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GeezerVison is showing www.ssbwiki.com — Wall jump Wall jumpFrom SmashWiki, the Super Smash Bros. wiki
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The wall jump is a technique unique to certain characters. Introduced in Super Smash Bros. Melee, wall jumping consists of the character momentarily clinging to the wall, then turning away, and finally jumping back. It is performed by touching a wall and then pressing the control stick or d-pad in the direction opposite to the wall. In Brawl, it can also be performed by pressing the jump button when touching a wall. Wall jumping cannot be done forever in order to stall, as each one performed without touching the ground has its initial velocity reduced to 0.96×, which stacks. While this sounds like a minimal reduction, in practice it means that most characters stop gaining meaningful height after the fifth or sixth wall jump. Most characters cannot wall jump at will, but all characters can wall tech jump: by inputting a jump during a wall tech, a wall jump is performed. This technique is often used by players recovering against an edge-guarder. In Melee, a wall jumping character experiences a short period of intangibility at the moment they kick off the wall, until they are able to perform another action. This is no longer the case as of Brawl, but the intangibility still applies when the character performs a wall tech jump, although this intangibility would later be removed in Ultimate. Wall jumpers
In addition, Byleth can wall jump by using Sword of the Creator to latch a wall, though only three times without landing. Wall jump height rankingsMelee
Brawl
Smash 4
Ultimate
OriginThe wall jump is a common ability in platforming games. Several of the characters who have wall jumps here have had them in games of their own. Mario, Samus, Sonic, Mega Man and Pac-Man have performed wall jumps in their own series: Mario in Super Mario 64 and its sequel of sorts, Super Mario Sunshine, the New Super Mario Bros. series, the Super Mario Galaxy series, Super Mario 3D Land and 3D World, Super Mario Maker (only in the New Super Mario Bros. U game style) and Super Mario Maker 2 (in the New Super Mario Bros. U and 3D World game styles), and Super Mario Odyssey; Samus in all games except Metroid, Metroid II, and Metroid Prime; Sonic in Sonic the Fighters (also known as Sonic Championship), Sonic Heroes (in the latter Sonic could do a horizontal wall jump known as the Triangle Jump), Sonic the Hedgehog (2006), Sonic Unleashed, Sonic Colors, Sonic Generations and Sonic Lost World; Mega Man in Mega Man: The Power Battle, Mega Man 2: The Power Fighters and Marvel vs. Capcom (Mega Man's successor, X, can also wall jump); and Pac-Man in Pac-Man World 3. There is some debate as to whether or not Super Mario Bros. is the first instance of wall-jumping in Nintendo games, as in that game the technique was a glitch (which may have become noteworthy enough to be included as a real mechanic later on in Super Mario 64); however, the Mario series is generally given credit for popularizing the move. Some characters unable to wall jump in the Super Smash Bros. series have been able to wall jump in their own games. Luigi can wall jump in the New Super Mario Bros. series, in Super Mario 3D World along with Peach and Rosalina, in Super Mario Run and Super Mario Bros. Wonder along with Peach, Daisy and Yoshi, and in Super Mario Maker 2 (but not in Super Mario 64 DS, where it was a power unique to Mario). Luigi and Bowser Jr. can also wall jump in Mario Superstar Baseball. Donkey Kong can wall jump in Jungle Beat and can wall cling in Mario Superstar Baseball and Mario Super Sluggers. Yoshi can also wall cling in Mario Superstar Baseball and Super Mario Odyssey, however the latter instance is Mario who is controlling him. Kirby can wall jump with the ninja ability in Kirby Super Star, though it functioned more like a wall cling. Sora can wall jump as part of the Flowmotion Mechanic in Kingdom Hearts 3D: Dream Drop Distance and Kingdom Hearts III. Gallery
Trivia
See alsoRetrieved from "https://www.ssbwiki.com/index.php?title=Wall_jump&oldid=2065734" | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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