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GeezerVison is showing www.khwiki.com — Game:Xaldin Game:XaldinFrom the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
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Xaldin is fought as a boss in Kingdom Hearts II and Kingdom Hearts Union χ. In Kingdom Hearts II, he attacks Sora on the bridge outside Beast's Castle, and is the second member of Organization XIII Sora faces in the game. StrategyKingdom Hearts IIXaldin begins the battle by shrouding himself in Protective Wind, causing all attacks to deal minimal damage to him. He does this periodically throughout the battle. Xaldin has three phases which change depending on his remaining HP. Initially in the first phase, Xaldin tends to approach slowly. Xaldin will either thrust his lances directly at Sora or gather them and swing it around him. However, if Sora sidesteps the attack or uses Guard, he can deflect Xaldin's attacks and use the Reaction Command Learn to replace the Attack command with Jump. Depending on how many times When reduced to 75% HP or less (approximately 4.5 bars of HP remaining), Xaldin enters his second phase, where he begins attacking faster and teleporting short distances and although Sora can still use the Jump command, Xaldin moves so fast that Jump is likely to miss. Xaldin will also begin to use the Jump command himself, jumping up out of range and striking Sora with powerful blows with his lances a few times before striking Sora by jumping down with all of his lances. The initial shockwaves can be jumped over and the final Jump can be guarded, all the while allowing Sora to use Learn. His attacks increase in range and power, and he will whirl his lances around to attack rapidly. Since he will now smash Sora with Aero while he attacks, Guard will prove ineffective and it is better to use Reflect to deflect his lances. When reduced to 40% HP or less (approximately 2.5 bars of HP remaining), Xaldin enters his third phase. Xaldin now begins frequently and swiftly warping towards Sora, and swings his spears up to seven times. He also begins frequently using Wings of Despair, where he summons an aura and becomes invincible as the screen turns dark. He attacks quickly with his lances, which deal massive damage if hit, before teleporting next to Sora and connecting his lances, leaping atop them. The lances take on the form of a dragon, which launches a blast of wind along the length of the bridge. Sora can Quick Run or Dodge Roll through the wind, or simply cast Reflect. If the wind is launched from one side of the bridge, it will not reach the other end. Xaldin will use this attack more as he loses health. Xaldin is a very difficult opponent, especially late in the battle when he becomes invincible and uses his rapid combos. Fortunately, if Sora falls in this battle, King Mickey may be available. If Mickey appears, Xaldin's dragon attack can be used to an advantage, as it gives time to use Mickey's D-Charge without interruption. In the shortcut menu, Sora should have Reflect to deflect Xaldin's attacks, Potions and Cure to heal, and Ethers to replenish MP. Be sure to use the Jump command whenever possible. It is also highly advised not to use Drive Forms, since there is a high chance that Antiform will appear. Antiform cannot heal; this could easily cost the battle. In Kingdom Hearts II Final Mix, the range of Xaldin's Wings of Despair is reduced, and he never uses Wild Spear Dance immediately afterwards. He will also occasionally use Manipulative Wind in later phases. Data RematchXaldin's Replica Data appears before Sora in the Garden of Assemblage. Xaldin returns as a Data Rematch battle and is much more powerful. His health has greatly increased, but the strategy to defeat him remains more or less the same. Of note is that his Protective Wind now reduces all incoming damage to a mere one point, and that coming in contact with it deals massive damage to Sora, making the Jump reaction command most of the time the only way to start dealing good damage. To prepare for the fight, stock up on Elixirs, have the Cure spell in the shortcut menu, and equip either the Ultima Weapon or the Guardian Soul, the latter proving helpful when frequently using Jump. Maximize the Growth abilities granted by Drive Forms, as they can be put to great use during the battle. For example, whenever Xaldin starts his Jump, a good strategy is to Glide around the area while the pressing When Xaldin attempts to ram Sora with his Wild Spear Dance, use Aerial Dodge and land close to him. Doing so will keep Sora safe from Xaldin's attack, while creating an opportunity to collect Jump commands. Jumping or Dodge Rolling can also be used, and still allow Sora to learn Jump. Xaldin will continue pursuing Sora unless attacked, so take advantage of this pattern to heal if necessary by Gliding away. When reduced to 50% HP or less, Xaldin will enter his third phase. By this point in the game, Sora should have learned Once More, greatly reducing the threat of this attack. The Wild Spear Dance can be avoided by Gliding away, as Xaldin remains stationary. His Wings of Despair can be avoided simply by casting Reflect multiple times. The best time to attack Xaldin with Jump is when he ends his Thrust, when he stops for a brief moment, or when he attacks with his Lances. Mickey and Beast will not assist Sora in this fight.
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