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In the Pikmin games, a Pikmin that is moving can randomly fumble, and either fall down face-first (referred to as tripping), or careen forward a bit (referred to as stumbling). When this happens, the Pikmin is usually unusable until it recovers. A Pikmin that trips or stumbles runs the risk of being forgotten, hurt by enemies, or flung into an obstacle[1][2], making it important for the player to pay attention to the whole group and use whatever tools they have to get the Pikmin back to normal quickly. How likely a Pikmin is to trip, or if it can trip at all, depends on its type, and what it is doing. Tripping was introduced in the first game, where it is fairly common. It carried over to Pikmin 2, where the chances for a Pikmin to trip got reduced, but stumbling was added. Both mechanics were removed entirely in Pikmin 3 and Pikmin 4. Tripping was later re-added for Hey! Pikmin but it has been made less punishing – Pikmin only trip in specific spots, and they get up faster. Details
In Pikmin, a Pikmin that trips lands face-first stays there for a while, shakes its head, and then gets up. It stays in this tripped state for roughly 4.5 seconds, from the moment it begins falling forward to the moment it starts moving again. All throughout, the Pikmin is considered a normal part of Olimar's group, so the player is able to pick up and throw the Pikmin, or even dismiss to make it instantly get back up and join its type's group. The player can use these two actions to get back into action faster, instead of waiting for the Pikmin to get up. In Pikmin 2, tripping is roughly the same as in Pikmin. Stumbling makes the Pikmin jut forward in whatever direction it was moving for a roughly fixed distance, lasting some seconds. In this game however, nothing can be done to return the Pikmin to normal faster, for either tripping or stumbling. While the Pikmin is still considered a part of the group, it is actually in a special state where the leader cannot interact with it. Dismissing will keep that Pikmin in the group, spraying will not affect that Pikmin, and the HUD's standby icon calculation will skip over that Pikmin (meaning the icon can even show the "no Pikmin" symbol if that was the only member of the group). TriggersPikmin can only trip or stumble if they are following the leader somewhere, or if the player is swarming. Pikmin and Pikmin 2 tripping calculationsIn Pikmin and Pikmin 2, each Pikmin contains a special value that keeps track of how much distance it has moved. Every time all of the following conditions are met...
...the game performs a trip check. This trip check resets that Pikmin's "distance" value back to 0, and then polls a random number, with a 99.9667% chance that nothing happens, and a 0.0333% chance the Pikmin will lose its balance.[3] If it does, what happens next depends on the game. In Pikmin, the Pikmin trips, and stays down for a random number of loops of the animation, between 3 and 7. In Pikmin 2, the game polls another random number to determine whether a Pikmin will perform a stumble or a full face-plant. If a Pikmin is going to trip, it has a 99% chance it will stumble, and only a 1% chance to face-plant. In total, this means that when the game runs a check to trip a Pikmin, there is a 99.97% chance nothing happens, 0.00003% chance that a Pikmin will face-plant, and a 0.00297% chance that a Pikmin will stumble. To note is that in Pikmin, cutscenes do not make the Pikmin immune to tripping.[4][5] In Pikmin 2, because of their lower speed, Purple Pikmin are less likely to trip since it will be harder for them to reach the speed limit (however their actual odds of tripping are unchanged). Hey! Pikmin tripping spots
In Hey! Pikmin, during gameplay, Pikmin are only able to trip in very specific places. These are sections of an area where there is a lot of room to walk in, and there are no real dangers nearby. These spots are purposely chosen by the area designers, by placing a
Outside of gameplay
Tripping is also used in other parts of the franchise outside of a random gameplay mechanic. In the Pikmin Park, a Pikmin that is following a line while heading towards an obstacle to clean up may trip. This temporarily slows the line down behind it, but the Pikmin will get up on its own shortly after, and speed up to catch its place. This is purely aesthetic, and has no impact on the progression of the park's cleanup. Oddities
Gallery
See alsoReferences
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