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House of Boom
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House of Boom (トラップルーム, Trap Room) is Steve's Final Smash.
Overview
Steve places an oversized piston block in front of himself, which then extends outwards to hit any opponents in range. The first opponent caught is taken into a cutscene where they are thrown into the House of Boom, a structure filled with TNT and mobs. The camera then cuts to a first-person view, where Creepers and Zombies approach the trapped opponent as the camera shakes. The structure then explodes as Steve enters the frame eating a steak, after which the opponent is launched. Any other opponents struck by the Piston will take knockback from it. Steve also crouches three times and looks toward the camera upon completion of the Final Smash, akin to his down taunt.
The piston is particularly powerful in terms of knockback, capable of dealing heavy knockback to bystanders. The piston also stuns nearby opponents when placed, with the target to be trapped pulled to the front of the piston. Even after the piston is activated, the hitbox remains active in the transition to the cutscene, which can launch opponents who touch it during the transition. If the piston misses entirely, the move fails.
Instructional quotes
Move List |
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Create a big piston that strikes out to one side. The piston can hit multiple opponents, but only one will be launched into a dark room that then explodes.
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fighter tips |
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Create a large piston to launch multiple opponents to the side. One unlucky foe will get trapped in a dark room—filled with enemies and explosives—which quickly explodes.
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Origin
A player moving a piston in Minecraft: Java Edition.
In Minecraft, pistons are crafted with three wooden planks, four cobblestone blocks, one iron ingot, and one redstone dust. They can push other blocks, mobs, and players around when given a pulse through a redstone circuit, although whatever they push only travels 1 block away rather than the launching that is seen in Super Smash Bros. The giant piston seen in Super Smash Bros. Ultimate does not appear in Minecraft and exists only as part of Steve's final smash.
While the House of Boom does not naturally generate in Minecraft worlds, it bears a strong resemblance to both strongholds and jungle temples, structures that naturally generate in the Overworld. The former serve as the only entrances to the End dimension, where the fight against the Ender Dragon takes place (although unlike the House of Boom, strongholds are usually found underground rather than on the surface) and the latter contain chests guarded by traps. There are other structures in Minecraft that contain harmful traps, such as desert pyramids, structures which contain rooms with chests filled with valuable loot and a pressure plate that can activate TNT hidden underneath, should an unsuspecting player fall onto it.
Masahiro Sakurai stated that the Final Smash was inspired by seeing players create buildings filled with traps to trick and harm fellow players inhabiting the same server, a common form of griefing in that game. The first-person perspective seen just before the explosion resembles Minecraft's default camera mode, with the irregular movement characteristic of a computer mouse. Steve's crouching after the Final Smash is a common gesture in the Minecraft community used as a sign of friendship or, in this case, to mock a losing player as a form of teabagging.
Gallery
House of Boom as shown by the Move List in Ultimate.
Names in other languages
| Language
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Name
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Japanese |
トラップルーム, Trap Room
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English |
House of Boom
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French |
Maison des explosions
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German |
Bau der Bedrängnis
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Spanish |
Casa de las explosiones
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Italian |
Casa della sopraffazione
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Chinese |
陷阱室, Trap Room
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Korean |
트랩 룸, Trap Room
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Dutch |
Huis der Hinderlagen
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Russian |
Бум-Хаус, Boom-House
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Trivia
- The actual "House of Boom" is a pre-rendered cinematic for everything besides Steve and the victim. Noticeable ghosting and compression artifacts can be seen during the explosion, and characters who wear dresses or capes will not have their clothes conform to the shape of the floor.
- This makes it one of four Final Smashes to incorporate a pre-rendered segment, along with All-Out Attack, Gigaslash, and Supernova. Like them, the animation is rendered at 30 frames per second (likely as a space-saving measure), as opposed to the rest of the game running at 60 frames per second. The damage percentages are also absent during these cinematics. Unlike the former two, the game can be paused during House of Boom's cutscene, a trait that is shared with Supernova.
- Consequentially, two bugs can occur:
- If the Bomber is used at the same time as the Final Smash hitting, the cutscene can be slowed down by the Bomber.
- If the HOME menu is entered during the cinematic, part or all of the cinematic is skipped, leaving the modeled effects out of sync.
- The opponent trapped into the cutscene uses their trip animation when thrown in.
- Very faintly at the beginning of the Final Smash cutscene, it is possible to hear the 'Cave 8' and 'Cave 17' sounds that play in dark areas in Minecraft.
- This Final Smash and Sealing the Keyhole are the only cinematic Final Smashes where the Finish Zoom can happen.
- However, Sealing the Keyhole can only activate Final Zoom in Stamina Mode or if the opponent's damage is under 100% due to its Instant KO feature.
- The explosion graphics during the cutscene are identical to those in Minecraft: Bedrock Edition.
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Final Smashes
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The Mighty Jinjonator · Infernal Climax · Giga Bowser ( ), Giga Bowser Punch ( ) · Shadow Mario Paint · Progenitor God Ruptured Heaven · Blue Falcon · Mega Evolution ( ) · Awakening Aether · Omnislash ( ), Omnislash / Omnislash Ver. 5 ( ) · Torrential Roar · Daisy Blossom · Dark Pit Staff · Phazon Laser · Rocketbarrel Barrage ( ), Hyper Rocketbarrel ( ) · Konga Beat ( ), Jungle Rush ( ) · Doctor Finale · NES Zapper Posse · Landmaster ( ), Team Star Fox ( ) · Landmaster ( ), Team Star Fox ( ) · Beast Ganon ( ), Ganon, The Demon King ( ) · Secret Ninja Attack · Gigaslash · Iceberg · Great Aether · Max Malicious Moonsault · Killer Wail · Dream Town Hall · Puff Up · All-Out Attack · Final Blaster · Shippu Jinraikyaku / Shinryuken · Waddle Dee Army ( ), Dedede Burst ( ), Dede-Rush ( ) · Blast-o-Matic · Cook Kirby ( ), Ultra Sword ( ) · Triforce Slash ( ), Ancient Bow and Arrow ( ) · Giga Mac ( ), Giga Mac Rush ( ) · Aura Storm ( ), Mega Evolution ( ) · PK Starstorm · Critical Hit · Negative Zone ( ), Poltergust 5000 ( ), Poltergust G-00 ( ) · Mario Finale · Critical Hit · Mega Legends · Galaxia Darkness ( ), Darkness Illusion ( ) · Psystrike · Omega Blitz · Full Blast · Final Edge · ARMS Rush · Octopus · Sacred Arrow · PK Starstorm · End of Day · Super Pac-Man · Black Hole Laser · Peach Blossom · Volt Tackle · Volt Tackle · Petey Piranha · Palutena's Army ( ), Three Sacred Treasures ( ), Lightning Chariot ( ) · Triple Finish · Burning Sword · Grand Cross · Plasma Scream · Diffusion Beam ( ), Super Diffusion Beam ( ), Guided Robo Beam ( ) · Pair Up · Power Star ( ), Grand Star ( ) · Critical Hit · Shin Shoryuken / Shinku Hadoken · Zero Laser · Supernova · Light Arrow ( ), Sheikah Dance ( ) · Chain Attack · Grand Cross · Grenade Launcher ( ), Covering Fire ( ) · Super Sonic · Sealing the Keyhole · House of Boom · Triple Wolf · Triforce Slash · Dream Home · Wario-Man · Wii Fit · Landmaster ( ), Team Star Wolf ( ) · Super Dragon ( ), Stampede! ( ) · Triforce Slash · Light Arrow ( ), Triforce of Wisdom ( ) · Power Suit Samus ( ), Gunship ( ), Zero Laser ( )
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