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GeezerVison is showing www.khwiki.com — Sköll

Kingdom Hearts III

Sköll

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
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Sköll

Sköll from the Ultimania

Japanese スコル
Rōmaji Sukoru

Type Emblem Heartless
Game Kingdom Hearts III
Themes Header.png

KHIII tracks
Battle theme - Anger Unchained
Sköll

Kingdom Hearts III
A lupine Heartless that rose from the darkness consuming Hans's heart.

Wolves hunt in packs, and this monstrosity was no exception: it summoned a horde of phantom packmates, and transformed into a darkness so vast it blotted out the entire sky.
Location HP Strength Defense EXP
Arendelle 3200 40 20 0
Physical Fire Blizzard Thunder Water
×1.0 ×0.8 ×0.5 ×0.7 ×0.7
Aero Dark Neutral Rapid-fire
×0.7 ×0.7 ×1.0 ×0.5
Freeze Electrify Stun Hunny
✕ ✕ ✕ ✕
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
25 — ×0.5 16

Rewards
Sora: Superslide, Max MP +5
World(s)
Arendelle
Wolf Head

Wolf Head official render

Japanese ウルフヘッド
Rōmaji Urufu Heddo

Type Emblem Heartless
Game Kingdom Hearts III
Location HP Strength Defense EXP
Arendelle 14 40 20 0
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×0.5 ×1.0 ×1.0
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×1.0
Freeze Electrify Stun Hunny
✕ ◯ ◯ ◯
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
— — — —

Rewards
Focus prize (3) ×3
World(s)
Arendelle

Sköll is an Emblem Heartless formed from Hans that is found in Kingdom Hearts III. It is one of the bosses at Arendelle, and is accompanied by its Wolf Head packmates.

Story

Kingdom Hearts III

When Hans attempts to murder Elsa, Anna steps in his way to save her sister while simultaneously succumbing to her frozen curse. The shockwave knocks Hans out, and he succumbs to the darkness that had been beguiling him, generating the Sköll to steal Sora and his friends away to a shadowy domain. In its attempt to snuff out the heroes, the Sköll summons its packmates and twice transforms into an enormous, raining dark sun in order to crush them, but Sora and Marshmallow push it back each time. It detonates its dark sun form in a last-ditch effort to wipe them out, but Marshmallow shields the others from the blast and is merely blown back across the lake. Afterward, Sora and his friends wake up back on the lake near Anna and Elsa.

Design

The Sköll is an enormous wolf-like Heartless. Its head, shoulders, and front legs are made out of crystalline ice—its face is opaque white ice, with glowing yellow eyes and a Heartless insignia on its forehead, while its snowflake-shaped shoulders and legs are translucent cyan ice edged with opaque white and surrounded by large icicles resembling bristly fur. The rest of its body is a streaming dark miasma that attenuates into a bushy tail.

The Wolf Heads resemble smaller versions of the Sköll's head, similarly tailed by dark miasma, but lack the Heartless emblem and have the Heartless swirl eyes.

The Heartless's name is a reference to Sköll, a monstrous wolf of Norse mythology that is fated to devour the sun during the end of the world. This event, known as Ragnarök, is reflected in the Sköll's "Dark Sun" technique.

Strategy

Kingdom Hearts III

Sköll may prove a difficult boss, especially at higher difficulties and at level 1, so it is recommended to have a Full Course Bonus active as well as some Ethers. Hero's Origin, Kingdom Key, Ever After, and Happy Gear are good Keyblades to equip for this fight, with Hero's Origin giving great counters to Sköll's attacks with Counter Shield as well as a handy boost in strength, Second Form being very useful in taking out multiple wolf heads with Magnet Burst, Ever After being a great choice when using magic, as well as dealing a large amount of damage to both Sköll and the Wolf Heads with the Spectral Rays Shotlock, and the Happy Gear being effective in its' high damage shotlock, plus quick attacks with the Agile Claws and the Twin Yo-Yos having the ability to keep up with Sköll's high speed, as well as the Wolf Heads.

Sköll will begin the fight with its Charge attack, which can be blocked, allowing some damage to be dealt with a reprisal as it charges by.

It is best to be conservative when attacking Sköll, as it breaks out of staggers rather quickly and gives little time to react to its attacks while in the middle of a combo, so a good strategy is to wait for it to use its Double Hand Scratch or Two Part Scratches attack, then block, and then unleash a reprisal followed by a short combo. Repeating this is a good way to deal damage and build up the Situation Command gauge with physical attacks while avoiding getting caught by its Double Hand Scratch attack, which will likely result in a fatal amount of damage on higher difficulties. If it uses Dark Breath, try dodging the orbs rather than blocking them, as blocks will still result in Sora's vision being darkened. Using Shotlocks frequently is a good idea in this fight, as Wolf Heads drop focus orbs upon death.

Upon depleting 20% of its HP, Sköll will begin summoning Wolf Heads. A good way to deal with the Wolf Heads is to use links or magic that damage a large area, such as King's Flare, Thunder, or Aero. Be sure to pick up their focus orbs, as doing so can easily fill the Focus Gauge back up to full to continue using Shotlocks which are a major source of damage in this fight.

After depleting 40% of its HP, prepare to deal with Sköll's Dark Sun attack, in which having MP is extremely important, as links and magic are by far the best way of quickly dealing with the Wolf Heads and obtaining the Subzero Impact Situation Command within the 40 seconds given. Like before, King's Flare, Thunder, and Aero are all good choices here, but if Sora does not have MP and Ethers, try and use Shotlocks or get a good Formchange for crowd control such as Second Form. If neither option is available, try using Flowmotion attacks, but do not stay on one target for long, as staying in one spot will likely cause Sora to be overwhelmed by Wolf Heads.

Its Flame Spin attack also appears after Sköll loses 40% of its HP, which can easily be dodged by either performing evasive maneuvers in the opposite direction, or using block when it starts to land on Sora.

When it reaches its last bar of HP, a good Shotlock will finish it off.

Sköll
Technique Element Status Power Block? Repel LV
Double Hand Scratch (両手引っかき,
Ryōte Hikkaki
)
Physical — 2.5 x 2 hits △ 2
Slashes two times at once.
Often used after the Two Part Scratches similarly to a combo, but can also be used separately.
Two Part Scratches (2連引っかき,
2-Ren Hikkaki
)
Physical — 1.3 x 2 hits △ 2
Slashes with one hand, followed by the other.
Charge (突進,
Tosshin
)
Physical — 2.0 per hit △ 2
Charges at the target and then turns around to charge again. Sköll will always start the battle with this attack.
Dark Breath (ダークブレス,
Dāku Buresu
)
Dark — 0.5 per hit △Hollow Bastion Screen Fade KHII.png 1
Fires 3 dark orbs which home in on the target and darken the target's view upon hitting the target, regardless of whether or not the attack was blocked.
Mirage Wolf (ミラージュウルフ,
Mirāju Urufu
)
(howl) — — — △ —

(tail) Physical Stun (100%/1.8s) 1.0 △ 2
Unleashes a howl which summons a multitude of Wolf Heads, followed by a tail swipe. Starts being used after Sköll has been reduced to 80% of its HP.
Dark Sun (暗黒太陽,
Ankoku Taiyō
)
(war cry) — — — △ —

(rain) Dark Stun (100%/1.5s) 1.0 per hit △Hollow Bastion Screen Fade KHII.png 1
(fall) Dark Stun (100%/2s) 6.0 X —
Jumps into the sky and transforms into a dark sun, upon which countless Wolf Heads are summoned while dark rain falls from above. Once the 40 seconds are up, the dark sun falls onto the party members, dealing an overwhelming amount of damage. Starts being used after Sköll has been reduced to 60% of its HP.
Flame Spinner (フレイムスピナー,
Fureimu Supinā
)
(tail) Dark Stun (100%/1.8s) 1.5 △ 2

(spin) Dark — 1.5 per hit △ 2
Swipes its tail, then begins jumping several times in the direction of the target while spinning. Starts being used after Sköll's has been reduced to 60% of its HP.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Situation Commands
Situation Command Element Power Description
Subzero Impact (サブゼロインパクト,
Sabuzero Inpakuto
)
Physical 6.0 Becomes available when prompted by Marshmallow after having destroyed enough Wolf Heads during the Sköll's Dark Sun attack. Marshmallow stops the dark sun from crashing into the ground while Sora and him combine their light and ice powers to destroy the sun, deal damage to the Sköll, and put an end to its Dark Sun attack.
Wolf Head
Technique Element Status Power Block? Repel LV
Head Attack (ヘッドアタック,
Heddo Atakku
)
Physical — 1.0 △ 2
Charges towards the target.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Video

Sköll – Kingdom Hearts III

Gallery

  • Concept art of the Sköll.
    Concept art of the Sköll.
  • Sköll's Data Greeting portrait in Kingdom Hearts III Re Mind.
    Sköll's Data Greeting portrait in Kingdom Hearts III Re Mind.
Heartless bosses
Kingdom Hearts
Ansem, Seeker of Darkness | AntiSora | Behemoth | Darkside | Guard Armor/Opposite Armor | Kurt Zisa | Parasite Cage | Phantom | Pot Centipede | Stealth Sneak | Trickmaster | World of Chaos
Kingdom Hearts Final Mix
Arch Behemoth | Destroyed Behemoth | Red Armor | Sneak Army
Kingdom Hearts II
Blizzard Lord and Volcanic Lord | Grim Reaper | Groundshaker | Illuminator | Possessor/Thresholder | Prison Keeper | Scar | Shadow Stalker/Dark Thorn | Storm Rider | The Experiment
Kingdom Hearts II Final Mix
Mushroom XIII
Kingdom Hearts 358/2 Days
Antlion | Crimson Prankster | Dark Follower | Infernal Engine | Leechgrave | Lurk Lizard | Powered Armor | Ruler of the Sky | Veil Lizard
Kingdom Hearts coded
Sora's Heartless
Kingdom Hearts Birth by Sleep Final Mix
Dark Hide
Kingdom Hearts χ
Behemoth (Ω) | Circus Crab | Closehanded Captain | Crabby Cake | Darkling | Darkside (Ω) | Egg Master | Enraged Elk | Fortress Crab (Ω) | Guard Armor (Ω) | Gummi Hound | Hocus Pocus | Jack in the Box | Lion Headliner | Possessors | Queen Bee (Ω) | Savage Spider | Sinister Sweets | Spiteful Sweets | Submarine Carp | Trickmaster (Ω) | Trident Tail (Ω, Blue, Green, Red) | Venomous Spider | Wayward Wardrobe | Wily Bandit | Wretched Witch
Kingdom Hearts Union χ
Adventurer | Apricot Opera | Assault Dragon | Brilliant Opera | Cranky Cake | Enraged Arachnid | Ferocious Fins | Ferry Reaper | Flappy Bug Swarm | Flutterings | Gear Golem | Gold Hammer Frame | Greedy Grouch | Gummi Adventurer | Gummi Dragon | Gummi Golem | Heartless Tsum | Holiday Sleigh | Huge Snowman | Icy Beast | Ifrit | Iron Giant | Jewel Princess | Jewel Sorceress | Leviathan | Loudmouth Parade | Malicious Spider | Martial Monkey | Mean Maiden | Merry-Go-Rowdy | Metal Giant | Mischief Bouquet | Mysterious Sir | Nimble Reaper | Noble Soldier | Poisonous Pretender | Paralysis Platoon | Paralysis Pretender | Ramuh | Ratty Rat Trio | Red-Nosed Chariot | Reversed Defender | Ribbitoad | Royal Pretender | Savage Vanguard (Ω) | Scourge Spider | Shipwreck Shark | Shiva | Silver Hammer Frame | Soda Specter | Sorcerous Reaper | Thorned Snake | Titan | Upright Defender | Vile Reaper | Weapon Master | Werewolf | Wicked Spider
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Demon Tide | Demon Tower
Kingdom Hearts III
Catastrochorus | Dark Inferno | Darkubes | Flantastic Seven | Grim Guardianess | King of Toys | Lich | Lightning Angler | Raging Vulture | Sköll
Kingdom Hearts III Re Mind
Dark Inferno χ
Kingdom Hearts Dark Road
Earth Gargoyle | Furious Reaper | Hringhorn
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  • Emblem Heartless
  • Kingdom Hearts III bosses
  • Arendelle

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