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GeezerVison is showing www.ssbwiki.com — Wii WiiFrom SmashWiki, the Super Smash Bros. wiki
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The Wii is Nintendo's fifth internationally-released home video game console. Formally unveiled by Satoru Iwata in 2005 under the codename "Revolution", the Wii was distinguished primarily by its motion-sensitive wireless controller, the Wii Remote, which permitted pointer and movement-based controls. Its motion controls, software, and modest power, which targeted a broader demographic than its rivals, Microsoft's Xbox 360 and Sony's PlayStation 3, propelled it to become the market leader of the seventh console generation after its release in 2006. At 101.63 million units sold worldwide, the Wii was Nintendo's best-selling home console, until it was surpassed by the hybrid Nintendo Switch, and reversed a generation-on-generation declining trend in their console sales. Succeeding the Nintendo GameCube, the Wii is effectively a direct upgrade of its hardware, boasting native backward compatibility with its predecessor's games, controllers, and memory cards. GameCube games do not support the Wii's additional features, and play identically to the original hardware. The Wii natively supported online play through Nintendo Wi-Fi Connection, and possessed the WiiConnect24 feature, formerly enabling it to receive messages and updates over the Internet while in standby mode. Both services have since been discontinued as of 2014. The Wii received a pair of low-cost end-of-life revisions in 2011 and 2012, Wii Family Edition and Wii Mini, for markets outside Japan. The former removed GameCube compatibility, while the latter additionally removed its internet connectivity. In November 2012, the Wii was succeeded by the Wii U, which is backward compatible with Wii games. Starting in 2015, select Wii games were made available to download from the Wii U eShop. In the Super Smash Bros. seriesSuper Smash Bros. Brawl is the Wii's native Super Smash Bros. entry, released in 2008. It is fully compatible with all native Wii control schemes (Wii Remote and nunchuk, Wii Remote on its side, Classic Controller, and GameCube controller), but does not support motion controls. It was the first Super Smash Bros. game to support online play. The Wii was the first, and to this day only, console where all Smash Bros. games released up to that point could be officially played. Super Smash Bros. Melee is fully playable through backwards compatibility, while an emulated Nintendo 64 edition of Super Smash Bros. was released for purchase as part of the Virtual Console. The Wii is the console of origin for a few playable fighters in the Super Smash Bros. series, all of which debuted in Smash 4: Wii Fit Trainer, Rosalina & Luma, Shulk, and the Miis. In competitive playDue to being the original hardware the game was designed for, the Wii is the preferred system to play Brawl, especially in tournaments. The game has never been re-released on another system, forcing players with physical copies to only use Wii compatible systems. While the Wii U can play Wii games by being compatible with its discs and controllers, the unintuitive nature of accessing the console's Wii mode, the native incompatibility with GameCube controllers, and the very poor sales of the console limiting its availability, make it an unappealing option for competitive Brawl. Emulators like Dolphin also exist, but they sometimes possess bugs and performance issues not present on Wii. However, the aging hardware that is becoming progressively less reliable has forced the competitive scene to consider and experiment with these alternatives before the game becomes unplayable, and emulation developers have made great strides in making a nearly identical experience, though this niche is not quite as developed as efforts for GameCube yet. The Wii is also commonly used to play Melee, due to its backwards compatibility with the GameCube. GameCube games played on the Wii are functionally nearly identical to those played on the original hardware, and the Wii's much greater sales compared to the GameCube make it a more readily available option for tournament setups. Later Wii models removed backwards GameCube compatibility, but these constitute a minority of Wiis in circulation, and they are rarely if ever used to play Brawl as well due to their lack of GameCube controller ports. It is additionally possible to solder GameCube controller ports onto a Wii Family Edition through hardware modding. By contrast, the Wii is almost never used to play Smash 64, despite its availability on the Virtual Console, due to numerous emulator bugs affecting this version; as such, the competitive community always prefers playing on an original N64 console or emulators for PC, which are more reliable. As of 2019, with the closure of the Wii Shop, it is also no longer possible to legally acquire the Virtual Console version of Smash 64. Just like how it is possible to dump Wii disc and SD card data onto other systems, some have found ways to make their own discs compatible with the Wii and download data onto SD cards. This allows pirated games, mods, and fan-games to be played on original hardware, including the many based on Brawl and Melee. In this area, the Wii has the biggest scene of any Smash game due to possessing more industry-standard hardware compared to its predecessors, and the ease of defeating the console's copy protection and anti-piracy firmware to allow mods. The best known example is Project M, which would go on to have its own competitive scene that overshadowed Brawl itself before development suddenly ceased over fear of legal ramifications. GalleryReferences
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