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GeezerVison is showing www.notebookcheck.net — Far Cry 4 Benchmarked For the original German article, see here. Game EngineFar Cry 4 uses the modified Dunia Engine 2, which was also used in the predecessor. One of the most impressive features of engine is its enormous landscape: although there are a few blurry mountains in the horizon, most of the area is accessible whether on a quad, glider or on your feet. Thanks to this seemingly open environment, the user will be able to enjoy an astonishing degree of freedom, offered by very few other games. Other Ego shooters, like Call of Duty: Advanced Warfare, feel claustrophobic in comparison. The intense colors, realistic lighting and thick vegetation provide an enchanting virtual world. Despite all these qualities, the game is lacking in a few areas. For example, although most objects have a high level of detail, some surfaces suffer from mediocre textures. The game barely manages to reach the level of Battlefield 4 (Frostbite 3), Crysis 3 (CryEngine 3) or Ryse: Son of Rome (CryEngine 4). Ubisoft has created a nigh perfect graphics menu: if you do not want to explore the additional options for hours, then we suggest choosing one of the 5 presets ((6 @Nvidia). The performance is often higher than in our Far Cry 3 benchmarks as not all features are set to max on "Ultra" mode (no HBAO+, SMAA instead of MSAA, ...). Although the Ego shooter looks sparse with low details, at medium details the user can start having fun. Like most other games, the graphics become truly impressive at high details. Thankfully, a restart is not required after changing the settings, but the intro videos can not be skipped. If the user employs a SSD, the load times should be quite short. It is evident that Far Cry 4 is produced by the same publisher as Assassin's Creed Unity, as the game is part of the Nvidia TWIMTBP program and receives very fast patches. We use the version 1.3.0 for our benchmarks. While reading this review, you might find yourself wondering why the AMD GPUs perform better than their Nvidia competitors at times (compare the R9 M290X to the otherwise often faster GTX 870M). We believe this discrepancy is due to the GPUs producing different effects in the game at high and max settings. Furthermore, at most settings, we noticed a fault in the shadow processing with our AMD R9 M290X GPU. This problem was found in Far Cry 3 as well and was alleviated after a few updates. The Intel HD Graphics 4600 also suffers from faulty shadows but this IGP is far too weak for this game (<20 fps). Finally, despite our AMD GPU producing good fps rates, the game stuttered on many systems. We could not find a reason for this behavior. 4 BenchmarkWe did not use any cars or planes and stayed on foot so as to ensure consistent benchmark results. We start at the idyllic yet chaotic village in which the protagonist finds himself after the tutorial mission ("Reach the Belltower"). The 50 second test, which can be seen in the video below, provides a reliable measure of the average performance. Notebooks have to achieve at least 35-40 fps in our benchmark if they are to reliably provide fluid performance in more demanding scenes. ResultsThe hardware requirements may not be as extreme as those of Assassin's Creed Unity, but the game still requires strong performance. If you have entry-level hardware, you will not be able to enjoy Kyrat properly. The game lags a lot with GPUs below the GeForce GT 740M – even at a resolution of 1,024 x 768 pixels and minimum details. Normal details and a resolution of 1,366 x 768 pixels require a middle-class GPU like the GeForce GT 750M. It becomes really hard at high settings and the FHD resolution of 1,920 x 1,080 pixels. We recommend a GeForce GTX 870M for this level. If you choose the preset "Ultra", we would recommend either a Radeon R9 M290X or a GeForce GTX 780M/880M. The Intel CPUs are usually limited by their GPUs (a dual-core with Turbo Boost and Hyperthreading can easily provide sufficient performance).
Test SystemsFour or our test models are provided by Schenker Technologies (mysn.de):
These notebooks have Windows 7 64 bit installed on them. Other test models were provided by Nvidia:
Intel provided one more:
The desktop PCs use CPUs/APUs from Intel and AMD, SSDs from Micron, Intel and Samsung, mainboards from Intel and Asus and graphics cards from Nvidia and AMD. The GPU drivers we used: Nvidia 344.75, AMD 14.11.2 Beta, Intel 10.18.10.3960. Overview Show Restrictions
Restrict Benchmark List:
(Manufacturer, Model, Series, Codename), Connect search words with .
(-) * Smaller values are better. / n123 Number of benchmarks for this median value / * Approximate position
Cns
# started gpulist 4.29 at www.notebookcheck.net 2026.11.05 00:16 took 0s on source +0s ... 0s #1 show GPU Game list +0s ... 0s #2 initialized values +0.01s ... 0.01s #3 cached gamecheck data found for bench uid 314 +0s ... 0.01s #4 Cache table found, checking fields. +0s ... 0.01s #5 Cache table for values found, checking fields. +0s ... 0.01s #6 Cache table found with all needed fields in it! +0s ... 0.01s #7 using sorting as sort order +0s ... 0.01s #8 Loaded cached specs data from 03 Nov 2026 08:06:51 = 40.2h +0.02s ... 0.03s #9 found 5244 cached benchmark values +0.01s ... 0.04s #10 Loaded cached benchmark data tx_nbc2_gpugame_cache_values +0.01s ... 0.05s #11 Created sortOrder for cached benchmark data +0s ... 0.05s #12 about to add program data +0s ... 0.05s #13 got benchmark programm data, about to get FAL images +0s ... 0.05s #14 got benchmark FAL images +0s ... 0.05s #15 added benchmark program data +0s ... 0.05s #16 loaded GPU class names +0s ... 0.05s #17 did output the form +0s ... 0.05s #18 before benchmark header cells +0s ... 0.05s #19 after performance rating header +0s ... 0.05s #20 between header composition +0s ... 0.05s #21 did compose the header +0s ... 0.05s #22 did output the list +0s ... 0.05s #23 gpulist finished at 00:16:59 +0s ... 0.05s gpulist v4.29 static version load dynamic Loading Comments Editor of the original article: Florian Glaser - Managing Editor Gaming Laptops - 738 articles published on Notebookcheck since 2009 I discovered my interest in computers in my childhood, growing up with MS-DOS and Windows 3.1 in the early 1990s. I was especially fascinated with computer games, even from an early age. From Monkey Island through Lands of Lore to Doom, I tried every game I could get my hands on. I have been working for Notebookcheck since 2009 with my focus mostly being on high-performance gaming laptops. > Expert reviews and news on laptops, smartphones and tech innovations > Reviews > Archive of our own reviews > Far Cry 4 Benchmarked Florian Glaser, 2014-11-30 (Update: 2026-02-25)
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