GV

GeezerVison

The World Wide Web, restored to 800 pixels of glory.

Home|About|Gaming cabinet|Archives|How it works|Starter sites

On this site

  • Talk
  • Contributions
  • Create account
  • Article
  • Discussion
  • Main page
  • How to help
  • Recent changes
  • Random page
  • Root category
  • NIWA central
  • Bluesky
  • Discord server
  • Other communities

This view

  • Original page
  • New address

GeezerVison is showing www.pikminwiki.com — Switch

Pikmin 3
Pikmin 4

Switch

Jump to navigation Jump to search
Screenshot of a switch gate and its buttons taken with the Survey Drone.
A switch alongside a red gate it controls.
For the console, see Nintendo Switch and Nintendo Switch 2.

Switches[1][2] are tools in Pikmin 3 and Pikmin 4. They can be pressed by throwing a Pikmin, leader or pikpik carrot onto them or by jumping onto them with Oatchi. When pressed, they can affect obstacles and tools such as fans, switch gates, iron fences, and several other obstacles, allowing progress through the area.

Switches appear in two forms: a square white button, which becomes deactivated after pressed and permanently affects whatever it's linked to, and a panel with two circular buttons, which can be toggled between freely. In Pikmin 4, the color of the two-button switch varies depending on the context it is used in, however in Pikmin 3 the two buttons are always yellow and blue.

Conveyor switch

In Pikmin 3, switches are referred to as conveyor switches and they are used to reverse the flow of all of the conveyor belts in the area.[3] When one of the two buttons is pressed, it will start to emit a light of its color, which can also be seen on the side of the conveyor belts, and will synchronize all of the switches in the area, causing the same button to be pressed in all of them.

Locations

Pikmin 3
  • Clockwork Chasm
    • Collect Treasure! × 4
    • Battle Enemies! × 5
Pikmin 4
  • Sun-Speckled Terrace (does not appear above ground)
    • Aquiferous Summit
      • Sublevel 2 × 1
    • Industrial Maze
      • Sublevel 1 × 1
  • Blossoming Arcadia (does not appear above ground)
    • Kingdom of Beasts
      • Sublevel 4 × 1
      • Sublevel 5 × 1
  • Serene Shores (does not appear above ground)
    • Seafloor Resort
      • Sublevel 2 × 1
      • Sublevel 3 × 1
    • Subzero Sauna
      • Sublevel 2 × 1
    • Below-Grade Discotheque
      • Sublevel 2 × 1
      • Sublevel 3 × 1
      • Sublevel 4 × 1
    • Engulfed Castle
      • Sublevel 1 × 1
      • Sublevel 2 × 1
      • Sublevel 3 × 1
  • Hero's Hideaway × 3
    • Doppelgänger's Den
      • Sublevel 2 × 1
      • Sublevel 3 × 1
  • Hero's Hideaway (Olimar's Shipwreck Tale) &times, 1
  • Giant's Hearth (does not appear above ground)
    • Ultimate Testing Range
      • Sublevel 2 × 1
      • Sublevel 4 × 1
  • Dandori Challenges
    • Trial of the Sage Leaf 6th Story: Gimmick Gambit × 4

Gallery

This article or section is in need of more images.
You can help Pikipedia by uploading some images.

  • The switches seen in Clockwork Chasm.
    The switches seen in Clockwork Chasm.
  • A white switch seen in the Aquiferous Summit.
    A white switch seen in the Aquiferous Summit.
  • A frozen white switch in the Subzero Sauna's Voyage Log.
    A frozen white switch in the Subzero Sauna's Voyage Log.
  • A red and blue switch seen in the Industrial Maze.
    A red and blue switch seen in the Industrial Maze.

Trivia

  • Conveyor switches are the only objects in Pikmin 3 that can be locked-on that are exclusive to Mission Mode, and conveyor belts only appear here too. Every other interactable object from Mission Mode appears at least once in Story Mode.

See also

  • Fan
  • Iron fence
  • Moving walkway
  • Switch gate

References

  1. ^ “A mechanized incinerator that reaches high into the sky. Burn the straw, and secure the switch for the moving walkway.” – {{{2}}} in {{{3}}}
  2. ^ “A dojo for Dandori mastery, where secret training is carried out day and night. Every time you push the switch, gates open.” – {{{2}}} in {{{3}}}
  3. ^ YouTube video of the stage around the time of a switch press.
Tools

Bloominous Stemple Bloominous Stemple • Bouncy Mushroom Bouncy Mushroom • Bridge (Bridge Stick •Bridge Fragment •Hay Hay) • Clay (Clay bridge Bridge •Climbing wall Climbing wall •Clay mound Mound •Clay valve Valve) • Climbing rope Climbing rope • Climbing stick Climbing stick • Dirt-mound Dirt-mound • Electrode Electrode • Fan Fan • Fire starter Fire starter • Fishing rope Fishing rope • Floating platform Floating platform • Flukeweed Flukeweed • Fragment Fragments • Geyser Geyser • Iron ball Iron ball • Liftable rock Liftable rock • Lily pad Lily pad • Moving walkway Moving walkway • Potted mushroom Potted mushroom • Pulley rock Pulley rock • Seesaw blocks Seesaw blocks (Elevator platforms Elevator platforms)

Minor tools
Retrieved from "https://www.pikminwiki.com/index.php?title=Switch&oldid=356498"
Categories:
  • Pikmin 3
  • Pikmin 4
  • Tools
Meta category:
  • Pages that need images
You are visitor 01402503 — GeezerVison does not store the pages you look up.
Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required.