GeezerVison is showing ps5pcem.com — PS5PCEM — experimental PlayStation 5 emulator for Windows and Linux Early prototype · 0.3.6 PlayStation 5 emulation research, in the openPS5PCEM is an experimental emulator written in Zig: guest code runs natively, RDNA2 shaders are translated for Vulkan or the experimental DirectX 12 backend, and a Windows and Linux launcher ties it together. 11 of the 34 titles on record have been finished end to end. Linux / Windows 10 2004 or newer · x86-64-v3 · Vulkan 1.2 driver · GPL-3.0-or-later Cat Quest III, drawn by PS5PCEM on the reference host. Confirmed playable from start to finish. More captures 34 Titles on record Tested on 0.3.2 11 Finished end to end Confirmed by the maintainer 11 Reach in-game scenes Gameplay on screen 12 Boot, intro or menus Earlier milestones Where it stands A prototype, openly measuredGuest code executes natively, RDNA2 shaders become SPIR-V, and Vulkan puts frames on screen. Several titles can be played to the end; others stop at a menu or a loading screen. Each result below says which, and on what build. Native guest executionx86-64 guest code runs natively on Windows and Linux with ELF/SELF loading, relocation, module linking, TLS, firmware HLE, savedata and contained-fault diagnostics. RDNA2 to SPIR-VStateful AGC command-stream execution feeds a growing RDNA2-to-SPIR-V shader pipeline covering both graphics and compute workloads. Vulkan and DirectX 12Vulkan is the default renderer: resident render targets, image alias tracking, timeline scheduling, texture detiling, depth/stencil and MSAA. An experimental native DirectX 12 backend is in Windows development builds. Audio, video and padsHost audio, H.264/AAC playback through FFmpeg, Sony controller HID support, XInput and keyboard fallbacks, and launcher-managed input profiles. Graphics APIs Two renderers: Vulkan and DirectX 12Both execute the same AGC command stream and start from the same RDNA2 shader translation. Pick one under Graphics API in the launcher settings; the choice applies on the next launch. VulkanDefaultVulkan is the default on Windows and Linux. It supports cached targets and pipelines, GPU texture detiling, depth, stencil and MSAA. A Vulkan 1.2 driver is required; DirectX test reports are labelled separately. - Platforms
- Windows · Linux
- PS5_GRAPHICS_API
- vulkan
How the Vulkan renderer worksDirectX 12ExperimentalRelease 0.3.6 includes an experimental native Windows DirectX 12 renderer. Terminator 2D reaches gameplay, Raiden IV its first stage and Super Woden GP its map. Vulkan remains the default; Linux uses Vulkan. - Platforms
- Windows
- PS5_GRAPHICS_API
- d3d12
How the DirectX 12 backend worksTest results Compatibility at a glanceEach result was observed by the maintainer on an NVIDIA GeForce RTX 3070 Ti. Timings describe that machine and will differ on yours. Open a title for its full test history. All 34 resultsPlayable- Playable · Completable
- The maintainer finished the title. Picture, sound and input behave correctly in the runs that were recorded, although frame rate still depends on the scene and the hardware.
In-game- Reaches in-game scenes
- Loaded gameplay or in-engine scenes appear on screen, but no playthrough is claimed — frame rate, loading times or untested input stand in the way.
Intro / menus- Intro and menus render
- The title draws its intro, logos, artwork or menus through the guest render graph. Gameplay has either not been reached or not been verified.
Boots- Boots and loads assets
- Modules link and the engine bootstrap makes progress, but nothing is claimed about a frame reaching the screen.
Watch it run Recorded runs on the YouTube channelA still frame cannot show pacing. The channel records the titles tracked here as they actually run, which is the honest way to judge a build that renders correctly but slowly. Launcher One launcher, twelve languagesRelease 0.3.6 includes all 12 languages, a 48-game library, PKG/ZAR extraction, FPS limits and renderer selection. Vulkan is the default; DirectX 12 is experimental and Windows-only. Use only content you are entitled to use No games, console firmware, system libraries, keys or vendor material are shipped with PS5PCEM or offered here. The project exists for interoperability research and education. The full legal note. Try 0.3.6 on Windows and LinuxPublished October 30, 2026. Portable archive or per-user installer, both with published SHA-256 checksums. Linux: DEB, RPM, Pacman, AppImage. |