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GeezerVison is showing www.khwiki.com — Rage Form Rage FormFrom the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
(Redirected from Riskcharge)
Rage Form is a Formchange in Kingdom Hearts III. It allows the user to harness their anger when at critical health and lash out at enemies with dark attacks. StoryKingdom Hearts IIIDuring Sora's final fight against Master Xehanort in Scala ad Caelum, Xehanort uses the power of Kingdom Hearts to steal Sora's light and force him into Rage Form. By attacking Xehanort, Sora eventually regains his light. DesignRage Form turns Sora's clothes, skin, and Keyblade deep black, with yellow eyes glowing red, an aura of darkness, and a fluorescent white swirling pattern on his pants. It is similar to Antiform and envelops the Keyblade in darkness for quick and powerful attacks. While Antiform represents Sora overcome by darkness, Rage Form represents Sora's anger.[1] While in his Kingdom Hearts II attire, Sora's appearance in Rage Form is identical to Antiform. MechanicsRage Form is a Formchange that has a chance to activate when Sora is at critical health. It has a base duration of 30 seconds and a maximum combo length of 5. Activating Rage Form fully heals Sora, but removes all Situation Commands on standby. While in Rage Form, Sora cannot switch Keychains or use magic, items, Shotlocks, and Link Summons in Rage Form, though he can still use Team Attacks, which will revert him to normal. Rage Form's combos are aggressive and swift, and consist of Sora combining darkness-infused Keyblade slashes with scratches and kicks. The combo finisher has Sora surround himself with a barrage of slashes before releasing a burst of darkness from his body. While in Rage Form, Sora can use the Riskcharge Situation Command, unleashing a burst of darkness that damages nearby enemies, extends Rage Form's duration by 3 seconds per use, and raises his Strength by 5 (making it a total of 15 of boost in Strength if Riskcharge has been used three times) at the cost of depleting half of his remaining health. The boosts in Strength provided by Riskcharge wear off when the form does. It also adds additional properties to his combos, such as dark pillars to his normal attacks and dark tendrils to his combo finisher. Every time he uses Riskcharge, Sora will be orbited by an additional red wisp of darkness. The Finish command, which will appear after using Riskcharge three times, has Sora plunge the Keyblade into the ground and submerge the area around him in darkness. Orbs of darkness surround Sora before generating spikes and spinning around, delivering massive damage. The Rage Form command may appear at or below 25% HP. The odds of the command appearing depend on the remaining HP, with a base chance of 10% at 25% HP, increasing by 1% for each % of HP lost and maxing out at a 34% chance at 1% HP remaining. If Rage Form was previously entered in the battle the odds are reduced by 2/3, with a base probability of roughly 3.33% that maxes out at 11.33% at 1% HP remaining. Certain conditions will prevent the Rage Form command from appearing:
During the final fight against Xehanort, Ascension will force Sora into a version of Rage Form that has no time limit and cannot use Riskcharge. Instead, Sora must attack Xehanort to make him drop orbs of light that can fill the situation meter. Once filled, Sora will have access to the Return to the Light Situation Command, in which he repeatedly rushes at Xehanort before diving at him and regaining his light. Unlike other formchanges, Rage Form remains active upon changing maps. AbilitiesWhen guarding in Rage Form, Sora will use a shadowy form of Barrier that causes him to back up akin to Backslide when successful. Additionally, Sora has access to Combo Master while in Rage Form.
StrategyRage Form is the only Formchange available that replenishes Sora's HP upon activation, making it useful when in low health situations. However, it locks the use of magic, Links, and items, making the use of all Riskcharges then Finish to exit the form necessary if Sora's HP is low and his party members have no means to heal him. In mob fights, Downswing and Scratch after multiple use of Riskcharge has decent range and can combo into itself, and so it's ideal to use it multiple times in a row by resetting the combo sequence by dodging after each use, especially as Rage Form's dodge action has the shortest duration of all Formchanges, but a proper combo is a better choice when focusing on a single opponent to shine more on damage output over crowd control. The use of the tactic around Riskcharge is most safe when the party members have the means to heal Sora back up. As Rage Form lacks Airstep, its use should be avoided when facing opponents that can quickly get out of Sora's effective range while in such form, bar as a last resort for HP recovery. Rage Form's combo has lower Revenge Values than most other Formchanges and Sora's default combos. This allows Sora to land more hits before the enemy retaliates (nearly a full second combo on humanoid foes, for example). Gallery
Notes and references
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