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GeezerVison is showing www.gamedeveloper.com — Design | Game Developer

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Design

Discover coverage of gameplay design, game mechanics, level design, systems design, narrative design, quest design, UX and UI design, player experience, combat systems, prototyping, and game design theory. Learn how designers turn concepts into engaging interactive experiences and how design decisions evolve throughout game development.

A photo of Rami Ismail against the key art for Australia Did It.
Design
What Rami Ismail learned during his return to game developmentWhat Rami Ismail learned during his return to game development

Indie dev advocate Rami Ismail has returned to making games after six years away from active development.

Picture of Bryant Francis
byBryant Francis,Senior Editor
Nov 3, 2026
|
7 Min Read
A screenshot from the Ocarina of Time remake, showing an adult Link on a horse rearing back while looking across a field at a volcano.
Production
Zelda producer: Ocarina of Time remake helps junior staff learn classic insightsZelda producer: Ocarina of Time remake helps junior staff learn classic insights
byImran Khan
Nov 2, 2026
3 Min Read
The word "Mythbusting" over a typewriter.
Designpodcasts
Busting myths in game writing ft. Bruno Dias, Aysha Farah, & Andrea Saravia PerezBusting myths in game writing ft. Bruno Dias, Aysha Farah, & Andrea Saravia Perez
byGame Developer Podcast
Oct 9, 2026
Headshots of Ben Horne and Harvey Smith next to the Game Developer Podcast logo.
Designpodcasts
Why it's still worth making immersive sims ft. Harvey Smith & Ben HorneWhy it's still worth making immersive sims ft. Harvey Smith & Ben Horne
byGame Developer Podcast
Oct 5, 2026
Control Resonant protagonist Dylan Faden looks out over an altered cityscape.
Design
Control Resonant director lays out case for avoiding excessive 'yellow paint'Control Resonant director lays out case for avoiding excessive 'yellow paint'
byBryant Francis
Sep 29, 2026
4 Min Read
Characters from different factions look upon a brightly lit wasteland
Design
Paradox Interactive's Afterworld wants to entice new players to grand strategy with tasty RPG hooksParadox Interactive's Afterworld wants to entice new players to grand strategy with tasty RPG hooks
byAlessandro Fillari
Sep 1, 2026
7 Min Read
The protagonist in Warlock, a pale woman with a dark black pixie cut wearing magic armour
Design
Warlock's magic system was built on game-bending player choices
Warlock's magic system was built on game-bending player choices
Aug 28, 2026
|
4 Min Read
Picture of Chris Kerr
byChris Kerr,Contributor
Key art from Slumber Realm, with colorful characters and dice
Design
How you (yes, you) can benefit from 1-on-1 synchronous playtesting
How you (yes, you) can benefit from 1-on-1 synchronous playtesting
Aug 27, 2026
|
4 Min Read
Picture of Danielle Riendeau
byDanielle Riendeau,Contributor
A low-poly haunted house, looming against an eerie sky
Design
How Forbidden Solitaire brought solitaire games to the forefront
How Forbidden Solitaire brought solitaire games to the forefront
Aug 17, 2026
|
8 Min Read
Picture of Khee Hoon Chan
byKhee Hoon Chan,Contributor
A city with towering skyscrapers and mining apparatus
Design
Pushing the limits in Simulating a City, One Page at a Time
Pushing the limits in Simulating a City, One Page at a Time
Aug 7, 2026
|
5 Min Read
Picture of Danielle Riendeau
byDanielle Riendeau,Contributor
Protagonist Simon against a foggy background
Design
How Silent Hill: Townfall gets deep into its protagonist's headspace
How Silent Hill: Townfall gets deep into its protagonist's headspace
Aug 3, 2026
|
6 Min Read
Picture of Alessandro Fillari
byAlessandro Fillari,Contributor
Voice actor Sam Beart
podcasts
Audio
GDC Side Quest - A Sit-Down With The Indomitable Sam Beart
GDC Side Quest - A Sit-Down With The Indomitable Sam Beart
Jul 31, 2026
Picture of Game Developer Podcast
byGame Developer Podcast
Beat from Unbeatable in front of the game's logo.
Design
Narrative Notebook #5: UNBEATABLE's music video vibes can't be beat
Narrative Notebook #5: UNBEATABLE's music video vibes can't be beat
Jul 30, 2026
|
11 Min Read
Picture of Bryant Francis
byBryant Francis,Senior Editor
A screenshot of Splatoon Raiders, showcasing two characters standing alongside a flexing manta ray
Design
Splatoon Raiders started off as a tower defense game
Splatoon Raiders started off as a tower defense game
Jul 22, 2026
|
3 Min Read
Picture of Diego Argüello
byDiego Argüello,Contributor
The key art of Pillars of Eternity 2: Deadfire showcasing multiple characters
Design
Pentiment director emphasizes the importance of RPG players not controlling everything
Pentiment director emphasizes the importance of RPG players not controlling everything
Jul 21, 2026
|
3 Min Read
Picture of Diego Argüello
byDiego Argüello,Contributor
Zelda looks over a majestic kingdom
Design
What developers can learn from this generation of game criticism
What developers can learn from this generation of game criticism
Jul 21, 2026
|
7 Min Read
Picture of Tim Brinkhof
byTim Brinkhof,Contributor
Spore image with colorful creatures
Design
'The goal of design is to efficiently communicate ideas'
'The goal of design is to efficiently communicate ideas'
Jul 16, 2026
|
4 Min Read
Picture of Danielle Riendeau
byDanielle Riendeau,Contributor
The terrifying creature from Alien Isolation 2, with an open maw
Design
How a 12 year wait made Alien Isolation 2 a better sequel
How a 12 year wait made Alien Isolation 2 a better sequel
Jun 23, 2026
|
6 Min Read
Picture of Alessandro Fillari
byAlessandro Fillari,Contributor
A view from the hood of Pacific Drive's trusty station wagon as a bolt of energy sparks
Design
Resource management? Survival games are about time management.
Resource management? Survival games are about time management.
Jun 17, 2026
|
5 Min Read
Picture of Carli Velocci
byCarli Velocci,Contributor
Key art from Mouse: P.I. For Hire showing its hero, Jack Pepper, a femme fatale, and a car chase.
Design
Analyzing Mouse: P.I. For Hire's audacious worldbuilding - Narrative Notebook #4
Analyzing Mouse: P.I. For Hire's audacious worldbuilding - Narrative Notebook #4
Jun 16, 2026
|
16 Min Read
Picture of Bryant Francis
byBryant Francis,Senior Editor
Headshots of Harrison Smith and Emma Kidwell next to the Game Developer Podcast logo.
podcasts
Design
The art of game writing in 'non-narrative' games ft. Emma Kidwell and Harrison Pink
The art of game writing in 'non-narrative' games ft. Emma Kidwell and Harrison Pink
Jun 12, 2026
Picture of Game Developer Podcast
byGame Developer Podcast
The lead characters in Crossfire
Design
How That's No Moon's Crossfire evolves the cover-based shooter
How That's No Moon's Crossfire evolves the cover-based shooter
Jun 8, 2026
|
6 Min Read
Picture of Alessandro Fillari
byAlessandro Fillari,Contributor
The Wingman device from Replaced up close
Design
How the Replaced devs fixed display bloat with a stylish gadget
How the Replaced devs fixed display bloat with a stylish gadget
Jun 4, 2026
|
4 Min Read
Picture of Diego Argüello
byDiego Argüello,Contributor
Control Resonant Protagonist Dylan Faden stands before a paranaturally-warped New York City.
Production
How to direct unconventional games like Control Resonant
How to direct unconventional games like Control Resonant
Jun 2, 2026
|
4 Min Read
Picture of Bryant Francis
byBryant Francis,Senior Editor
A runner takes cover behind a piece of debris in Marathon
Design
Bungie experiments by adding casual PvP-lite mode to Marathon
Bungie experiments by adding casual PvP-lite mode to Marathon
Jun 2, 2026
|
3 Min Read
Picture of Chris Kerr
byChris Kerr,Contributor
A photo of Jennifer Svedeberg-Yen accepting an award by the GAme Developer Podcast logo.
podcasts
Design
Crafting Clair Obscur: Expedition 33's mournful tale ft. Jennifer Svedberg-Yen
Crafting Clair Obscur: Expedition 33's mournful tale ft. Jennifer Svedberg-Yen
May 29, 2026
Picture of Game Developer Podcast
byGame Developer Podcast
A screenshot of the USS Voyager from Star Trek: Voyager - Across the Unknown
Design
Star Trek: Voyager - Across the Unknown reinvents TV storytelling for survival strategy - Narrative Notebook #3
Star Trek: Voyager - Across the Unknown reinvents TV storytelling for survival strategy - Narrative Notebook #3
May 28, 2026
|
9 Min Read
Picture of Bryant Francis
byBryant Francis,Senior Editor
Key art of Splinter Cell showing the protagonist covered in shadows
Design
Splinter Cell designer says modern lighting has made stealth games harder to read
Splinter Cell designer says modern lighting has made stealth games harder to read
May 21, 2026
|
2 Min Read
Picture of Diego Argüello
byDiego Argüello,Contributor
A photograph of Gamescom LATAM's LATAM showcase area.
Art
LATAM indie devs lay out how to improve your text animation
LATAM indie devs lay out how to improve your text animation
May 21, 2026
|
8 Min Read
Picture of Bryant Francis
byBryant Francis,Senior Editor
A laptop in a neon room with the godot logo on it.
Programming
What happened when one game writer tried making a game in 30 days with Godot
What happened when one game writer tried making a game in 30 days with Godot
May 19, 2026
|
13 Min Read
Picture of Ben Reeves
byBen Reeves,Contributor
A photo of the Steam Controller by the Game Developer Podcast logo.
podcasts
PC
We tested the Steam Controller
We tested the Steam Controller
May 1, 2026
Picture of Game Developer Podcast
byGame Developer Podcast
Colorful heroes from Overwatch fly across the battlefield
Production
The secret to Overwatch's revitalization? Over-communicating.
The secret to Overwatch's revitalization? Over-communicating.
Apr 29, 2026
|
6 Min Read
Picture of Carli Velocci
byCarli Velocci,Contributor
A photograph of the Steam Controller.
PC
'Millimeters matter:' Making the Steam Controller 'just work' on day one
'Millimeters matter:' Making the Steam Controller 'just work' on day one
Apr 27, 2026
|
10 Min Read
Picture of Bryant Francis
byBryant Francis,Senior Editor
Player character stands in the foreground while a mysterious, shadowy, multi-armed finger looms behind him in front of an eclipse.
Design
Inside Housemarque's improved narrative process for Saros
Inside Housemarque's improved narrative process for Saros
Apr 24, 2026
|
8 Min Read
Picture of Bryant Francis
byBryant Francis,Senior Editor
An illustration of a number of spirits controlling pottery fighting each other.
Design
How Double Fine balances fun with pottery sculpting in Kiln
How Double Fine balances fun with pottery sculpting in Kiln
Apr 21, 2026
|
6 Min Read
Picture of Samuel Tolbert
bySamuel Tolbert,Contributor

Latest News

More Newschevron_right
A marketing shot of the PlayStation 5 with a disc drive attachment standing vertically next to a controller.
Console
PlayStation 5 crosses 100 million consoles soldPlayStation 5 crosses 100 million consoles sold
byImran Khan
Nov 11, 2026
1 Min Read
More News
Keep up with the latest News, Interviews, and Talk Coverage from GDC Festival of Gaming right here on Game Developer
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podcasts
Latest Podcasts
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    Oct 9, 2026
  • Why it's still worth making immersive sims ft. Harvey Smith & Ben Horne

    Oct 5, 2026
  • GDC Side Quest - Exploring co-development opportunities with Sam Carlisle

    Sep 25, 2026
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    Sep 18, 2026
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Game Developer Collective

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A player character runs around with their arms extended in Rematch, other players stand behind them.
Business
Games that sell DLC and in-app purchases appear to benefit most from subscription servicesGames that sell DLC and in-app purchases appear to benefit most from subscription services
byBryant Francis
Jan 27, 2026
3 Min Read
An African American woman looks at a laptop in frustration.
Business
Devs are more worried than ever that generative AI will lower the quality of gamesDevs are more worried than ever that generative AI will lower the quality of games
byBryant Francis
Sep 16, 2025
4 Min Read
More

Game Design & Marketing Highlights

See Morechevron_right
A photo of Rami Ismail against the key art for Australia Did It.
Design
What Rami Ismail learned during his return to game developmentWhat Rami Ismail learned during his return to game development
A screenshot from the Ocarina of Time remake, showing an adult Link on a horse rearing back while looking across a field at a volcano.
Production
Zelda producer: Ocarina of Time remake helps junior staff learn classic insightsZelda producer: Ocarina of Time remake helps junior staff learn classic insights
See More
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