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GeezerVison is showing www.pikminwiki.com — Secret Testing Range

Pikmin 2

Secret Testing Range

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Secret Testing Range
Secret Testing Range.jpg
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 10 Ultra-spicy sprays 1
Yellow Pikmin 10
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 10
White Pikmin 10
Purple Pikmin 10
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Secret Testing Range (秘密兵器実験場?, lit.: "Secret Weapon Testing Zone") is the twenty-fifth level in Pikmin 2's Challenge Mode. One of the more difficult challenges, both sublevels involve fighting enemies that attack using weaponry, culminating with a battle against a Man-at-Legs.

Sublevel 1

  • Theme: Metal
  • Music: Metal 3
  • Time: 100 (200 seconds)
  • Starting Pikmin:
    • Red Pikmin Red Pikmin × 10 (flower)
    • Yellow Pikmin Yellow Pikmin × 10 (flower)
    • Blue Pikmin Blue Pikmin × 10 (flower)
    • Purple Pikmin Purple Pikmin × 10 (flower)
    • White Pikmin White Pikmin × 10 (flower)
  • Treasures:
    • Cosmic Archive Cosmic Archive × 1
    • Dream Architect Dream Architect × 1
    • Glee Spinner Glee Spinner × 1
    • Lustrous Element Lustrous Element × 1 (inside Iridescent Glint Beetle)
    • Prototype Detector Prototype Detector × 1
    • Stone of Glory Stone of Glory × 1 (inside Gatling Groink)
    • The Key The Key × 1 (inside Gatling Groink)
  • Enemies:
    • Gatling Groink Gatling Groink (free) × 2
    • Iridescent Glint Beetle Iridescent Glint Beetle × 1
  • Obstacles:
    • None
  • Vegetation:
    • Glowstem Glowstem (green) × 5
    • Glowstem Glowstem (red) × 5
  • Others:
    • None

Be on guard the moment the challenge begins; in all likelihood, the two Gatling Groinks will immediately detect you. If you're unable get them to turn around, your best bet is to use your Purple Pikmin to attempt to stun them. Using your sprays is tempting but refrain – they're much better suited for fighting the boss on the next sublevel.

One of the Gatling Groinks has The Key, while the other drops a treasure. Once you get The Key, leave before they revive, or alternatively, harvest both of their bodies and do a sweep of the sublevel for the handful of treasure, including most notably a Lustrous Element inside a Iridescent Glint Beetle.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_houdai
"Main" object maximum (?) 3
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_houdai_metal.txt
Lighting file (?) houdai_light.ini
Background (?) build (P2 VRBOX build.png steel)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_houdai_1_metal
Man-at-Legs dry arena
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Gatling Groink Gatling Groink (free) 1 None "Special" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Gatling Groink Gatling Groink (free) 1 None "Special" enemy spots
- Stone of Glory Stone of Glory Carried inside entry with ID 2
3 Iridescent Glint Beetle Iridescent Glint Beetle 1 None "Hard" enemy spots
- Lustrous Element Lustrous Element Carried inside entry with ID 3
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
4 Glowstem Glowstem (red) 5 None Plant spots
5 Glowstem Glowstem (green) 5 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
6 Dream Architect Dream Architect 1 None Treasure spots
7 Prototype Detector Prototype Detector 1 None Treasure spots
8 Cosmic Archive Cosmic Archive 1 None Treasure spots
9 Glee Spinner Glee Spinner 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2

The second sublevel of the Secret Testing Range.
The second floor of the level.
  • Theme: Metal
  • Music: Metal 2 (alternate)
  • Time: +150 (+300 seconds)
  • Treasures:
    • Favorite Gyro Block Favorite Gyro Block × 1
    • Fond Gyro Block Fond Gyro Block × 1
    • Lost Gyro Block Lost Gyro Block × 1
    • Memorable Gyro Block Memorable Gyro Block × 1
    • Remembered Old Buddy Remembered Old Buddy × 1
    • The Key The Key × 1 (inside Man-at-Legs)
  • Enemies:
    • Man-at-Legs Man-at-Legs × 1
    • Mitite Mitite (group of 10) × 0 - 1 (from eggs)
  • Obstacles:
    • Electrical wire Electrical wire × 2
    • Fire geyser Fire geyser × 2
    • Poison emitter Poison emitter × 2
  • Vegetation:
    • Glowstem Glowstem (green) × 3
    • Glowstem Glowstem (red) × 3
  • Others:
    • Egg Egg × 1
See also: Man-at-Legs strategy.

This sublevel is very difficult. You'll have to go up against a Man-at-Legs in a submerged arena not unlike the encounter in the Hole of Heroes. Seeing as you only have ten Blue Pikmin, a conventional fight will last quite a while. Instead, consider attempting to lure it out of the water so your full squad can hurt it. Once it's in a position where all of your Pikmin can attack it, petrifying it and then spraying ultra-spicy spray should allow you to do a fair bit of damage before it thaws.

Assuming you handled the first sublevel relatively quickly, you should have five or six minutes to defeat the Man-at-Legs; play conservatively if you're going for a pink flower, but keep an eye on the timer.

Once the Man-at-Legs is dead, collect The Key. If you have any time left, you may wish to circle the sublevel to collect the various treasures – all pieces of R.O.B.

The music on this sublevel, a remix of Metal 2, is unique and does not play anywhere else in the entire game.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_houdai
"Main" object maximum (?) 7
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_houdai2_metal.txt
Lighting file (?) houdai_light.ini
Background (?) ice (P2 VRBOX ice.png icy cavern)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_houdai2_1_metal
Man-at-Legs watery arena
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Man-at-Legs Man-at-Legs 1 None "Hard" enemy spots
- The Key The Key Carried inside entry with ID 1
4 Fire geyser Fire geyser 2 None Cave unit seams
5 Poison emitter Poison emitter 2 None Cave unit seams
6 Electrical wire Electrical wire 2 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
2 Glowstem Glowstem (red) 3 None Plant spots
3 Glowstem Glowstem (green) 3 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
7 Remembered Old Buddy Remembered Old Buddy 1 None Treasure spots
8 Fond Gyro Block Fond Gyro Block 1 None Treasure spots
9 Lost Gyro Block Lost Gyro Block 1 None Treasure spots
10 Favorite Gyro Block Favorite Gyro Block 1 None Treasure spots
11 Memorable Gyro Block Memorable Gyro Block 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
12 Egg Egg 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Official records

These are Nintendo's official records for the challenge, as obtained from a Japanese official webpage for Pikmin 2[1] and New Play Control! Pikmin 2.[2] Due to regional differences, the following scores may not apply to the North American and European versions of the games.

  • Pikmin 2
    • 1-Player: Poko × 27894
    • 2-Player: Poko × 27888
  • New Play Control! Pikmin 2
    • 1-Player: Poko × 27928
    • 2-Player: Poko × 27866

Names in other languages

Language Name Meaning Notes
Flag of Japan Japanese 秘密兵器実験場?
Himitsu Heiki Jikkenjō
Secret Weapon Testing Zone
Flag of Québec French (NoA) Camp d'entraînement Training camp
Flag of France French (NoE) Camp d'Entraînement Training Camp
Flag of Germany German Geheimes Testgelände Secret Testing Range
Flag of Italy Italian Area collaudi segreti Secret testing area
Flag of South Korea Korean 비밀 병기 실험장
Bimil Byeong-gi Silheomjang
Secret Weapon Testing Zone
Flag of Mexico Spanish (NoA) Zona de Pruebas Secretas Secret Testing Zone This name implies the tests are secret, not the zone.

Trivia

  • This challenge contains every treasure from the Blast from the Past series.
  • The Ultimate Testing Range in Pikmin 4 appears to be inspired by this challenge, having a similar name and even including a boss encounter with a Man-at-Legs at the end.

See also

  • Ultimate Testing Range

References

  1. ^ Pikmin Nintendo official records on Nintendo Official Site
  2. ^ Pikmin Nintendo in-house official records on Nintendo Official Site
Pikmin 2 Challenge Mode locations
Explorer's Cave Novice Training Lost Toy Box Creator's Garden Green Hole
Hot House Brawny Abyss Red Chasm Trampled Garden Twilight Garden
Cryptic Cavern Concrete Maze Collector's Room Dweevil Nest Cavernous Abyss
Snack Pit Three Color Training Hazard Training Cave of Snarls The Giant's Bath
Rumbling Grotto Subterranean Lair Hidden Garden Abduction Den Secret Testing Range
Breeding Ground Cave of Pain Bully Den Sniper Room Emperor's Realm
Retrieved from "https://www.pikminwiki.com/index.php?title=Secret_Testing_Range&oldid=356152"
Categories:
  • Pikmin 2
  • Pikmin 2 Challenge Mode levels
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