Browse free open source Python 3D Modeling Software and projects below. Use the toggles on the left to filter open source Python 3D Modeling Software by OS, license, language, programming language, and project status.
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This is an official mirror of FreeCAD. Code and release files are primarily hosted on https://github.com/FreeCAD/FreeCAD and mirrored here.
FreeCAD is a general purpose feature-based, parametric 3D modeler for CAD, MCAD, CAx, CAE and PLM, aimed directly at mechanical engineering and product design but also fits a wider range of uses in engineering, such as architecture or other engineering specialties. It is 100% Open Source and extremely modular, allowing for very advanced extension and customization.
FreeCAD is based on OpenCasCade, a powerful geometry kernel, features an Open Inventor-compliant 3D scene representation model provided by the Coin 3D library, and a broad Python API. The interface is built with Qt. FreeCAD runs exactly the same way on Windows, Mac OSX and Linux platforms.
Photogrammetry is the science of making measurements from photographs. It infers the geometry of a scene from a set of unordered photographies or videos. Photography is the projection of a 3D scene onto a 2D plane, losing depth information. The goal of photogrammetry is to reverse this process. The dense modeling of the scene is the result yielded by chaining two computer vision-based pipelines, “Structure-from-Motion” (SfM) and “Multi View Stereo” (MVS). Fusion of Multi-bracketing LDR images into HDR. Alignment of panorama images. Support for fisheye optics. Automatically estimate fisheye circle or manually edit it. Take advantage of motorized-head file. Easy to integrate in your Renderfarm System. Add specific rules to select the most suitable machines regarding CPU, RAM, GPU requirements of each Node.
This is the main repository for the MakeHuman application as such
This is the main source code for the MakeHuman application as such. See "Getting started" below for instructions on how to get MakeHuman up and running. Mac users should be able to use the same instructions as windows users, although this has not been thoroughly tested. At the point of writing this, the source code is almost ready for a stable release. The testing vision for this code is to build a community release that includes main application and often-used, user-contributed plug-ins. We hope that the utility of this integrated functionality is sufficient to entice a larger cohort of testers who get value-added in exchange for the possibility of uncovering deficiencies in our application.
Blender addons to make the bridge between Blender and geographic data
Import in Blender most commons GIS data format, Shapefile vector, raster image, geotiff DEM, OpenStreetMap XML. There are a lot of possibilities to create a 3D terrain from geographic data with BlenderGIS, check the Flowchart to have an overview. Display dynamics web maps inside Blender 3d view, requests for OpenStreetMap data (buildings, roads, etc.), get true elevation data from the NASA SRTM mission. Manage georeferencing information of a scene, compute a terrain mesh by Delaunay triangulation, drop objects on a terrain mesh, make terrain analysis using shader nodes, set up new cameras from geotagged photos, set up a camera to render with Blender a new georeferenced raster.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
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Native and Compact Structured Latents for 3D Generation
TRELLIS.2 is a cutting-edge open-source model and codebase for high-fidelity 3D asset generation from 2D images, developed to push forward the state of the art in image-to-3D generation. At its core is a novel sparse voxel structure called O-Voxel that jointly encodes both geometry and surface appearance, enabling reconstruction and generation of complex 3D shapes with arbitrary topology, open surfaces, and physically based rendering (PBR) textures. The system leverages a large 4-billion-parameter architecture combining sparse 3D variational autoencoders with flow-matching transformers to produce fully textured 3D models at resolutions up to 1536³ voxels. TRELLIS.2 emphasizes speed and compact latent representation, allowing bidirectional conversion between mesh formats and internal representations with minimal preprocessing and optimized performance on high-end GPUs.
A python parametric CAD scripting framework based on OCCT
CadQuery is an intuitive, easy-to-use Python library for building parametric 3D CAD models. It has several goals. Build models with scripts that are as close as possible to how you’d describe the object to a human, using a standard, already established programming language. Create parametric models that can be very easily customized by end users. Output high-quality CAD formats like STEP and AMF in addition to traditional STL. Provide a non-proprietary, plain text model format that can be edited and executed with only a web browser. The scripts use a standard programming language, Python, and thus can benefit from the associated infrastructure. This includes many standard libraries and IDEs. CadQuery's CAD kernel Open CASCADE Technology (OCCT) is much more powerful than the CGAL used by OpenSCAD. Features supported natively by OCCT include NURBS, splines, surface sewing, STL repair, STEP import/export, and other complex operations.
Importer library to import assets from different common 3D file formats such as Collada, Blend, Obj, X, 3DS, LWO, MD5, MD2, MD3, MDL, MS3D and a lot of other formats. The data is stored in an own in-memory data-format, which can be easily processed.
www.open3mod.com/ is a 3D model viewer and exporter based on Assimp that is also Open Source.
3D printer / slicing GUI built on top of the Uranium framework
UltiMaker Cura is a free, open-source 3D printing slicer that prepares digital models for fused filament fabrication printers. It converts 3D designs into printable G-code using customizable slicing profiles. Beginners can select recommended settings, while advanced users can access more than 400 parameters. The software controls layer height, infill, supports, wall thickness, print speed, and material usage. Its preview visualizes toolpaths and individual layers before printing. Support Painting allows users to specify where support structures should appear. Cura supports numerous printer models and materials through community profiles and marketplace extensions. Available for Windows, macOS, and Linux, it integrates with UltiMaker printing workflows.
A powerful editor for video games based on or similar to id Software's series of Quake games. Currently QuArK supports 41 distinct games, 5 generic game engines, and a countless number of expansions packs, addons, and mods. It integrates a map editor, model editor, archive editors, texture management, and much more.
A procedural textures authoring and 3D model painting tool
Material Maker is a free, open-source procedural texture generation and 3D painting application built with the Godot game engine. It provides a node-based interface for creating complex materials by connecting texture generators, filters, and mathematical operations. Users can produce realistic surfaces such as stone, wood, metal, fabric, and terrain without manually painting every detail. The application supports physically based rendering workflows and generates texture maps for use in 3D engines. Its painting tools allow artists to apply procedural brushes directly to 3D models. Materials can be previewed interactively and exported for use in external applications. Material Maker is particularly useful for game developers, 3D artists, and technical designers creating reusable procedural assets.
Pixal3D is a TencentARC research project for generating high-fidelity 3D assets from a single input image. It addresses a key weakness in image-to-3D generation: many models produce plausible 3D shapes but fail to preserve pixel-level faithfulness to the original image. Pixal3D improves this by explicitly lifting image features into 3D through back-projection, creating clearer correspondences between the input pixels and the generated asset. The system is designed to produce detailed geometry and physically based rendering textures rather than only coarse 3D approximations. It is useful for researchers, 3D artists, game asset workflows, and generative AI experiments focused on image-conditioned reconstruction. Its main value is combining generative flexibility with reconstruction-like visual fidelity.
Armory is an open-source 3D engine focused on portability, minimal footprint and performance. The renderer is fully scriptable with deferred and forward paths supported out of the box. Armory provides a full Blender integration add-on, turning it into a complete game development tool. The result is a unified workflow from start to finish. Powered by Armory engine, ArmorPaint is a stand-alone software designed for physically-based texture painting. Drag & drop your 3D models and start painting. Receive instant visual feedback in the viewport as you paint. Powered by Armory engine, ArmorLab is stand-alone software designed for AI-powered texture authoring. Generate PBR materials by drag & dropping your photos. In development! Armory is an open-source 3D game engine with full Blender integration. The engine is currently available in a form of early preview.
A python module for scientific analysis of 3D data
A lightweight and powerful python module for scientific analysis and visualization of 3d objects. Inspired by the vpython manifesto "3D programming for ordinary mortals", vedo makes it easy to work with 3D pointclouds, meshes and volumes, in just a few lines of code, even for less experienced programmers. vedo is based on VTK and numpy, with no other dependencies. Import meshes from VTK format, STL, Wavefront OBJ, 3DS, Dolfin-XML, Neutral, GMSH, OFF, PCD (PointCloud). Export meshes as ASCII or binary to VTK, STL, OBJ, PLY formats. Analysis tools like Moving Least Squares, mesh morphing and more. Tools to visualize and edit meshes (cutting a mesh with another mesh, slicing, normalizing, moving vertex positions, etc..). Split mesh based on surface connectivity. Extract the largest connected area. Calculate areas, volumes, center of mass, average sizes etc. Calculate vertex and face normals, curvatures, feature edges. Fill mesh holes.
plotly.py is a browser-based, open source graphing library for Python that lets you create beautiful, interactive, publication-quality graphs. Built on top of plotly.js, it is a high-level, declarative charting library that ships with more than 30 chart types. Everything from statistical charts and scientific charts, through to maps, 3D graphs and animations, plotly.py lets you create them all.
Graphs made with plotly.py can be viewed in Jupyter notebooks, standalone HTML files, or hosted online using Chart Studio Cloud.
A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator
FrankMocap is a monocular 3D human capture system that estimates body, hand, and optionally face pose from a single RGB image or video. It regresses parametric human models (e.g., SMPL/SMPL-X) directly, producing temporally stable meshes and joint angles suitable for animation or analytics. The pipeline couples a robust 2D keypoint detector with 3D mesh regression networks and priors that keep results anatomically plausible. It can run frame-by-frame or with temporal smoothing, and includes demo apps for live webcam capture as well as batch processing. Outputs include textured meshes, joint locations, and model parameters that can be exported to common DCC tools and game engines. The codebase offers pretrained models, clear inference scripts, and utilities to visualize results, making single-camera motion capture approachable on commodity hardware. Researchers and creators use it for motion studies, AR/VR prototyping, character animation, and human-in-the-loop editing.
A feed-forward 3D foundation model for reconstructing scenes
LingBot-Map is a specialized project focused on mapping conversational or linguistic interactions within chatbot or AI-driven systems, providing a structured way to visualize and organize dialogue flows. It is designed to help developers understand how conversations evolve across different states, enabling better debugging and optimization of chatbot behavior. The system emphasizes mapping relationships between intents, responses, and transitions, creating a clear representation of conversational logic. It can be particularly useful in complex chatbot systems where multiple branches and conditions need to be managed effectively. The project supports extensibility, allowing developers to adapt the mapping system to different chatbot frameworks or AI models. Its design encourages clarity and transparency in conversational design, reducing ambiguity in dialogue flows. Overall, lingbot-map serves as a tool for improving the structure and reliability of conversational AI systems.
3D plotting and mesh analysis through a streamlined interface
3D plotting and mesh analysis through a streamlined interface for the Visualization Toolkit (VTK). PyVista is a helper module for the Visualization Toolkit (VTK) that takes a different approach on interfacing with VTK through NumPy and direct array access. This package provides a Pythonic, well-documented interface exposing VTK’s powerful visualization backend to facilitate rapid prototyping, analysis, and visual integration of spatially referenced datasets. This module can be used for scientific plotting for presentations and research papers as well as a supporting module for other mesh-dependent Python modules. Easily integrate with NumPy and create a variety of geometries and plot them. You could use any geometry to create your glyphs, or even plot the points directly. Direct access to mesh analysis and transformation routines. Intuitive plotting routines with matplotlib similar syntax.
PyMOL is an OpenGL based molecular visualization system
The Open-Source PyMOL repository has been moved to github:
https://github.com/schrodinger/pymol-open-source
We still use the pymol-users mailing list here on sourceforge. Please subscribe for community support: https://pymol.org/maillist (Note: SourceForge email newsletter and special offers are optional and can be unchecked)
The PyMOL community wiki has its own home:
https://pymolwiki.org/
[ENG]
Mod FreeCAD-PCB allow you to import PCB boards to FreeCAD.
Scope of mod:
- support for many different layers,
- possible to choose colours, transparency and names for each layer,
- mod allows you to import IGES models with colours,
- possible to show holes/vias independent.
[PL]
Moduł FreeCAD-PCB pozwala na importowanie płytek PCB do programu FreeCAD.
Możliwości modułu:
- wsparcie dla wielu różnych warstw,
- wyświetlanie otworów, przelotek niezależnie od siebie,
- możliwość wyboru koloru, przeźroczystości oraz nazwy dla poszczególnych warstw,
- importowanie modeli zapisanych w formacie IGS wraz z kolorami.
*****
Supported software:
- Eagle (*.brd)
- Razen (*.rzp)
- FreePCB (*.fpc)
- gEDA (*.pcb)
- FidoCadJ (*.fcd)
- KiCad (*.kicad_pcb)
- IDF v2/v3
Requirements: FreeCAD >= 0.14
Project forum: https://sourceforge.net/p/eaglepcb2freecad/forum/
GLE is a library of C functions that draw
extruded surfaces, including surfaces of revolution,
sweeps, tubes, polycones, polycylinders and helicoids.
GLE uses the OpenGL(R) API to perform the actual rendering.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
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