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GeezerVison is showing www.khwiki.com — Hunny Launcher Hunny LauncherFrom the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
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Hunny Launcher (スイートランチャー, Suīto Ranchā, lit. "Sweet Launcher") is a Formchange in Kingdom Hearts III. It allows the user to transform the Keyblade into a cannon and fire honey orbs at enemies. MechanicsIn Kingdom Hearts III, Hunny Launcher is the second Formchange of the Hunny Spout Keyblade, associated with Guardian Form and activated with physical attacks from Hunny Blasters. It has a base duration of 20 seconds and a maximum combo length of 3. It is similar to Magic Launcher in basic execution, having two basic combos. When up close, the combo has Sora swing the cannon to strike enemies, with the finisher being a charged shot upwards. When far away, Sora instead fires honey orbs, with the finisher firing a stronger honey orb. Sora's shots all have a 100% chance of inflicting the Honey status effect for 8 seconds, further slowing affected enemies the more it is applied. Holding While the Formchange is active in combat, Sora will always use Air Slide on the ground, and Aerial Dodge in the air, as long as either of the two mobility abilities is equipped. Hunny Launcher uses Artillery-style Magic. The Formchange's Finish command has Sora fire a massive bee from the cannon that splits into clusters of honey. AbilitiesWhen close to the targeted enemy, Sora's combo consists of "Upper Left Swing", "Swing Right", and "Rising Blast". When at a mid-long range, Sora's combo consists of "Artillery", "Artillery", and "Final Impact".
StrategyHunny Launcher is a Formchange specializing in long-range combat thanks to its ranged combos, Charged Shot, and Artillery Style magic. Since its Artillery, Final Impact, and Charged Shot deal Neutral damage, it is ideal to take on foes immune to Physical damage. As its ranged attacks also inflict Honey, it can easily slow down enemies and allow Sora to easily reposition himself and give himself opportunities to heal. As a Guardian Form Formchange, Hunny Launcher innately possesses Withstand Combo and Second Chance, as well as Barrier and Counter Blast, giving it more of a defensive and up-close role than Magic Launcher. Using Aero magic then following up with Charged Shot is a good way to ease aiming while also increasing the area of effect of Charged Shot by hitting airborne targets, enabling further crowd control. Rising Blast has very limited range, but compensates by more consistently ensuring a combo with Grand Magic afterwards if both hits land. Because of this, it synergizes with Formchanges that can easily enable such position like Second Form, Agile Claws, and Ultimate Form. The finish command excels in mob fights, with its high range and damage providing a good crowd control option to open a good chunk of the field to reposition with. Learning Hunny LauncherKingdom Hearts III
See alsoRetrieved from "https://www.khwiki.com/index.php?title=Hunny_Launcher&oldid=922437" | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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