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GeezerVison is showing www.ssbwiki.com — Super Smash Bros. 4 Super Smash Bros. 4From SmashWiki, the Super Smash Bros. wiki
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Super Smash Bros. 4 (also referred to by shorthands such as Smash 4, SSB4, for (スマブラfor), or more informally Sm4sh, and officially as Super Smash Bros. for Nintendo 3DS / Wii U) is a conjectural term used to collectively refer to Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, two games in the Super Smash Bros. series created by Bandai Namco[3] and Sora Ltd. Masahiro Sakurai stated in an interview with Kotaku that he considers the 3DS version the fourth installment and the Wii U version the fifth installment.[4] The games feature mostly identical gameplay and the exact same character rosters, but with several large differences in other areas. The 3DS version is the first game of the series to be released on a handheld console, while the Wii U version was the first to release on an HD console. The 3DS version launched in Japan on September 13th, 2014, and in most other parts of the world on October 3rd, 2014. It was released in stores one day earlier in Germany on October 2nd, 2014 to avoid coinciding with German Unity Day, and was released one day later in Australia on October 4th, 2014 because of time zone differences. Hong Kong and Taiwan received a release of the game over ten months later, on July 24th, 2015, while South Korea got its release on September 10th, 2015, nearly a full year after the game's initial launch in Japan. The Wii U version was released in North America on November 21st, 2014, and was released on November 28th, 2014 in Europe, November 29th, 2014 in Australia, and on December 6th, 2014 in Japan. Online support for the Nintendo 3DS and Wii U has ended as of April 8th, 2024, making it impossible to officially play Super Smash Bros. 4 online. Both versions have received positive reviews; critics applauded the fine-tuning of existing gameplay elements but criticized some issues with online play. Opening movieThe opening movie exclusive to Super Smash Bros. for Wii U is composed of footage from both gameplay and the various character introduction trailers shown since the game's reveal, barring the trailer for Duck Hunt. FightersThe character selection screen of Super Smash Bros. for Wii U (with all of the characters unlocked and all DLC characters purchased). The first page of the character selection screen of Super Smash Bros. for Nintendo 3DS (with all non-DLC characters unlocked after purchasing all DLC characters). The second page of the character selection screen of Super Smash Bros. for Nintendo 3DS (with all DLC characters purchased). Both games feature identical playable character rosters. In total, 51 characters are playable in the base game and 58 characters are playable overall, 34 of which return from Super Smash Bros. Brawl, 3 of which return after being cut in the transition from Super Smash Bros. Melee to Brawl (Dr. Mario, Mewtwo, and Roy), and 21 of which are new to the series. Of these 58, 39 are starter characters in both versions and eight are unlockable characters in both versions, while four characters are unlockable in the 3DS version but starters in the Wii U version. Additionally, seven characters appear as downloadable content. A further twelve "characters" exist as alternate costumes for other preexisting characters: Alph as a palette swap of Olimar; each of the seven Koopalings as palette swaps of Bowser Jr., and alternate genders for Villager, Wii Fit Trainer, Robin, and Corrin. Five characters do not return from Brawl: Star Fox's Wolf, Pokémon's Squirtle and Ivysaur (alongside the Pokémon Trainer himself), two-time veteran Ice Climber's Ice Climbers, and Metal Gear's Snake. Lucas initially did not return in the base roster, but he would later return through DLC. Additionally, The Legend of Zelda's Young Link and Pokémon's Pichu do not return from Melee. As for the new characters for already represented franchises, two newcomers come from the Mario universe being Bowser Jr. and Rosalina & Luma, Greninja for the Pokémon universe, Kid Icarus introduces Palutena and Dark Pit and finally Fire Emblem introduces Lucina, Robin and, as DLC, Corrin. New characters slots are given to the Villager as Animal Crossing's first playable character, the Wii Fit Trainer from the Wii Fit series, Punch-Out's very own Little Mac who first appeared as an Assist Trophy from Brawl, Shulk, who introduced the Xenoblade Chronicles series, and Duck Hunt consisting of a dog and duck from their series of the same name. In addition, the Miis, the custom avatars from the Nintendo Wii appear as playable characters. They appear in Brawler, Swordfighter, and Gunner variants, and are labelled as Smash-original characters. Sonic the Hedgehog returns as a third-party character, now joined by Mega Man and Pac-Man, as well as Ryu, Cloud Strife, and Bayonetta through DLC.
Bold denotes unlockable characters in both versions. StagesThe normal stage selection screen in Super Smash Bros. for Nintendo 3DS. The normal stage selection screen in Super Smash Bros. for Wii U. The extra stage selection screen in Super Smash Bros. for Nintendo 3DS. The extra selection screen in Super Smash Bros. for Wii U. The two games feature considerably different stage selections, which is one of the primary differences between the two games. The 3DS version features a total of 42 stages (34 excluding DLC) with seven unlockable stages and eight DLC stages, 30 of which are new and 12 of which are familiar. The Wii U version features a total of 55 stages (46 excluding DLC) with six unlockable stages and nine DLC stages, consisting of 34 new stages and 21 familiar ones. Only 13 stages are shared between the two versions, seven of which are DLC. In general, the 3DS version's new stages are based more on handheld console games, while the Wii U version's new stages are based more on home console games, though there are several exceptions to this in both games. Past Stages in both games are now known as "Familiar Stages." Only three Familiar Stages are shared between the two games, all of which are DLC. The Wii U version also has an option to create custom stages with the Stage Builder. 3DS versionBold denotes unlockable stages. Wii U versionBold denotes unlockable stages. ModesMultiplayer
Single Player
Development2011-12: Pre-releaseDuring the official unveiling of the Wii U at E3 2011, then Nintendo president Satoru Iwata remarked that a new game in the Super Smash Bros. series would be made for the system. No further information was provided at this time since the game would not enter production until sometime after October 2011, after the completion of Sakurai's other project, Kid Icarus: Uprising.[5] He had stated, in response to a fan asking him about whether a "child Link" would be in the game, that he had not at the time decided on which characters would appear. However, he had also said that he "can't say that it's entirely out of the realm of possibility that some Capcom character could appear in the next Smash Bros."[6] Development of the game began in early 2012.[7] Sakurai and his company Sora Ltd. returned as director, with Bandai Namco being contracted as lead developer.[8] The reason for announcing this information so early was to prevent the inevitable shock and scandal of Masahiro Sakurai being spotted at the Bandai Namco offices. The game went unmentioned during E3 2012, something which many fans were disappointed about despite the known extremely early state of the game; the "first step of the process" was taken shortly after in mid-June. Sakurai expressed disappointment that fans would be waiting for longer than expected for the game to be released due to the earliness of the initial announcement.[9] Shortly afterward, it was revealed during a Nintendo Direct that Namco Bandai (as Bandai Namco was previously named) was the primary developer alongside Sora Ltd., and had already completed a working prototype.[3] This is notably the first game Masahiro Sakurai has directed where the parameters were programmed by anyone other than himself. He has admitted that this development model should have never happened, but he wanted to do everything himself for previous titles in order to create his vision perfectly. He finally relaxed this position with Smash 4, which gave other members more freedom in how the game is built and created a more efficient work culture. On July 2nd, 2012, Sakurai posted a whiteboard drawing on Twitter which was drawn by the game's staff. It depicts Donkey Kong, Fox, a Heart Container, Kirby, Link, Luigi, Mario, Marth, Meta Knight, Mr. Game & Watch, a Mr. Saturn, Pikachu, a Pikmin, Pit, Sandbag, Wario, and Zero Suit Samus; some argue that the curved lines in the background form the shape of Master Hand. The sketch also has what appears to be large block letters hidden below the visible area. While the post came with no explicit confirmation of any of these characters or elements as reappearing, it did show that they were in some sense acknowledged by the staff; everything depicted would, in fact, appear in the final game. The image itself was later removed from the original Twitter post.[10] Sakurai remarked the 3DS title was intended to offer a new experience for veteran Smash Bros. fans, and that neither the 3DS game nor the Wii U game would simply be sequels like Melee and Brawl were, and that they would do more than just add characters and stages. It had also been revealed that they were looking towards co-operative play for the Wii U title. Official Nintendo Magazine said, "there is merit in having skilled and unskilled players play together, so one emphasis will be on elements of players helping one-another." They also stated that the graphics would be significantly stepped up, as the Wii U can handle high-quality graphics, dynamic effects and smooth character movements in HD at 60 frames per second.[11] Sakurai was also quoted as claiming that the new game was unlikely to emphasize new playable characters, focusing instead on gameplay balance and distinctiveness of its characters.[12] Indeed, Smash 4 initially introduced fewer newcomers than Brawl did. The development teams decided to make unique content for each version based on the strengths of each respective console. Only one player can use a Nintendo 3DS at a time and the system can be played anywhere, leading to a focus on single player content and a pick up and play element to game modes that can be completed in a short amount of time. The Wii U can be played with multiple people and is designed to be played in a home, leading to a focus on multiplayer content and more substantial game modes that take a significant amount of time to complete. While both versions could not play cross-platform due to unique content causing logistical issues, Sakurai had remarked that one feature of the 3DS Smash Bros. title would be that players can improve their character through battles and rewards, then transfer them to the Wii U Smash title to play against friends; such a function was ultimately made possible through character customization. The Nintendo 3DS hardware proved difficult to work with for the team, which led to several compromises to both versions. The system's inability to load multiple fighters to the same player meant transformations and multi-character fighters were not possible. Since both versions were required to have the exact same roster, characters had to be greatly altered, like Sheik and Zelda being split into unique characters that could not swap with each other, or cut entirely, like Ice Climbers. The team also had issues implementing the Circle Pad Pro, which meant all mechanics involving the C-stick were inaccessible, though still in the game code. The small screen of the Nintendo 3DS also caused issues with readability, so elements like knockback were made even slower than in Brawl, which carried over to the Wii U version. 2013-14: Character trailers, Miiverse, and Super Smash Bros. presentationsAfter over a year of silence, the game's first trailer, as well as its first official gameplay, would be shown at E3 2013. The game's two versions were revealed to be unique games and were projected to launch in 2014. The trailer confirmed Villager as the first new fighter for the game, with Capcom's Mega Man also confirmed as playable towards the end of the trailer as Sakurai teased years earlier. Later in the day, a special trailer for Wii Fit Trainer was revealed on the E3 show floor. Shortly after the initial E3 2013 trailers, Sakurai said there would be a single-player story mode included in the new Smash Bros.[13], but that it would be different from Brawl's Subspace Emissary in that there would be no cutscenes, since he did not want them to be uploaded to the Internet. However, he would later recant this and announce that he decided to cut any story mode altogether [14]. After the first reveal, new information was regularly released throughout the rest of 2013 and into 2014. Sakurai opened the Director's Room on Miiverse, where he posted screenshots of the game on a regular basis, as well as periodically reveal several returning characters. New characters were revealed in Nintendo Directs and other presentations in the form of high budget trailers with prerendered animation meant to maintain hype and interest in the game leading up to its release. A dedicated Nintendo Direct for the game aired on April 8, 2014. Highlights included that both versions would have different stages, with 3DS focusing on handheld console games and Wii U focusing on home console games; that both versions would receive unique single-player content, with the 3DS version receiving Smash Run; and that there would be a rework of online play from Brawl, with the mode being split into For Fun, which would be more casual-oriented and focus more on items and stage gimmicks, and For Glory, which would focus more on competition by disabling items, restricting character customization, and limiting the stage selection to Final Destination and the newly introduced "Ω forms", which give every stage a layout similar to that of Final Destination. Global Smash Power was also introduced as the game's online ranking system, with 1 being the floor and higher numbers increasing in skill level; this value would be used for the game's random matchmaking. The 3DS version was given a release window of Summer 2014, while the Wii U version was given a window of Winter 2014. The large gap between their releases was to give each version dedicated time for quality assurance and polish. Two trailers for the game were shown in the Nintendo Direct at E3 2014. The first featured Satoru Iwata and Reggie Fils-Aimé, then the president of Nintendo of America, engaging in a choreographed and stylized fight, before transitioning into a reveal for Mii Fighters as playable characters. Miis were initially considered to be playable in Brawl as a way for players to play as any character they wanted, but were excluded due to Sakurai finding Miis out of place in a fighting game. Mii Fighters would not be usable online in an effort to combat bullying and game imbalance. The second trailer revealed Palutena, whilst also hinting at a Dark Pit reveal. Pac-Man would also be revealed at the Super Smash Bros. roundtable hosted later that day. The Wii U version would also be compatible with Nintendo's new amiibo figure line, introducing Figure Players that would learn from their opponents and could be saved to amiibo figures. The 3DS version of the game was given a release date of September 13, 2014 in Japan, and would release in October 2014 for most of the world. A demo of the Wii U version of the game featuring 20 characters was featured at booths in E3 2014. Sakurai had stated that there were no plans to implement downloadable content or touch screen controls of any variety. However, he also said that once the game was released DLC was something they would take into consideration.[15] In August 2014, a collection of screenshots and videos showcasing what appeared to be the entire base roster, in addition to several details about the game, was leaked onto 4chan. Dubbed the ESRB leak, it was eventually confirmed to be real despite initial skepticism from the community. 2015-16: Updates and downloadable contentAfter Super Smash Bros. for Nintendo 3DS officially released world wide, marketing pivoted to focus on Super Smash Bros. for Wii U. This included a special presentation on October 23, 2014 titled the Super Smash Bros. for Wii U: 50-Fact Extravaganza. Highlights included several stage reveals, the reveal of Bowser Jr., and Wii U exclusive modes like Special Orders and Smash Tour. Mewtwo was also revealed as the first piece of downloadable content for the entire series, scheduled for release in Spring 2015. Club Nintendo offered a limited-time deal in which Mewtwo could be downloaded for free as long as both versions of the game were registered on the same account before March 31, 2015. Registering both games to Club Nintendo before January 13, 2015 also allowed account owners to receive Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack for free. Duck Hunt was formally revealed in a Nintendo Direct on November 5, thereby formally revealing the entire base roster. For the first time in the series, Smash 4 received software updates due to the process now being possible. Generally, these were content adjustment updates, including character balance adjustments, the introduction of amiibo functionality on the 3DS version, C-stick functionality on the New Nintendo 3DS, Tourney mode and YouTube integration for the Wii U version, and the Share function for both versions. Additional content would also often be released alongside these updates, introducing several additional fighters, stages, and costumes for Mii Fighters. The Nintendo Direct on April 1, 2015 gave Mewtwo a formal reveal trailer (albeit one that was lower budget and used very little prerendered animation, a trend that would continue with each Smash 4 DLC fighter reveal), as well as a release date of April 15. The Direct also revealed Lucas would be added sometime in June. Nintendo launched the Smash Bros. Fighter Ballot the same day, allowing players to vote on characters they wanted to see in the series. The ballot ran until October 3 of that year. A Super Smash Bros. presentation on June 14, 2015 would reveal Roy and Ryu as playable characters, complete with several Street Fighter music tracks for the latter; Dream Land (64), and Suzaku Castle as new paid stages, Miiverse as a free stage exclusive to Wii U; and several Mii costumes and trophies. All content announced during the presentation would release right after the presentation aired, along with Lucas. A Mii Costume based on K.K. Slider was made available between June 19 and July 11 in Japan as part of a promotion with 7-Eleven. The costume was released worldwide on July 31 alongside Peach's Castle (64), Hyrule Castle (64), and a wave of Mii costumes. Super Mario Maker, a stage based on the game of the same name, complete with a remix of its music, was added as paid content to both versions on September 30, alongside another wave of Mii costumes and the release of the Brawl stage Pirate Ship exclusively on Wii U. The Duck Hunt stage, which was formerly exclusive to the Wii U version, was made available on the 3DS version for free with this update as well. After Cloud was revealed as a playable character in a Nintendo Direct on November 14, 2015, a special broadcast for the game was announced for December 2015, later revealed to be the game's final video presentation which would air on December 15, 2015. During the presentation, Corrin and Bayonetta were announced as the final two downloadable characters, the latter being the winner the Fighter Ballot among "realizable and negotiable characters" (Sakurai would reveal years later that the actual winner of the ballot was Sora, hence the disclaimer). Cloud released shortly after the presentation aired, alongside Midgar with two Final Fantasy music tracks, a Chocobo hat, a Geno costume, and several trophies. Corrin and Bayonetta were released on February 3, 2016 alongside the music track Lost in Thoughts All Alone in both original and remixed form, Umbra Clock Tower with several Bayonetta music tracks, a wave of Mii costumes, and several trophies. A number of updates would release afterward, including one dedicated exclusively to Bayonetta nerfs, as well as one that disabled Miiverse support following its shutdown, before the game's development would officially cease. VideoIn Sakurai's YouTube channel, Masahiro Sakurai on Creating Games, he has uploaded a video about the game's development on August 8, 2023 as part of the "Game Concepts" category. Version historySmash 4 is the first game in the series to receive regular update patches post-launch. Super Smash Bros. for Nintendo 3DS received several updates before Super Smash Bros. for Wii U released, a few introduced while the game was still exclusive to Japan with the rest of the world never officially experiencing. After both games released, they received the same updates on the same day, despite occasionally having different changes within those updates. This means that there were no more major gameplay differences between regions; everyone gets the same experience barring languages and minor presentation differences. A unique issue caused by updates is replays being rendered unusable due to gameplay altering changes affecting the real-time recreation of a match. Nintendo's solution was to make replays created in older updates inaccessible, though uploading replays through Share mode or uploading them to YouTube would circumvent this issue. Nintendo often announced an update well before the official rollout and gave a warning about replays, giving players ample time to prepare if they wish to keep what they have. Super Smash Bros. 4 adopted a simple incremental versioning system (i.e. version 1.0.0), with every update increasing the third number by one, rolling over the second number every tenth update. This caused some inconsistencies, such as Super Smash Bros. for Wii U jumping from version 1.0.2 to 1.0.6 to match the version of Super Smash Bros. for Nintendo 3DS. In this versioning scheme, all updates were treated equally regardless of if they introduced new characters or stages, or simply fixed minor bugs. The last update released for Smash 4 was version 1.1.7, which added amiibo functionality for Cloud, Corrin and Bayonetta. Changes from Super Smash Bros. BrawlGameplay
Game modes
Aesthetic and sound changes
Item changes
Console differencesThe Wii U and 3DS versions of the game were shown to have distinct art styles from one another in that the 3DS version uses flatter shading and optional black outlines to make characters easier to see at a distance, a graphical style reminiscent of other 3DS games such as Fire Emblem Awakening and Pokémon X & Y. These outlines are customizable as Sakurai stated players can change the size of the outlines or get rid of them completely. As stated before, many of the stages are version specific, with the 3DS version having more stages based on handheld console games, and the Wii U having more stages based on home console games.[16] There is no cross-platform gameplay between the Wii U and 3DS versions due to the exclusive stages to each version;[17] however, one can create customized fighters in the 3DS version using the character customization feature and send them to the Wii U version. In addition to this, by connecting the two games (or using a special downloadable application), the 3DS can be used as a controller on the Wii U version. However, this doesn't apply vice-versa, as none of the Wii U's peripherals can act as a controller on 3DS hardware. As in previous entries in the series, both versions allow for up to four fighters to battle simultaneously on any stage; however, in a series first, the Wii U version also allows for up to eight players at once on a limited selection of stages. Trophies are different between the two versions, with the trophies in the 3DS version being mainly from handheld games, while the trophies in the Wii U being primarily from console games.[18] Each stage on the 3DS version has only two music tracks available, as was the case in Melee. On the other hand, the Wii U version sees the return of Brawl's My Music option, with a large selection of tracks available for each stage. ReceptionThe 3DS version received positive reviews, with a current rating of 85/100 on Metacritic[19] and 86.1% on GameRankings.[20] The game has been praised for its large and diverse character roster, its improvements to game mechanics, and its variety of multiplayer options. Some criticisms include a lack of single player modes and issues concerning the 3DS hardware, such as the size of characters on the smaller screen when zoomed out and latency issues during both local and online multiplayer. There were also reports of players damaging their 3DS Circle Pads while playing the game excessively, and to an extent, the circle pad can easily fall off. The 3DS version sold over a million copies in its first weekend on sale in Japan and had sold more than 9.65 million copies worldwide as of March 31, 2024.[21] The 3DS version was nominated for both Best Fighting Game and Best Handheld/Mobile Game at The Game Awards 2014, but lost to the Wii U version and Blizzard Entertainment's Hearthstone: Heroes of Warcraft, respectively. The Wii U version received critical acclaim, with a Metacritic score of 92/100[22] and a GameRankings score of 92.39%,[23] being among the highest rated games of 2014, is also awarded the Metacritic's Game of the Year and the second-highest rated game of the series after Brawl. The 2014 Video Game Awards even awarded the Wii U version with the "Best Fighting Game" award. The game was lauded for improving everything the 3DS version offered and significantly improving the online experience. The game has sold more than 5.38 million units as of September 30th, 2023.[24] Super Smash Bros. 4 won "favorite video game" at the 2016 People's Choice Awards. As of February 2016, the Wii U version is the 5th best selling Wii U game, whereas the 3DS version is the 7th best selling Nintendo 3DS game. StaffTrailersLike Brawl before it, Smash 4 has received many trailers over its lifespan. Alongside some general trailers that portray the game as a whole, Smash 4 continues the fighting game tradition of making a dedicated trailer for each new playable character. Most of these trailers were originally released as part of a Nintendo Direct, while others were part of a different event or were given a dedicated presentation. These trailers would frequently have little details that take advantage of the specific format they debuted in, like how the Villager, Mega Man, and Wii Fit Trainer trailers released consecutively on the same day, or how Cloud's trailer was intentionally missing the flaming slash opening as a red herring meant to make the audience believe it was some kind of Final Fantasy VII release on a Nintendo platform. Official reuploads often omit these details, thus losing some important context to why these trailers are structured the way they are. GalleryMiscellaneousCharacters
Trivia
References
External links
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