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GeezerVison is showing www.khwiki.com — Impulse

Kingdom Hearts Re:Chain of Memories

Impulse

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
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Impulse
(インパルス, Inparusu)
Impulse KHRECOM.gif
Knock foes into the air before a slam down to the ground, damaging multiple enemies.
Element Power Card Combination Enemy Card Boost
Neutral Part 1: x2.0
Part 2: x5.0
Shock wave: x4.0
Duel: 3 cards —

Impulse is a technique that appears in Kingdom Hearts Re:Chain of Memories. It allows Riku to knock foes into the air before slamming them down to the ground, damaging multiple enemies.

Mechanics

In Kingdom Hearts Re:Chain of Memories, Impulse is a Duel Sleight that is activated by winning a three-card duel against an enemy. The attack is initiated by shooting a ball of energy at the enemy, similar to Dark Firaga, knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a shockwave that damages all nearby enemies upon impact.

Learning Impulse

Kingdom Hearts Re:Chain of Memories

  • Riku learns Impulse after the tutorial fight against Ansem, Seeker of Darkness in the B12F Exit Hall.

See also

  • Dark Impulse (KHRECOM)
  • Barrage
  • Maelstrom
Retrieved from "https://www.khwiki.com/index.php?title=Impulse&oldid=910540"
Category:
  • Kingdom Hearts Chain of Memories abilities

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