Peter Nichols Built a Colony Sim for the Last Honey Bees Made in two weeks for thatgamecompany's jam, Buzzkeeper runs thousands of simulated insects through NASA climate projections for the end of the century.
Where do artists who make games "fit"? Mitchell Chan sorts the field into categories, including Gesamtkunstgames and agential representation.
Bark Bark Games' HOUSE Saga Is Going Physical Lost In Cult is pressing both horror games together in a limited run of 2,500 copies,
Janne Schimmel and Vinzenz Build Remote-Work Console Game Friendly Secrecy System pairs a sculpture fitted with two custom input wheels with a QWERTY keyboard missing 20 letters.
Reactionary Replicas reviews 30 years of museum shooters Side Quest's Elliott Burns asks if games that copy real galleries critique the institution
Name of the Will's daylight cult reaches a playable demo Zeitgeist Studio's masked compliance horror joined Fellow Traveller's Official Selection ahead of a Q1 2027 release from HYPER REAL.
An arcade with deep soul ties pops up on Great Jones Street Temitope Olujobi and CultureHub gather ten games animated by inner lives, musical expression and ever-present spirits, Thursdays and Fridays, Nov. 12 to 20 in NYC.
In Dallas, a performer becomes the avatars of Disappear Here Eva Papamargariti stages a mythology of memes and AI prompts across four screens, then sends a live body in to copy it.
Six artists tackle pauses and glances as data in Soft Signals Mélanie Courtinat and Cezar Mocan join a Novembre Numérique exhibition at the Institut français in Cluj-Napoca.
Beny Tchaicovsky's 2001 CGI Feature Is Streaming Again [Watch] Dimensional Connections closes the late Brazilian painter's Morning Star Trilogy, a run of exit signs, masks and lobbies built in early desktop 3D.
Looping Fields Beyond Shares Second Trailer: Watch The solo project from Zakharov Viacheslav, published by 3Polygons studio, casts the player as a ghostly lawnmower paying off fines to a bank.
Carlin Wing's Bounce Traces the Ball From Ulama to FIFA The open-access MIT Press history moves from ancient tennis courts and squash walls to animation, computing and the Mesoamerican ballgame.