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GeezerVison is showing www.khwiki.com — Game:Roxas Game:RoxasFrom the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
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Roxas is a boss in Kingdom Hearts II Final Mix at The World That Never Was. StrategyKingdom Hearts II Final MixRoxas possesses higher than average resistance to non-physical elements, and as such, Sora should not rely on offensive magic other than Reflect in this fight for defensive purposes. Even if Reflect deals damage to Roxas, it will only deal roughly 1/10th worth of damage to one of Roxas's HP bar. Roxas has two movement speeds: a slow guarded trot with his Keyblades up, and gliding across the battlefield in a trail of light at extremely high speeds, equitable to Larxene's dash. The battle will always begin with Sora directly in his attack range. Just as the battle commences, Roxas will immediately use a variation of Whirlwind Swing that covers a large portion of the field, buffering the beginning animation while the cinematic camera is still craning behind Sora, slightly before the player gains control. This attack can be fairly easily circumvented by guarding, dodging, casting Reflect, or even jumping at the right time. If improperly evaded and assuming the attack is not lethal, the late hitboxes cause very short hitstun, but will push Sora very far back, making it nearly impossible to counterattack. After the initial attack, he will run behind Sora and use either Aerial Spin Swing, Whirlwind Swing, or Continuous Swing. Watch for the Continuous Swing attack, as guarding the final dash attack causes Roxas to stagger back and stake his Keyblades in the ground in order to regain his balance, during which Sora has multiple seconds to start attacking. Guarding twice against the first portions of Continuous Swing is enough in order to prepare to block the final charge in order to properly stagger Roxas. Roxas may use Duel Attack every now and again, and when caught by it, a cinematic duel between Sora and Roxas begins, which is very similar to the Samurai's Duel Stance Reaction Command. Once the duel has begun, the command menu will go blank, after which "The End" will appear in a random slot. This must be selected within the extremely stringent time limit of 0.8 seconds, but the timeframe can be made more lenient by repeteadly pausing the game. If successful, Sora strikes first, sending Roxas into the air and stealing his Keyblades. If failed, Roxas cleaves downward through Sora, who takes significant damage. Roxas initiates this sequence by dashing toward Sora, and it will automatically occur if he touches him. Regardless, the duel can be avoided by repeatedly Reflecting, or by jumping and staying afloat for a few seconds with Air Dodge or Glide, after which Roxas will switch tactics. Unlike Duel Stance, Duel Attack does not technically count as a Reaction Command because Sora cannot choose whether to opt into it with Roxas battling against Sora within the Station of Serenity. When Duel Attack is completed successfully, Sora will wield Roxas's stolen Keyblades in conjunction to his own. Roxas's Keyblades will react depending on Sora's actions, not just his attacks, such as spiraling around him during ground combos, guarding, and dodging, or piercing through Roxas from multiple directions during combo finishers, overall extending the hitstun, range, and damage of his attacks, easing larger combos when chained properly. However, this may also cause Roxas to retaliate sooner as more hits are landed on him, so be wary. Eventually, he'll perform his Instant Recapture Attack and inevitably reacquire his stolen Keyblades, so while Sora has Roxas's Keyblades in his possession take advantage of the situation in a careful and quick manner, dealing as much damage on him as possible while avoiding retaliation. When Roxas attempts to retake his Keyblades, Sora can quickly use Reversal to escape his counterattack, but failure will result in Roxas knocking Sora away for heavy damage. Either way, both results will end up with Roxas regaining his Keyblades. After a quarter of his health is gone, Roxas gets even more aggressive. Duel Attack is used less frequently, and Roxas also adds several light-based elements and extra beams during several of his actions, causing him to have a more erratic attack range. Be on guard and do not try to block on misjudgment if possible (due to the light beams being unblockable), as Roxas's physical moves can still be blocked and countered normally. However, regarding moves that come with the beams, it's possible to have Roxas turn around if Sora ends up behind him, altering the locations of the beams and allowing for easier room to block his physical attacks. Blocking any of his physical moves will at least always allow Sora to bypass his beams with Guard's invincibility from successful blocking. After reaching 75% HP, 40% HP, and then randomly thereafter, Roxas will use his Keyblade Release attack. It is unblockable with the standard Guard, and must be either Reflected or dodged in some way, most reliably with the Quick Run ability, but alternatively it's possible to dodge by moving along the edge of the arena in a circle. For the duration of the attack, an array of short lasers circle underneath Roxas like a protective cage, and he is also completely intangible. Also after being reduced to 75% HP, Roxas will begin using Spot Beam during his other attacks. Once he is down to 40% of his HP, Roxas enters his desperation state will use his Keyblade Release attack frequently, and light beams will even be launched simply from him dashing around. If Roxas is knocked into the air when reaching his retaliation point/Revenge Value, he will normally retaliate with an Aerial Spin Swing, but may instead go for his Keyblade Throw combo. This makes triggering his Revenge Value rather dangerous since the latter revenge move is very hard to see coming and is near-instantaneous. However, having Roxas reach his Revenge Value on ground has him retaliate with random moves if Sora lets up on his assault somehow, especially during the later phases after using his desperation move, Keyblade Release. This also can cause his later phase in general to also be very hard to predict, thus purposefully dropping combos in order to have him keep looping with either Whirlwind Swing, Continuous Swing or Aerial Spin Swing is often a solid strategy to safely damage him; his Keyblade Release will not trigger as a result if Sora can keep punishing him and then cutting his combos just short of reaching Revenge Value (only chaining into one combo finisher is enough to not trigger it). Data RematchRoxas's Replica Data appears before Sora in the Garden of Assemblage. In the data rematch, Sora should use exactly the same strategy he used when taking down his Nobody in the World that Never Was, but there are some differences, apart from Roxas's higher HP. Roxas retaliates sooner from Sora's combos, and can now retaliate after just one finisher, though it may be hard to tell if Sora has Finishing Pluses and uses them on his Nobody. The projectiles in Keyblade Release now fly at faster speeds, requiring Sora to use Glide (Quick Run and Dodge Roll are not as advised due to the recovery on such movement options) to evade them. Furthermore, said retaliations/Revenge moves can now involve Roxas's Keyblade Throw under certain circumstances, which tends to be near-instant and can allow Roxas to extend into a full combo if he even merely clips Sora with this attack. This can easily lead to a huge chunk of damage if not foreseen with a well-timed invincibility option. The best strategy is to activate (and win) his Duel Attack whenever possible to steal the Oathkeeper and Oblivion and bombard Roxas continuously, preventing him from using his best retaliation/Revenge attacks as often as possible. As long as Sora heals when necessary, the battle can be cleared with few problems. However, his beams may cause a challenge to Sora to safely approach him should Sora steal his Keyblades, so it's wise to try and prevent triggering the Duel Attack sequence whenever possible for players who can't find a proper opening during that specific segment; purposely failing Duel Attack will just result in near-fatal damage being thrown Sora's way since he must actively avoid getting caught by Duel Attack in the first place, as well as failing the Reversal Reaction Command for whenever Roxas steals them back. Another method is to use Limit Form and use Sonic Rave constantly; Sora will heal back the bits of damage he is dealt in between the limits, and do decent damage, even comboing into further uses of itself if supported by the stolen Keyblades. Strike Raid is not advised because it puts Sora in a stationary position and has inconsistent invincibility frames; Infinity and Last Arcanum, however, work wonders provided if Sora can connect onto Roxas properly, with the latter being exceptionally solid if Sora drops the extra Reaction Commands to prevent Roxas from reaching his retaliation point/Revenge Value sooner than usual (Last Arcanum only works to help bridge into another attack if the sequence stops just short of The End), even more so if complemented with the Keyblades stolen from Roxas.
Kingdom Hearts codedMain Article: Game:Data-Roxas Videos
Notes and references
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