilith's P4 Notes
    • Pikmin 4 Demo Research
  • Tutorials
    • Model Importing Tutorial
    • WEM Audio Modding Tutorial
    • Enemy Duplication Tutorial (WIP)
Modding Tools
  • PikBinGen
  • Archive Toolkit
  • OpenGL / Dolphin System
  • GameCube File Tools (Various)
  • Notepad++ (Parameters)
  • WiiExplorer (Archive Extraction/Packing)
  • Pikmin 2 Routes Editor & Gen Editor (Overworld Layouts)
  • Drought Enders Cave Creator (Caves)
  • SuperBMD (Model Rebuilding)
  • FinModelUtility (Model Extraction)
  • btk-conv (Texture Animations)
  • bark-conv (TEV Color Animations)
  • obj2grid (Area Collision)
  • obj2pla (Platform Collision)
  • pyblo2-gui (2D Screens)
  • jpc_conv (Particle Effects)
  • Pikmin 2 Sound Modding Toolkit (Sound Banks)
  • p2setoolkit (Sound Effect Creation)
  • pikminBMGtool (Text Editing)
  • bfntoolkit (Font File Extraction/Packing)
  • bmc2json (Text Colors)
  • Pikmin 2 Decomp (Code Editing)


Depreciated Tools

  • Cave Creator (Legacy Cave Tool)
  • DOL-Ckit (Old Code Method)
  • Gen Editor
  • MSBF Editor
  • Switch Toolbox
  • MSBT Editor
  • Hey! Pikmin stage viewer
  • P4UassetEditor
  • Modified FModel
  • UCas/UToc Packer
  • Dandori DB
  • Dandori Desktop
  • UE4LocalizationsTool

Tasks

  • Things to do
  • Unsure info that needs to be confirmed
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