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Power Wave (パワーウェイブ, Power Wave) is Terry's neutral special move. OverviewTerry slams his fist into the ground, creating a burst of energy that travels across the ground. Similar to the Hadoken, the move travels at two different speeds, depending on whether or not the player taps or holds the button (Hadoken has light, medium, and heavy variants, but Power Wave only has light and heavy). Upon activation, Terry will either shout "Power Wave!" or "Rock you!", or grunt. Both versions of Power Wave being fairly fast and having a relatively large hitbox makes it difficult to avoid without jumping, allowing Terry exceptional spatial control of the ground and more or less forcing air-to-air interactions. It has decent vertical range as well, making it sometimes even cover short hop approaches. However, it has very little followup potential in comparison to Terry's other moves, making it almost strictly used for this. However, if spaced properly, Terry can run behind the Power Wave and use it as a flexible combo starter. If used in the air or at the ledge, Power Wave will instead be a burst of energy that covers a small distance in front of Terry. This version does more damage and knockback in exchange for reduced range. The aerial Power Wave has transcendent priority akin to Wolf's Blaster, allowing it to bypass projectiles completely. It also sends the opponent at a horizontal angle, making it a good option for gimping opponents off-stage. Due to its range and disjointed hitbox, as well as its ability to stall Terry in the air, this is also a very safe edgeguarding option as well. The aerial version also hits the ledge, enabling it to be a decent ledgetrapping option. Despite its appearance, it is considered a projectile like the grounded version. CancelingTerry can perform a Power Wave out of some standard attacks, as part of his special move canceling mechanic. By pressing the special button after connecting with one of certain standard attacks, Terry will cancel the endlag of the attack and perform a Power Wave. Compared to some of his other special moves, Power Wave is not nearly as effective for follow-ups, mainly because of Power Wave's very high endlag (FAF of 50); at close range, it can even be unsafe on hit. However, there are scenarios where cancelling into Power Wave can be favorable. Once forward tilt sends into tumble, Burning Knuckle and Buster Wolf are no longer true followups, wherein Power Wave becomes more viable to build damage and force the opponent into shield. This can situationally be more useful than Crack Shoot, such as in scenarios that would forfeit centre-stage. Cancelling a neutral aerial into Power Wave is also viable off-stage for more effective gimps, as aerial Power Wave can sometimes be difficult to connect. Outside of these scenarios, however, cancelling into Power Wave is almost completely suboptimal. Instructional quotes
OriginTerry using a Power Wave in Fatal Fury: King of Fighters. Terry using a Power Wave in The King of Fighters '96. Power Wave has been one of Terry's special moves since the original Fatal Fury, being used by him in every following Fatal Fury title and in The King of Fighters series. The move typically uses quarter-circle forward input, much like the Hadoken, but in Super Smash Bros. Ultimate, the quarter-circle forward motion is instead assigned to Burning Knuckle to make up for the lack of a punch and kick system. Ergo, Power Wave lacks a command input in Smash and is the only special move in Terry's moveset to do so. The heavy version is faster and deals more damage than the light version, but has a much longer recovery time to compensate. This is reflected in the held version of the move in Ultimate which retains the increases to projectile speed and power, but trades a longer recovery for a longer startup. In its first appearance in Fatal Fury: King of Fighters, the move had energy rise from the ground in a short-lived wave motion, but the subsequent Fatal Fury 2 changed it to the familiar energy-traveling-across-the-ground mechanism seen in almost every iteration of the move since (though the original depiction made a return in Fatal Fury: City of the Wolves as Terry's REV Art). The aerial version is based on the short-ranged version of the move seen in The King of Fighters '96 through The King of Fighters '98, which in turn was based on Round Wave, a stronger and shorter-ranged variant that debuted in Real Bout Fatal Fury. This variant later inspired a similar move called Burning Wave, which later debuted in Fatal Fury: City of the Wolves after Terry's appearance in Ultimate. Gallery
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