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GeezerVison is showing www.ssbwiki.com — Shuttle Loop Shuttle LoopFrom SmashWiki, the Super Smash Bros. wiki
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Shuttle Loop (シャトルループ, Shuttle Loop) is Meta Knight's up special move. Meta Knight quickly jumps into the air with his sword pointed upwards, goes into a loop, and in Brawl, glides forward with his blade extended. In Super Smash Bros. 4, however, he follows up with a second swipe instead, due to the removal of gliding in Smash 4. OverviewIn Super Smash Bros. BrawlThe Shuttle Loop does 9% damage, and has good knockback, making it one of Meta Knight's finishing moves. Meta Knight's grounded Shuttle Loop has vertical knockback and invincibility frames at the beginning of the move, while the air version has strong horizontal knockback, being a solid edge-guarding move due its high base knockback. The initial upswing of the Shuttle Loop is mostly used at the end of Meta Knight's combos. It should also be noted that the end of the Shuttle Loop attack automatically initiates a glide, which can be used in addition to the vertical recovery to add good horizontal recovery. In addition, because Meta Knight can do a quick attack to conclude a glide, Shuttle Loop can be timed to do two consecutive attacks - the initial upswing, and the quick swing from the glide. The glide from this attack is slower than his regular glide, and allows better control. Using Shuttle Loop while facing off of the edge can be quite dangerous, for unless the player quickly cancels the glide, they could easily glide right off the stage with no chance of recovery. Also, landing while in the glide puts Meta Knight on the floor, and the opponent can easily punish him. Using his glide attack or just pressing the special move button right before hitting the floor completely cancels the attack and landing lag, which leaves him in an ideal position to evade attacks or hit opponents. In Super Smash Bros. 4In Super Smash Bros. 4, the attack no longer cancels into a glide due to the removal of gliding; however, it gains slightly more vertical distance and causes Meta Knight to do an extremely quick double loop, causing it to hit twice. The move now does a total of 15% damage (12% in the air) and retains its high base knockback from Brawl, still making it a viable finishing move, especially as part of the Rufio combo. Despite the removal of gliding, the aforementioned increase in vertical distance still makes the move good for recovering, especially due to Meta Knight retaining his excellent aerial mobility. However, Meta Knight's aerial speed diminishes drastically during freefall, making Drill Rush preferable when recovering horizontally. Smash 4's version of Shuttle Loop is similar to the original Shuttle Loop that Wing Kirby performs, in that it hits twice and only sends Kirby a short distance forward rather than a glide. Instructional quotes
CustomizationSpecial Move customization was added in Super Smash Bros. 4. These are the variations:
OriginThe move is similar to one of Wing Kirby's attacks with the same name, debuting in Kirby Super Star. The Wing ability's attack required the player to toss an enemy first, and ended with a second hit instead of gliding, making it more similar to its SSB4 incarnation than its Brawl incarnation. Meta Knight would later use this move in later Kirby games, including Kirby's Return to Dream Land, Kirby: Planet Robobot, and Kirby Star Allies. It functions differently from Wing Kirby's version and, rather, functions identically to its Brawl incarnation, sending him into a controllable glide. A similar move is also used in his boss fights, where he jumps backwards and quickly dives forward with his sword, which predates the official Shuttle Loop joining his arsenal as early as Kirby Super Star. In some games, such as Kirby Super Star Ultra, Meta Knight is shown performing acrobatics mid-flight, including loops.[1] Gallery
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