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Pac-Jump (パックンジャンプ, Pac'n Jump) is Pac-Man's up special move. OverviewPac-Man turns into his ball form and summons a blue trampoline that stays in mid-air. The trampoline can be bounced on by anyone two more times, with each subsequent bounce launching characters higher than the last, but a third time causes it to break and the user to become helpless. Should anybody other than the user jump off of the trampoline, their jump will be refreshed, had they already used it. The trampoline will also change color based on the number of bounces it has left (from blue, to yellow, then to red). The move can also be used offensively: once Pac-Man bounces off the trampoline, he will begin to chomp, causing 5-8% of damage to anyone he touches until his jump reaches its peak. While the chomps do minimal damage and knockback, the move is a useful out of shield option, since the trampoline is spawned on frame 1, and instantly forces grounded opponents to jump (and thus technically makes the chomp unblockable against grounded enemies). The red trampoline's breaking effect is the only way for 14 characters to enter helplessness. Those characters are Yoshi, Jigglypuff, Mr. Game & Watch, Snake, Ivysaur (in Ultimate), Sonic, R.O.B., Mega Man, Bowser Jr., Bayonetta, Banjo & Kazooie, Byleth, Min Min and Kazuya. This makes it so that characters who did not have a helpless state in the previous game gain one, and by extension, makes Smash 4 and Ultimate the second and third iterations in the series to have helplessness for every character, the first being Melee when characters air dodged. In Ultimate, the trampoline can be attacked by other players, although it cannot be attacked by the user. Based on the current color and the power of the attack, the trampoline will become yellow, red, or disappear altogether. The trampoline is also spawned at frame 10, making the chomp blockable. Instructional quotes
GlitchesNo collision glitch (1.0.8 - 1.0.9)In versions 1.0.8 and 1.0.9 of SSB4, a glitch exists where a character can be dropped through solid ground by the trampoline. This occurs if Pac-Man creates a new trampoline while someone else is in the process of landing on an existing one that is very close to a floor, which causes the victim to temporarily not collide with the stage and simply fall through it. Victims of the glitch are almost certain to be KO'd, as they find themselves effectively teleported under the stage and unable to escape. This glitch was fixed in version 1.1.0. "Helpless" glitchIn SSB4, if Pac-Man obtains a Super Mushroom or Poison Mushroom while using Pac-Jump, Pac-Man will quickly perform his respective "grow" or "shrink" animation, but will immediately return to his helpless animation while still moving normally. This helpless animation is completely aesthetic, and the player can cancel it with any attack or dodge. Pass through glitchIn Ultimate, certain characters (such as Mr. Game & Watch and Pichu) can fall through the trampoline if they are small, Pac-Man was big when the trampoline was made, time is slowed, or a combination of those effects. Poltergust glitchIn Ultimate, if the trampoline is sucked up by Luigi's Final Smash, its ability to be bounced off of will be disabled for the rest of the match.[1] Aside from the initial jump Pac-Man gets from activating the move, any attempts to bounce on the trampoline will just result in falling through it as if it weren't there, though it can still be attacked and destroyed. Being KO'd will not end the glitch, neither will resetting the training session in Training Mode. CustomizationSpecial Move customization was added in Super Smash Bros. 4. These are the variations:
OriginThe trampoline is a reference to the 1983 Namco arcade game Mappy. In the game, there are several trampolines that start the game colored green. Every time they are bounced on by Mappy, they change color to blue, yellow, and red; though enemies can bounce indefinetly. Mappy, Goro, or the Meowkies will all jump in a straight line when doing so, and are completely invincible to everything except the beams from microwave doors. If bounced on when red, the trampoline breaks apart, killing Mappy in the main game and causing a bonus round to end prematurely, unless another trampoline is below the broken one. The trampoline in Pac-Jump goes through these colors in the same order, but starts out blue since Pac-Man immediately bounces on it once it appears. Unlike its depiction in Smash, where the height gets progressively higher with each jump, the trampolines in Mappy can always launch the player as high as they wish in the main game, leaving it up to them to decide what floor to land on. In the bonus rounds, the player must hop off of trampolines to pop balloons - when a balloon is popped, Mappy will be forced downwards and will have to hop on the same trampoline again to catch any balloons above the one he just popped. An advanced strategy required to clear bonus rounds in time involves Mappy hopping directly into a wall to break a trampoline faster. Pac-Man games in the modern era have very strongly implemented elements and characters from games such as Galaxian, Dig Dug, and Mappy. While Mappy was not originally envisioned as part of the Pac-Man universe, or even as part of a video game, originally being created as a maze-solving robot, he has made some appearances in Pac-Man titles and is considered a part of the Pac-Man universe, having appeared as a PlayStation Portable exclusive playable character in Pac-Man World Rally, a parking attendant in Pac-Man E1 Grand Prix, and a sports stadium security guard in Pac-Man: Snack Breaks. The game is also noted for possessing gameplay similarities to Pac-Man as a chase game. Mappy was intended to be one of the rescuable friends in Pac-Man World, but replaced alongside other Namco crossover characters with the Pac-Man family, leaving only Pooka intact. A type of trampoline called the B-Doing is featured prominently in the Pac-Man World series, and serves as the namesake for the 6th level of Pac-Man World 2, B-Doing Woods, but the B-Doing has nothing in common with the Mappy trampoline in either form or function beyond the shared concept of a trampoline. The Japanese name of the move is based on Pac'N-Jump, a Doodle Jump-like mobile game released in 2011. Levels were based on classic Namco games, including Pac-Man, Galaga, Dig Dug, Rally-X and Mappy. Paid DLC levels included stages based on Xevious, The Tower of Druaga, and Pac-Land. The game has since been removed from mobile stores. Gallery
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