GV

GeezerVison

The World Wide Web, restored to 800 pixels of glory.

Home|About|Gaming cabinet|Archives|How it works|Starter sites

On this site

  • Sign in
  • ActionsCI/CD and automation
  • CodespacesCloud development environments
  • All Features
  • Documentation
  • Training
  • Certifications
  • Build with Copilot
  • Customize Copilot
  • Integrations
  • Trending repos
  • GitHub Sponsors
  • Developer articles
  • Enterprises

This view

  • Original page
  • New address

GeezerVison is showing github.com — GitHub - NBlood/NBlood: Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)

BranchesTags
Open more actions menu

Latest commit

 

History

14,388 Commits
14,388 Commits

Folders and files

NameName
Last commit message
Last commit date
.github
.github
 
 
.vscode
.vscode
 
 
extras
extras
 
 
package
package
 
 
platform
platform
 
 
source
source
 
 
.appveyor.yml
.appveyor.yml
 
 
.gitignore
.gitignore
 
 
.gitlab-ci.yml
.gitlab-ci.yml
 
 
AUTHORS.md
AUTHORS.md
 
 
Common.mak
Common.mak
 
 
GNUmakefile
GNUmakefile
 
 
README.md
README.md
 
 
_clang-format
_clang-format
 
 
dn64widescreen.pk3
dn64widescreen.pk3
 
 
nblood.pk3
nblood.pk3
 
 
pcexhumed.pk3
pcexhumed.pk3
 
 

Repository files navigation

NBlood / Rednukem / PCExhumed

Reverse-engineered ports of Build games using EDuke32 engine technology and development principles

NBlood

Blood port based on EDuke32.

screenshot

Installing

If you have a digital copy of Blood installed, such as from Steam or GOG, no installation is necessary! Otherwise:

  1. Extract NBlood to a new directory

  2. Copy the following files from Blood 1.21 to NBlood folder:

    • BLOOD.INI
    • BLOOD.RFF
    • BLOOD000.DEM, ..., BLOOD003.DEM (optional)
    • CP01.MAP, ..., CP09.MAP (optional, Cryptic Passage)
    • CPART07.AR_ (optional, Cryptic Passage)
    • CPART15.AR_ (optional, Cryptic Passage)
    • CPBB01.MAP, ..., CPBB04.MAP (optional, Cryptic Passage)
    • CPSL.MAP (optional, Cryptic Passage)
    • CRYPTIC.INI (optional, Cryptic Passage)
    • CRYPTIC.SMK (optional, Cryptic Passage)
    • CRYPTIC.WAV (optional, Cryptic Passage)
    • GUI.RFF
    • SOUNDS.RFF
    • SURFACE.DAT
    • TILES000.ART, ..., TILES017.ART
    • VOXEL.DAT
  3. Optionally, if you want to use CD audio tracks instead of MIDI, provide FLAC/OGG recordings in following format: bloodXX.flac/ogg, where XX is track number. Make sure to enable Redbook audio option in sound menu.

  4. Optionally, if you want cutscenes and you have the original CD, copy the movie folder into NBlood's folder (the folder itself too). If you have the GOG version of the game, do the following:

    • make a copy of game.ins (or game.inst) named game.cue
    • mount the .cue as a virtual CD (for example with WinCDEmu)
    • copy the movie folder from the mounted CD into NBlood's folder
  5. Launch NBlood (on Linux, to play Cryptic Passage, launch with the -ini CRYPTIC.INI parameter)

Notes

NBlood now uses nblood_cvars.cfg instead of settings.cfg. Please rename your settings.cfg if you need to retain settings from a previous version.

PCExhumed

A port of the PC version of Exhumed based on EDuke32.

screenshot

Installing

If you have a digital copy of PowerSlave (DOS Classic Edition) installed, such as from Steam or GOG, no installation is necessary! Otherwise:

  1. Extract PCExhumed to a new directory.

  2. Copy the following files from the PC retail version of Exhumed or Powerslave (Exhumed preferred), or the Powerslave demo available at http://www.jonof.id.au/build.games/ps. Beta, pre-release or other demo versions not supported.

    • STUFF.DAT
    • DEMO.VCR
    • BOOK.MOV
  3. Recommended (but optional) - Add the games CD audio tracks as OGG files in the format exhumedXX.ogg or trackXX.ogg (where XX is the track number) to the same folder as pcexhumed.exe. The game includes tracks 02 to 19. These will provide the game with its music soundtrack and add storyline narration by the King Ramses NPC.

  4. Launch PCExhumed.

Notes

Demo playback is not yet working.

Adjusting settings

We are currently working on fancy new menus for the game. In the meantime, you can edit the settings.cfg file in the game directory that's created on first run.

To invert the mouse, add the line 'in_mouseflip 0' to settings.cfg. To change the FOV, add a new line to settings.cfg, e.g. 'fov "120"' where 120 is the desired FOV value between 60 and 140.

Rednukem

A port of several BUILD Engine games derived from the Duke Nukem 3D codebase, based on EDuke32.

screenshot

Supported games

  • Duke Nukem 3D: Atomic Edition
  • Redneck Rampage
  • Redneck Rampage: Rides Again
  • Duke Nukem 64
  • NAM/NAPALM
  • World War II GI

Installing

  1. Extract Rednukem to a new directory.
  2. Copy game data files:
    • Duke Nukem 3D: DUKE3D.GRP, DUKE.RTS
    • Redneck Rampage: REDNECK.GRP, REDNECK.RTS, optionally CD audio tracks as OGG file in the format trackXX.ogg (where XX is the track number)
    • Duke Nukem 64: Duke 64 cartridge ROM dump, optionally MIDI tracks extracted from DUKE3D.GRP
    • NAM: NAM.GRP, NAM.RTS, CON files
    • World War II GI: WW2GI.GRP, WW2GI.RTS, CON files
  3. Launch Rednukem

Building from source

See: https://wiki.eduke32.com/wiki/Main_Page

Acknowledgments

See AUTHORS.md

About

Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)

discord.gg/nNQWEvSTvZ

Topics

bloodbuild-engineduke-nukem-3dduke-nukem-64eduke32exhumedgame-engineion-furymapster32nbloodpcexhumedpowerslaveredneck-rampagerednukemsdlsdl2shadow-warriorsource-port

Resources

Readme
Activity
Custom properties

Stars

824 stars

Watchers

34 watching

Forks

117 forks
Report repository

Releases

Used by

Contributors

Languages

You are visitor 01402503 — GeezerVison does not store the pages you look up.
Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required.