GeezerVison is showing www.khwiki.com — Archraven
Archraven
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
| Archraven
|
|
|
| Japanese
|
アーチレイブン
|
| Rōmaji
|
Āchireibun
|
| Type
|
Unversed
|
| Games
|
Kingdom Hearts Birth by Sleep Kingdom Hearts Melody of Memory
|
| Archraven
|
Kingdom Hearts Birth by Sleep
|
| Usually these foes keep to the air, but if you see their bodies glow red, be ready for a quick lunge. Archravens will make off with prizes lying in the field. Why? Becaws they like to. Use jumping or long-range attacks to beat them to the punch.
|
| Location
|
HP
|
EXP
|
Strength
|
Defense
|
| Enchanted Dominion
|
36
|
4
|
7
|
3
|
Enchanted Dominion (Radiant Garden cleared)
|
37
|
6
|
8
|
3
|
Enchanted Dominion (Last world unlocked)
|
43
|
10
|
14
|
6
|
| Radiant Garden
|
43
|
10
|
14
|
6
|
Radiant Garden (Last world unlocked)
|
55
|
17
|
19
|
12
|
| Neverland
|
64
|
25
|
23
|
14
|
Neverland (Last world unlocked)
|
68
|
35
|
25
|
15
|
| Physical
|
Fire
|
Blizzard
|
Thunder
|
Dark
|
Other
|
| x1.0
|
x1.25
|
x1.0
|
x1.0
|
x1.0
|
x1.0
|
| Stun
|
Freeze
|
Mini
|
Blind
|
Ignite
|
Confuse
|
| ◯
|
◯
|
◯
|
◯
|
◯
|
◯
|
| Bind
|
Poison
|
Slow
|
Stop
|
Sleep
|
Death
|
| ◯
|
◯
|
◯
|
◯
|
◯
|
◯
|
| Zero Gravity
|
Magnet
|
Warp
|
| ◯
|
◯
|
◯
|
| Rewards
|
|
Munny (small) x2, Munny (medium) x1
Shop LV 1-4 Shimmering Crystal (2.4%), Confuse (3.6%)
Shop LV 5-6 Shimmering Crystal (3%), Confusion Strike (3%)
Shop LV 7-8 Chaos Crystal (0.3%), Confusion Strike (5.7%)
|
| World(s)
|
| Enchanted Dominion, Radiant Garden, Neverland
|
| Location
|
HP
|
EXP
|
Strength
|
Defense
|
| Dwarf Woodlands
|
36
|
4
|
7
|
3
|
Dwarf Woodlands (Radiant Garden cleared)
|
37
|
6
|
8
|
3
|
Dwarf Woodlands (Last world unlocked)
|
43
|
10
|
14
|
6
|
| Enchanted Dominion
|
38
|
8
|
11
|
4
|
Enchanted Dominion (Radiant Garden cleared)
|
43
|
10
|
14
|
6
|
Enchanted Dominion (Last world unlocked)
|
48
|
13
|
19
|
12
|
| Radiant Garden
|
43
|
10
|
14
|
6
|
Radiant Garden (Last world unlocked)
|
55
|
17
|
19
|
12
|
| Physical
|
Fire
|
Blizzard
|
Thunder
|
Dark
|
Other
|
| x1.0
|
x1.25
|
x1.0
|
x1.0
|
x1.0
|
x1.0
|
| Stun
|
Freeze
|
Mini
|
Blind
|
Ignite
|
Confuse
|
| ◯
|
◯
|
◯
|
◯
|
◯
|
◯
|
| Bind
|
Poison
|
Slow
|
Stop
|
Sleep
|
Death
|
| ◯
|
◯
|
◯
|
◯
|
◯
|
◯
|
| Zero Gravity
|
Magnet
|
Warp
|
| ◯
|
◯
|
◯
|
| Rewards
|
|
Munny (small) x2, Munny (medium) x1
Shop LV 1-4 Shimmering Crystal (2.4%), Confuse (3.6%)
Shop LV 5-6 Shimmering Crystal (3%), Confusion Strike (3%)
Shop LV 7-8 Chaos Crystal (0.3%), Confusion Strike (5.7%)
|
| World(s)
|
| Dwarf Woodlands, Enchanted Dominion, Radiant Garden
|
| Location
|
HP
|
EXP
|
Strength
|
Defense
|
| Dwarf Woodlands
|
37
|
6
|
8
|
3
|
Dwarf Woodlands (Radiant Garden cleared)
|
38
|
8
|
11
|
4
|
Dwarf Woodlands (Last world unlocked)
|
48
|
13
|
16
|
9
|
| Enchanted Dominion
|
38
|
8
|
11
|
4
|
Enchanted Dominion (Radiant Garden cleared)
|
43
|
10
|
14
|
6
|
Enchanted Dominion (Last world unlocked)
|
48
|
13
|
19
|
12
|
| Radiant Garden
|
43
|
10
|
14
|
6
|
Radiant Garden (Last world unlocked)
|
55
|
17
|
19
|
12
|
| Physical
|
Fire
|
Blizzard
|
Thunder
|
Dark
|
Other
|
| x1.0
|
x1.25
|
x1.0
|
x1.0
|
x1.0
|
x1.0
|
| Stun
|
Freeze
|
Mini
|
Blind
|
Ignite
|
Confuse
|
| ◯
|
◯
|
◯
|
◯
|
◯
|
◯
|
| Bind
|
Poison
|
Slow
|
Stop
|
Sleep
|
Death
|
| ◯
|
◯
|
◯
|
◯
|
◯
|
◯
|
| Zero Gravity
|
Magnet
|
Warp
|
| ◯
|
◯
|
◯
|
| Rewards
|
|
Munny (small) x2, Munny (medium) x1
Shop LV 1-4 Shimmering Crystal (2.4%), Confuse (3.6%)
Shop LV 5-6 Shimmering Crystal (3%), Confusion Strike (3%)
Shop LV 7-8 Chaos Crystal (0.3%), Confusion Strike (5.7%)
|
| World(s)
|
| Dwarf Woodlands, Enchanted Dominion, Radiant Garden
|
| Match
|
HP
|
EXP
|
Strength
|
Defense
|
| Day of Reckoning
|
• Round 3: Archraven x4
|
| 60
|
5
|
13
|
4
|
| Wheels of Misfortune
|
• Round 2: Archraven x3
|
| 66
|
6
|
16
|
5
|
| Risky Riches
|
• Round 2: Archraven x3
|
| 60
|
5
|
13
|
4
|
| Sinister Sentinel
|
• Round 4: Archraven x4
|
| 90
|
10
|
21
|
10
|
| Treasure Tussle
|
• Round 2: Archraven x9
|
| 90
|
10
|
21
|
10
|
| Harsh Punishment
|
• Round 5: Archraven x9
|
| 102
|
14
|
24
|
13
|
| A Time to Chill
|
• Round 1: Archraven x3
|
| 126
|
23
|
30
|
16
|
| Copycat Crisis
|
• Round 2: Archraven x5
• Round 7: Archraven x5
|
| 126
|
23
|
30
|
16
|
| Keepers of the Arena
|
• Round 2: Archraven x7
|
| 156
|
32
|
36
|
19
|
| Physical
|
Fire
|
Blizzard
|
Thunder
|
Dark
|
Other
|
| x1.0
|
x1.25
|
x1.0
|
x1.0
|
x1.0
|
x1.0
|
| Stun
|
Freeze
|
Mini
|
Blind
|
Ignite
|
Confuse
|
| ◯
|
◯
|
◯
|
◯
|
◯
|
◯
|
| Bind
|
Poison
|
Slow
|
Stop
|
Sleep
|
Death
|
| ◯
|
◯
|
◯
|
◯
|
◯
|
◯
|
| Zero Gravity
|
Magnet
|
Warp
|
| ◯
|
◯
|
◯
|
| Rewards
|
| Munny (small) x2, Munny (medium) x1
|
The Archraven is an Unversed that is found in Kingdom Hearts Birth by Sleep.
Design
An Archraven is, true to its name, a bird-like Unversed with a predominantly black and grey coloration. It does not have legs and instead has a wide, fleur-de-lis-shaped tail. Its body and wings have thin, red patterns decorating them. Its head also sports a five-pointed crest. The Archraven's red eyes are set in a happy expression and the Unversed emblem is emblazoned on its chest.
The Archraven's name refers to the fact that it is modeled after a raven. The term "arch" means to be of a higher level or stature.
In Kingdom Hearts Birth by Sleep Final Mix, the Archraven receives a palette swap, which gives it a faded, dark green body with white patterns replacing the red ones.
Strategy
Archravens are normally docile until approached, and usually fly very high, making them hard to reach with melee attacks in the first place. They will, however, dive at the player when he or she is too close. There are two techniques one can use to defeat an Archraven. The first method is to wait until it comes down to attack in order to damage it with a combo. The second technique one can attempt is to utilize aerial attacks or Fire magic and swat the Unversed down, paralyzing it. One can choose to pick up any uncollected HP orbs, munny, or D-Link prizes dropped by previously defeated Unversed, as Archravens have a tendency to steal them, but they will relinquish what they've stolen once defeated.
| Technique
|
Element
|
Status
|
Power
|
Block?
|
Beak Dive (クチバシダイブ, Kuchibashi Daibu)
|
Physical
|
—
|
2.0
|
◯
|
| Glows red and dives down, stabbing with its beak.
|
Glide Attack (グライドアタック, Guraido Atakku)
|
Physical
|
—
|
1.5
|
◯
|
| Glows red and slowly descend while ramming.
|
Prize Hunt (プライズハント, Puraizu Hanto)
|
Physical
|
—
|
1.0
|
◯
|
| Picks up prizes (excluding prize boxes) while gliding.
|
| The prizes are dropped along the usual rewards when defeated.
|
| Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
|
|