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Midnight Roar
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Kingdom Hearts Re:Chain of Memories Midnight Roar
|
| "A well-balanced weapon with a powerful thrust and a short recovery time from card breaks."
|
| Japanese
|
ミッドナイトロアー
|
| Rōmaji
|
Middonaito Roā
|
| Stats
|
| Strike
|
Thrust
|
Finish
|
| C+
|
A
|
D
|
| Break Recovery
|
Required CP
|
| A
|
B
|
| Element
|
| Physical
|
| Obtained
|
| 2nd Neverland Reward[1]
|
Kingdom Hearts 358/2 Days Midnight Roar
|
| "A weapon that possesses high Strength. Useful against tough enemies."
|
| Token
|
|
| Japanese
|
ミッドナイトロアー
|
| Rōmaji
|
Middonaito Roā
|
| Stats
|
| Strength
|
Magic
|
| Base
|
Unit
|
Ultima
|
Base
|
Unit
|
| +70
|
+1
|
+30
|
+0
|
+1
|
| Defense
|
Crit Rate
|
Crit Bonus
|
| Base
|
Unit
|
Base
|
Unit
|
Base
|
Unit
|
| +1
|
+1
|
+2
|
+1
|
+5
|
+1
|
| Attack Speed
|
Approach Speed
|
| Ground
|
Air
|
| 1.0
|
1.0
|
1.0
|
| Abilities
|
| 1: Defender
|
| Obtained
|
| Valor Gear ② (Roxas/Xion)
|
Kingdom Hearts 358/2 Days Midnight Roar+
|
"An upgraded Midnight Roar. Possesses high Strength. Useful against tough enemies."
|
| Token
|
|
| Japanese
|
ミッドナイトロアー+
|
| Rōmaji
|
Middonaito Roā+
|
| Stats
|
| Strength
|
Magic
|
| Base
|
Unit
|
Ultima
|
Base
|
Unit
|
| +75
|
+1
|
+25
|
+0
|
+1
|
| Defense
|
Crit Rate
|
Crit Bonus
|
| Base
|
Unit
|
Base
|
Unit
|
Base
|
Unit
|
| +1
|
+1
|
+0
|
+1
|
+6
|
+1
|
| Attack Speed
|
Approach Speed
|
| Ground
|
Air
|
| 1.0
|
1.0
|
1.0
|
| Abilities
|
| 1: Striker
|
| Obtained
|
| Valor Gear+ ② (Roxas/Xion)
|
The Midnight Roar is a Keychain for Sora's, Roxas's, and Xion's Keyblades that was introduced in Kingdom Hearts 358/2 Days. It can be upgraded to the Midnight Roar+.
Design
The Midnight Roar has an orange handle and a black, circular guard with rough edges. The shaft is a smooth, white rod that ends in a black spike. The Keyblade's teeth form a black, sideways fleur-de-lis. The Keychain token is a black arrowhead with a diamond-shaped gap in its center.
A recolored version of the Midnight Roar appears within the game data.
Gameplay
Kingdom Hearts 358/2 Days
The ground combo starts with a horizontal slash to the right, then a downward slash, and ends with a spinning slash to the left. The finisher can be executed early by pressing
after the first strike. The aerial combo starts with a downward slash and ends with a spinning slash to the left.
| Combos
|
Ground
| Attack |
Power |
Critical? |
Flinch? |
Counter? |
|
Attack |
Power |
Critical? |
Flinch? |
Counter?
|
| (Ground) Horizontal Swing
|
| Hit 1
|
0.5
|
X
|
X
|
X
|
|
(Ground) Horizontal Spin Swing
|
|
|
|
|
Hit 1
|
1.5
|
◯
|
◯
|
X
|
| (Ground) Downswing
|
| Hit 1
|
0.5
|
X
|
X
|
X
|
|
|
|
| (Ground) Horizontal Spin Swing
|
| Hit 1
|
1.25
|
◯
|
◯
|
◯
|
|
|
Air
| Attack |
Power |
Critical? |
Flinch? |
Counter? |
|
Attack |
Power |
Critical? |
Flinch? |
Counter?
|
| (Air) Downswing
|
| Hit 1
|
0.75
|
X
|
X
|
X
|
|
|
|
| (Air) Horizontal Spin Swing
|
| Hit 1
|
1.5
|
◯
|
◯
|
◯
|
|
Gallery
Concept art of the Midnight Roar from the Kingdom Hearts 358/2 Days Ultimania.
The omitted, recolored version of the Midnight Roar.
Notes and references