Browse free open source Lua Libraries and projects below. Use the toggles on the left to filter open source Lua Libraries by OS, license, language, programming language, and project status.
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CDN Up and Running - Building a CDN from Scratch to Learn about CDN
CDN Up and Running is an educational project that demonstrates how content delivery networks work by guiding users through building one from scratch using real-world tools and infrastructure components. The repository combines theoretical explanations with hands-on implementation, allowing developers to understand both the concepts and practical challenges of CDN design. It starts with a simple backend service and progressively evolves into a distributed, multi-node system capable of handling caching, routing, and traffic distribution. The project uses technologies such as Nginx, Lua, Docker, Prometheus, and Grafana to simulate realistic CDN environments and monitoring systems. It also explores performance considerations, including latency simulation, load balancing, and scalability. By integrating observability tools, it enables users to analyze system behavior and performance metrics.
rime-ice is a highly optimized schema for the RIME input method
rime-ice is a highly optimized schema for the RIME (中州韻) input method engine, offering a clean, intelligent, and efficient Chinese input experience. Built with modular configuration files and designed for performance, rime-ice provides powerful input suggestions, simplified vocabulary, and flexible customization, catering to users who want a streamlined and practical Chinese typing setup.
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Lightweight game framework for Roblox. A lightweight framework that simplifies communication between core parts of your Roblox experience and seamlessly bridges the gap between the server and the client. Services and controllers are the core of Knit. These objects provide a foundation for Roblox experiences. By orienting core game logic around services and controllers, developers will inherit cleaner organization across codebases and easier maintainability. Services and controllers are easy to create, and provide a built-in networking layer. Knit automatically provides networking between the client and services. Since Knit handles the networking infrastructure, developers are not left with the burden of manually creating RemoteEvent and RemoteFunction objects throughout the hierarchy. Each service has the ability to expose specific endpoints to the client through declarative code.
char-rnn is a classic codebase for training multi-layer recurrent neural networks on raw text to build character-level language models that learn to predict the next character in a sequence. It supports common recurrent architectures including vanilla RNNs as well as LSTM and GRU variants, letting users compare behavior and output quality across model types. It is straightforward: you provide a single text file, train the model to minimize next-character prediction loss, then sample from the trained network to generate new text one character at a time in the style of the dataset. The project is designed for experimentation, offering tunable settings for depth, hidden size, dropout, sequence length, and sampling temperature to control creativity and coherence. It is frequently used as a learning project for understanding sequence modeling, recurrent training dynamics, and the practical details of text generation.
json.lua is a lightweight JSON library for Lua that provides straightforward encoding and decoding without requiring a large external package. It is designed to be dropped into an existing project as a single Lua file, then required directly from application code. The library exposes a simple API for turning Lua values into JSON strings and parsing JSON strings back into Lua values. Its small size makes it practical for games, plugins, scripts, embedded Lua environments, and projects where dependency weight matters. It is implemented in pure Lua and is known for being fast among pure Lua JSON options while still offering useful error messages. Overall, it is a convenient choice when a Lua project needs dependable JSON support with minimal setup.
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nvim-config is a personal, well-documented Neovim configuration maintained by jdhao, optimized for productivity and modern plugin ecosystems. It includes setups for language servers, autocompletion, syntax highlighting, fuzzy finding, and aesthetics. This configuration is a great starting point or reference for users setting up a performant and feature-rich Neovim environment.
Library of 40+ independent Lua modules improving overall Neovim
Library of 40+ independent Lua modules improving overall Neovim (version 0.8 and higher) experience with minimal effort. They all share same configuration approaches and general design principles. Think about this project as "Swiss Army knife" among Neovim plugins: it has many different independent tools (modules) suitable for most common tasks. Each module can be used separately without any startup and usage overhead.
lua_alt_getopt is a module for Lua programming language for parsing command line arguments. Goals: compatibility to POSIX "Utility Syntax Guidelines" (guidelines 3-13), GNU getopt_long(3) extentions.
A cross-platform multimedia library aimed at supporting a wide range of programming languages. It exposes a set of C APIs used to generate high-level object-oriented bindings for supported languages at compile-time.
30log, in extenso 30 Lines Of Goodness is a minified framework for object orientation in Lua. It provides named and unnamed classes, single inheritance, metamethods and basic support for mixins. In 30 lines.
A community repository of common plugin specifications
AstroNvim's community repository contains plugin configuration specifications — a collection of plugins contributed by the community for AstroNvim, a NeoVim configuration. These specifications help manage the variety of plugins used in AstroNvim. To integrate the community plugins, add the provided configurations to your plugins setup preferably before you import your own plugins to guarantee all AstroCommunity changes are loaded before your own overrides. If you are using the AstroNvim Template This can be done in your lua/community.lua file.
FSAL is "Full Screen Assistant for LÖVE". For all game creators with LÖVE.
FSAL provides a function to easily handle full screen mode when creating games with the LÖVE framework. (LÖVE: https://love2d.org/)
With FSAL you can easily implement full screen mode in your own games. You will also be able to easily implement the ability to switch between full screen mode and window mode.
Furthermore, FSAL makes it very easy to create games that support freely resizable windows. It's beautiful! Try this!!!
Getting you where you want with the fewest keystrokes
HARPOON 2 is a highly popular Neovim plugin created by ThePrimeagen that enhances editor navigation by letting users mark and quickly jump to frequently used files and terminals within their Neovim workflow. Unlike traditional global marks in Vim, Harpoon’s marks are per-project and automatically updated, meaning they follow files even as content changes, which streamlines switching between contextually relevant files during development. It comes with an intuitive menu system that lists marked files and offers commands to add, remove, or navigate to those files with minimal keystrokes. In addition to file marks, Harpoon also supports storing terminal commands and sending them to persistent terminals, allowing workflows that blend code editing with compilation, testing, or server control all from within Neovim.
A generic C++ MUD server featuring a strategy-style hexagon map
Sourceforge is no longer being updated! While not specifically a MUD project, this project's basic concept has merged into another that can be found here:
https://github.com/nicrohobak/Toolbox
Along with an additional, related project of extreme interest:
https://github.com/nicrohobak/AnsiGL
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HexMUD aims to be a fully-featured, game-system agnostic MUD server with a centrally focused feature of an added top-down hexagon-based map (dynamically generated and drawn in ANSI/ASCII art) giving a basic visual representation of your immediate surroundings in addition to traditional descriptions.
Many (most?) MUD servers hard-code a specific game system, or a specific game setting within their code, but HexMUD strives to be as generic as possible in this area, allowing each separate administrator to easily build a custom code base while also gaining access to all of the core features HexMUD provides.
Fast and easy-to-use pathfinding library for grid-based games
Jumper is a pathfinding library designed for grid-based games. It aims to be fast and lightweight. It features a wide range of search algorithms, built within a clean interface with chaining features which makes it very friendly and easy to use. Jumper is written in pure Lua. Thus, it is not framework-related and can be used in any project embedding Lua code.
Lightweight Linq-like library for Lua.
For the latest version of this project, refer to http://code.google.com/p/lualinq/
Sorry for that.
The syntax is very similar to LINQ and reminds of SQL, for those who already know those languages. It’s released with a BSD 3 clause license.
It uses a very basic subset of Lua, which allows it to be used also in very restrictive embedding scenarios (e.g. videogames).
The focus on data instead of processing makes it suitable for all those scripts where querying the hosting application entities is paramount: RPG videogames, Adobe Photoshop Lightroom.
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