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GeezerVison is showing www.khwiki.com — Temperance

Kingdom Hearts 358/2 Days

Temperance

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
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Kingdom Hearts 358/2 Days
Temperance
Temperance
"A weapon that lets you string together faster, much longer ground combos."
Japanese テンパランス
Rōmaji Tenparansu
Stats
Strength Magic
Base Unit Ultima Base Unit
+22 +1 +78 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +2 +3 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Chain Time
2: Chain Power
Obtained
Lift Gear ③ (Luxord)
Kingdom Hearts 358/2 Days
Temperance+
Temperance
"An upgraded Temperance.
Lets you string together faster, much longer ground combos."
Japanese テンパランス+
Rōmaji Tenparansu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+48 +1 +52 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +2 +4 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
Obtained
Lift Gear+ ③ (Luxord)

The Temperance is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to the Temperance+.

Design

A card from the Temperance deck has a roughly rectangular shape, albeit there is a spike shaped like those of the Nobody logo in the middle of both of the longer sides of the card and a circular indentation on either side of both of these spikes. The border is pale yellow. There is another rectangle in the center of the card, this one purple with a thin white outline, and another black one around that. A small, triangular indentation is present in the middle of all four sides of this rectangle. The top half of the rectangle sports a white, triangular symbol with three spikes like the ones on the Nobody sigil, while the bottom half sports the same symbol, though upside down.

Temperance is one of twenty-two cards that make up a tarot deck's Major Arcana. It is numbered XIV (14).

Gameplay

Temperance's ground combo starts with Luxord throwing a line of cards forwards then flipping them over, followed by a narrow spray of cards forward. These moves are repeated once more before the combo ends with an upward spiral of cards.

The aerial combo consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards before ending with a two-handed diagonal swipe downwards with a large card held in each hand.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Racing Launch
Hit 1 0.38 X X X
(Ground) Front Throw
Hit 1 0.38 x3 X X X
(Ground) Racing Launch
Hit 1 0.38 X X X
(Ground) Front Throw
Hit 1 0.38 x3 X X X
(Ground) Tornado Throw
Hit 1 0.25 x8 ◯ ◯ ◯


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Rising Launch
Hit 1 0.38 x2 X X X
(Air) Both Hands Downswing
Hit 1 1.5 ◯ ◯ ◯


Luxord's Cards
The Fool | The Magician | The Star | The Moon | Justice | The Hierophant | The World | Temperance | The High Priestess | The Tower | The Hanged Man | Death
The Hermit | Strength | The Lovers | The Chariot | The Sun | The Devil | The Empress | The Emperor | The Joker | Fair Game | Finest Fantasy 13 | High Roller's Secret
Lift Gear KHD.png Lift Gear Lift Gear KHD.png
Judgment | Gullwing | Paladin | Gunz | Terrene | Mystic Album | Crater | Prometheus | Power Chord | Temperance | Pseudo Silene | Irrégulier | Abyssal Tide
Soul Eater | Mage's Staff | Knight's Shield | Kingdom Key D | Kingdom Key
Retrieved from "https://www.khwiki.com/index.php?title=Temperance&oldid=912433"
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  • Kingdom Hearts 358/2 Days weapons

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