| Skill |
Cost |
Description |
Base Effects |
Notes
|
| Neutral Attack ↑ |
10 |
Slightly increases the power of neutral attacks, such as jabs.
|
1.05× Neutral attack damage
|
—
|
| Neutral Attack ↑ ↑ |
70 |
Increases the power of neutral attacks, such as jabs.
|
1.08× Neutral attack damage
|
—
|
| Tilt Attack ↑ |
15 |
Slightly increases the power of tilt attacks (tilting L + attack button).
|
1.05× Tilt attack damage
|
—
|
| Tilt Attack ↑ ↑ |
40 |
Increases the power of tilt attacks (tilting L + attack button).
|
1.08× Tilt attack damage
|
—
|
| Air Attack ↑ |
90 |
Slightly increases the power of items and attacks used in the air.
|
1.05× Airborne damage
|
—
|
| Air Attack ↑ ↑ |
130 |
Increases the power of items and attacks used in the air.
|
1.08× Airborne damage
|
—
|
| Special-Move Power ↑ |
80 |
Slightly increases the power of all special moves.
|
1.05× Special attack damage
|
Effects are identical to the skill of the same name, but is treated as a unique skill.
|
| Special-Move Power ↑ ↑ |
120 |
Increases the power of special moves.
|
1.08× Special attack damage
|
—
|
| Hyper Smash Attacks |
100 |
Increases attack power and smash-attack charge speed.
|
1.05× Smash attack damage
|
—
|
| 1.1× Charge speed
|
| Strong Throw |
30 |
Slightly increases the power of grabbing and throwing attacks.
|
1.1× Throw & pummel damage
|
Identical to the support skill of the same name.
|
| Mighty Throw |
80 |
Greatly increases the power of grab and throw moves.
|
1.18× Throw & pummel damage
|
—
|
| Shield Damage ↑ |
10 |
Increases the damage dealt to enemy shields.
|
1.3× Shield damage
|
Identical to the support skill of the same name.
|
| Meteor Smashes ↑ |
30 |
Slightly increases the power of moves that have a meteor effect.
|
1.05× Meteor attack damage
|
Affects attacks with angles between 240-300.
|
| Critical Hit ↑ |
40 |
Grants a 5% chance to land a devastating critical hit.
|
1.2× damage
|
Identical to the support skill of the same name.
|
| 5% chance
|
| Metal Killer |
90 |
Increases damage dealt to metal opponents.
|
1.4× damage
|
Identical to the support skill of the same name.
|
| Poisoned Smash |
130 |
Sometimes poisons opponents hit by smash attacks.
|
30% chance
|
Poisoned opponents have a purple aura effect and bubbles around them.
|
| 1 damage per activation
|
| 0.5 seconds between activation
|
| 6 second duration
|
| Shield Durability ↑ |
20 |
Increases shield strength.
|
1.4× shield health
|
Identical to the support skill of the same name.
|
| 1.5× shield recovery rate
|
| Easier Perfect Shield |
70 |
Widens the window for performing a perfect shield.
|
1.4× perfect shield duration
|
Identical to the support skill of the same name.
|
| Fire/Explosion Resist ↑ |
50 |
Slightly reduces damage taken from explosion and fire attacks.
|
0.6× Flame & Darkness damage received
|
Identical to the support skill of the same name.

|
| Weapon Resist ↑ |
100 |
Decreases damage taken from melee weapons like swords and whips.
|
0.6× Weapon damage received
|
Identical to the support skill of the same name.
|
| Perfect-Shield Reflect |
30 |
Reflects incoming projectiles when you perform a perfect shield.
|
1.2× reflected damage
|
Identical to the support skill of the same name.
|
| Unflinching Charged Smashes |
50 |
Gain super armor while charging smash attacks.
|
130 knockback-based armor
|
Identical to the support skill of the same name.
|
| 0.9× damage received
|
| Sprinting Endurance |
40 |
Makes it harder to be launched while running.
|
100 knockback-based armor
|
—
|
| 0.95× damage received
|
| Airborne Endurance |
50 |
Makes it harder to be launched when in the air.
|
100 knockback-based armor
|
Not to be confused with the support skill Air Defense ↑.
|
| 0.95× damage received
|
| Recovery Items ↑ |
30 |
Increases the efficacy of healing items.
|
1.5× healing
|
—
|
| Perfect-Shield Recovery |
30 |
Restores health relative to an attack when it is blocked by a perfect shield.
|
0.2× damage converted to healing
|
Not to be confused with the support skill Healing Shield.
|
| Heal with Smash Attacks |
70 |
Sometimes steals opponents' health when they're hit with a smash attack.
|
0.03× damage dealt converted to healing
|
Similar to the vampire bonus effect in SSB4, but only activates for smash attacks.
|
| 30% chance
|
| Braking Ability ↑ |
15 |
Makes stopping easier when walking or running.
|
2.0× friction
|
Identical to the support skill of the same name.
|
| Landing Lag ↓ |
20 |
Reduces vulnerability when landing, making movement possible sooner.
|
0.7× landing lag duration
|
Identical to the support skill of the same name.
|
| Landing Lag ↓ ↓ |
70 |
Reduces vulnerability when landing, making movement possible sooner.
|
0.6× landing lag duration
|
—
|
| Easier Dodging |
30 |
Increases period of invincibility when dodging, and air dodges travel farther.
|
1.2× intangibility frames
|
Identical to the support skill of the same name.
|
| 1.2× dodge distance
|
| Super Easy Dodging |
70 |
Greatly increases period of invincibility when dodging, and air dodges travel farther.
|
1.3× intangibility frames
|
—
|
| 1.3× dodge distance
|
| No Penalty for Continuous Dodging |
100 |
Removes the penalty for repeatedly dodging.
|
—
|
—
|
| Masterful Fall Break |
30 |
More effectively breaks your fall with the shield button after being launched.
|
2.0× tech window
|
—
|
| Additional Midair Jump |
100 |
Increases the number of midair jumps by one.
|
+1 jump
|
Identical to the support skill of the same name.
|
| Shooting Items ↑ |
40 |
Increases the power and ammo of shooting items.
|
1.1× Shooting item damage
|
Identical to the support skill of the same name.
|
| 1.2× ammo
|
| Thrown Items ↑ |
30 |
Increases the distance and power of thrown items.
|
1.1× Throwing item damage
|
Identical to the support skill of the same name.
|
| 1.3× throw speed
|
| Battering Items ↑ |
40 |
Increases the power of battering items.
|
1.1× Battering item damage
|
Identical to the support skill of the same name.
|
| Healing-Item Attraction |
30 |
Pulls nearby recovery items closer.
|
0.5 units/frame
|
Similar to the support skill Item Gravitation, but only activates for healing items.
|
| 45 unit range
|
| Stats ↑ after Eating |
50 |
Slightly increases attack, defense, and move speed after eating food.
|
1.1× All damage sources
|
Identical to the support skill of the same name.
|
| 1.3× Defense
|
| 1.2× Ground mobility & air max speed
|
| 5 second duration
|
| Strong-Wind Resist |
30 |
Reduces the effect of strong winds.
|
0.4× wind influence
|
Identical to the support skill of the same name.
|
| Lava-Floor Resist |
40 |
Reduces damage taken from lava floors.
|
0.4× lava-floor damage received
|
Identical to the support skill of the same name.
|
| Poison Damage Reduced |
40 |
Reduces the damage taken from poison.
|
0.4× poison damage received
|
Identical to the support skill of the same name.
|
| Attack ↑ When Healthy |
40 |
Slightly increases attack power when damage is less than 30%.
|
1.05× All damage sources
|
Active while under 30% damage or above 70% health
|
| Defense ↑ When Healthy |
20 |
Slightly increases defense when damage is less than 30%.
|
1.05× Defense
|
Active while under 30% damage or above 70% health
|
| Undamaged Attack & Speed ↑ |
70 |
Slightly increases attack and move speed while at 0% damage.
|
1.1× All damage sources
|
Identical to the support skill of the same name.
|
| 1.3× Ground mobility & air max speed
|
| Critical-Health Attack ↑ |
30 |
Increases attack power for a while when badly damaged.
|
1.1× All damage sources
|
Identical to the support skill of the same name. Activates when above 80% damage or below 30% health. Lasts 20 seconds.
|
| Critical-Health Defense ↑ |
30 |
Increases defense for a while when badly damaged.
|
1.1× Defense
|
Identical to the support skill of the same name. Activates when above 80% damage or below 30% health. Lasts 20 seconds.
|
| Endless Smash Holding |
20 |
Grants the ability to hold smash attacks indefinitely.
|
—
|
—
|
| Transformation Duration ↑ |
30 |
Extends the amount of time transformation items like the Super Mushroom last.
|
1.5× Transformation & equipment duration
|
Identical to the support skill of the same name.
|
| Activities ↑ |
90 |
Increases Gym and Dojo efficiency, and increases loot in Explore.
|
1.1× experience in Gym & Dojo training speed
|
Active across save-files and outside of Adventure Mode as long as the player has one save-file with the skill active.
|
| Edge Grab ↑ |
60 |
Grants longer reach when grabbing edges and longer invincibility after the grab.
|
1.3× edge-grab radius
|
Similar to the Gluey Edge/Edge-Gripper bonus effect in SSB4.
|
| 1.3× intangibility duration
|
| Improved Escape |
20 |
Makes grabs and stuns easier to escape.
|
0.6× trapped duration
|
Identical to the support skill of the same name.
|
| Fast Final Smash Meter |
100 |
Increases FS Meter charging speed.
|
1.3× Charge rate & charge from attacks
|
Identical to the support skill of the same name.
|
| Double Final Smash |
150 |
Grants a second Final Smash after using a Final Smash.
|
—
|
Identical to the support skill of the same name. Equipping a support spirit with Double Final Smash and enabling this skill will not give the player a third Final Smash.
|