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GeezerVison is showing truecauses.org — True Causes — the problem you rank first is usually a consequence 75%Every link on the map was certified by three quarters of the people asked, one pair at a time.
Kept, not averagedWhere a group splits, the map says so. Nothing is smoothed into a majority.
12 to 60,000A room splits into groups of about fifteen; rooms on one question fold into one map.
50 yearsThe method, published and tested since Warfield. True Causes is built on Structured Democratic Dialogue, online and at any size.
How it worksThree things people do, one thing you get. People take part from their phones, a few minutes at a time, with a facilitator or without one. AskOpen a room, send the link. Everyone writes the causes they see on their own cards, before seeing anyone else's. No names on the cards. About ten minutes eachJudgeEach pair of causes is argued first; then everyone answers one short question about it: does this cause make that one worse? A link goes on the map only when three quarters say yes. A split is kept as a split. A few hours in all, at your own paceMap, then actRoot causes on the left, what people feel on the right, disputes marked. Then the group proposes actions and judges each one against each root — not a wish list. Yours to keep, cite and embedRoot causes are the default. The same method also maps a future, actions, steps in order, claims and reasons, evidence, options to weigh, and priorities. How it works, in full: the seven stages, the rules and the evidence → Who uses itThe same rooms and the same rules, wherever a problem is shared by many people and owned by none of them. Cities and citizens’ assembliesMany neighbourhood rooms on one question, and one map of causes for the council, with every link on the record. Organisations and teamsIncident reviews, patient safety, failures that keep coming back: the people who see the problem map it, not one analyst. Campaigns and communitiesFrom what everyone is angry about to demands with the causes behind them, which a group can count and come back for. One question, any number of roomsA room splits into groups of about fifteen, each with its own wall. Any number of rooms can take up the same question, and their maps fold into one that says how many groups found each link. Nobody has to administer it. Bring a question that has been argued about too long.One group can run the whole thing in a few effective hours, spread as it likes. You finish with a map, a list of roots, a record of what could not be agreed on, and every connection showing how it was settled — a document that outlasts the meeting, the campaign and the people who ran it. |
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